🎮 Everything is a node
Twenty one Instructions, Conditions, Events and Properties, all sitting together in one Vehicle Physics category. Type "vehicle" into any Game Creator search box and the whole package comes up at once. If you can build a Game Creator trigger, you can build a driving game.
🪑 A driver you can actually see
Point the Enter Vehicle node at a seat object and your character stays visible behind the wheel, ready to play a driving animation. Leave the seat empty and the character is hidden instead, which is lighter and perfect for a top down game. A placeholder driving pose and a ready made Game Creator State are included, so it looks right the first time you press Play.
🤖 Cars that drive themselves
Set Control switches player input off without stopping the car. Set Vehicle Input then writes the throttle, brakes, steering and handbrake from your own Game Creator logic. That is a scripted chase. That is traffic. That is a taxi pulling up outside the shop, or a car rolling past in the background of a cutscene. All of it built from nodes you already know how to use.
⛽ The systems around driving, not just the driving
💬 Support that answers
Our Discord link is in the package and in the welcome window. Several nodes in this package exist because a customer asked for them, and that is how we like to work.
What is in the box