NWH Vehicle Physics 2 Integration for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.22 or later
Package size
499 KB
Files
32
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NWH Vehicle Physics 2 Integration for Game Creator 2

by Auxilium (opens in new tab)

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Drive NWH Vehicle Physics 2 cars with your Game Creator 2 character. Enter and exit, seated drivers, lights, gears, fuel, damage and a full dashboard, all as visual scripting nodes.

Price $34.99

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Price history

Last 6 months

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Price history for NWH Vehicle Physics 2 Integration for Game Creator 2, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Oct Nov

Asset preview

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NWH Vehicle Physics 2 Integration for Game Creator 2 screenshot 1

NWH Vehicle Physics 2 Integration for Game Creator 2 screenshot 1

About this asset

🎮 Everything is a node

Twenty one Instructions, Conditions, Events and Properties, all sitting together in one Vehicle Physics category. Type "vehicle" into any Game Creator search box and the whole package comes up at once. If you can build a Game Creator trigger, you can build a driving game.

🪑 A driver you can actually see

Point the Enter Vehicle node at a seat object and your character stays visible behind the wheel, ready to play a driving animation. Leave the seat empty and the character is hidden instead, which is lighter and perfect for a top down game. A placeholder driving pose and a ready made Game Creator State are included, so it looks right the first time you press Play.

🤖 Cars that drive themselves

Set Control switches player input off without stopping the car. Set Vehicle Input then writes the throttle, brakes, steering and handbrake from your own Game Creator logic. That is a scripted chase. That is traffic. That is a taxi pulling up outside the shop, or a car rolling past in the background of a cutscene. All of it built from nodes you already know how to use.

⛽ The systems around driving, not just the driving

  • Refuel a car at a petrol station, and charge the player for it
  • Repair one at a garage, with the bodywork pushed back into shape when the vehicle has a Damage Handler
  • Head lights on when night falls, and blinkers when you want them
  • Shift gears up, down, or straight into the one you want
  • Is Grounded so you only hand out the landing bonus once all four wheels are down

💬 Support that answers

Our Discord link is in the package and in the welcome window. Several nodes in this package exist because a customer asked for them, and that is how we like to work.

What is in the box

From the publisher's Asset Store listing.

Technical details

Nodes

  • 21 visual scripting nodes in a single Vehicle Physics category
  • 10 Instructions, 4 Conditions, 2 Events, 5 Properties
  • Every node that takes a Vehicle accepts any object inside the vehicle, so a wheel, a door or a collider all resolve to their car
  • Leave the Vehicle field empty on any node and it acts on the vehicle currently being driven

Requirements

  • Game Creator 2 Core. No other Game Creator module is required.
  • NWH Vehicle Physics 2.
  • Unity 6. Built and tested on Unity 6.3 LTS.
  • Both host assets are sold separately and are not included.

ONLY A PLACEHOLDER ANIMATION IS PROVIDED TO SHOW THE SYSTEM WORKS.

its recommended you purchase your own car driving, entering and exiting vehicle animation for Unity asset store.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Not listed Compatible Not listed

As listed on the Asset Store.