Highlight Plus 2 Integration for PlayMaker 2 OFFICIAL SALE

⭐ WHAT YOU GET


🎛️ 13 DOING ACTIONS. Highlight, toggle, recolour, flash, select, label and more, all as PlayMaker actions you drop on a state.


🔎 3 CHECK ACTIONS. Send a True or False event on whether an object is highlighted, is selected, or already carries an effect, and store the result in a Bool.


📤 3 READ ACTIONS. Store the selected object, a label's text, or a glow colour into a variable and use it anywhere in your graph.


📡 5 EVENT ACTIONS. Send an event the moment the mouse hovers, leaves, clicks, selects or deselects an object. Each stores the object it happened to.


🩺 ONE CLICK SETUP. A button in the welcome window drops a ready made Highlight Manager into your scene, so the mouse driven events work with nothing to configure.



✨ HIGHLIGHTING


🔦 HIGHLIGHT ANY OBJECT. Point Highlight Object at anything with a renderer and it glows, easing in and out with its own fade. An effect is added for you if the object has none.


🎯 OWNER BY DEFAULT. Every action defaults its Target to the owner of the FSM, so the common case needs no wiring. Point it at a variable or another object when you want.


🎨 RECOLOUR ANY CHANNEL. Set Color changes the outline, outer glow, inner glow or overlay of an object live, and Set Glow Color is a shortcut for the outer glow. Turn one object red for danger and green when safe from the same effect.


🖼️ SWAP THE WHOLE LOOK. Set Profile changes an object from a plain outline to a gold overlay or a red glow in one action, using the profiles you saved in Highlight Plus.



🖱️ THE MOUSE


👆 HOVER TO HIGHLIGHT. With a Highlight Manager in the scene, the mouse lights up whatever it is over. No per object wiring.


🎯 CLICK TO SELECT. A click selects an object and keeps it lit after the mouse leaves, one at a time or many, your choice.


🔔 EVENTS THAT STORE THE OBJECT. On Object Clicked, On Highlight Start and the rest store the object into a variable, so the rest of your graph runs against the very thing under the cursor.


🔕 TURN IT OFF WHEN YOU NEED TO. Set Hover Enabled stops the mouse lighting things up during a cutscene or a menu, then turns it back on for play.



💥 FEEDBACK


⚡ DAMAGE FLASH. Flash Hit FX bursts a colour over an object the moment it takes a hit, then fades on its own. No highlight needs to be on first, so it reads cleanly in combat.


🎯 TARGET RETICLE. Pulse Target FX plays the spinning target marker to call out an enemy or an objective.


🏷️ FLOATING LABELS. Set Label writes a name tag over an object with your text, colour and size, and Show Label reveals it only while the player is looking.