RayFire 2 Integration | PlayMaker 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.5.6 or later
Package size
545 KB
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RayFire 2 Integration | PlayMaker 2

by Auxilium (opens in new tab)

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Demolish and destroy from PlayMaker 2. No code. 17 actions for demolition, damage, bombs, guns and blades.

Price $27.99

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Price history

Last 6 months

USD
Price history for RayFire 2 Integration | PlayMaker 2, 6 months Current $27.99; lowest $19.59; highest $27.99 in this period. $0 $25 $50 Sep Oct Nov

Asset preview

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RayFire 2 Integration | PlayMaker 2 screenshot 1

RayFire 2 Integration | PlayMaker 2 screenshot 1

About this asset

RayFire 2 is the go to tool for runtime demolition and destruction in Unity. PlayMaker lets you build your game with no code. This asset connects them.

RayFire 2 | PlayMaker 2 adds 17 ready made actions to your PlayMaker Action Browser, all under a clean RayFire category. Demolish objects, deal damage, set off bombs, fire guns, slice with blades, and react when things break, all from your state machines. If you build with PlayMaker and you own RayFire 2, this is the fastest way to blow things up with no code.

No scripts. No glue code. No digging through the RayFire API. Just actions.

💥 BREAK EVERYTHING

Demolish an object on a trigger, or apply damage over time until it shatters on its own. Set off a RayFire Bomb, fire a RayFire Gun, or slice with a RayFire Blade. Eight action nodes cover the ways RayFire breaks the world.

📡 REACT WHEN IT BREAKS

Fire a PlayMaker event the moment an object is demolished, activated, exploded, shot, sliced, or when a structure collapses. Perfect for score, sound, objectives and chain reactions, timed exactly to the destruction.

🎯 BUILT TO FEEL NATIVE

Most actions default their Target to Owner, so they just work on the object your FSM is on. The events even store the object that broke, so you can chain what happens next. It reads like it was always part of PlayMaker.

KEY FEATURES

🎮 No code. Every action lives in the PlayMaker Action Browser.

💥 8 action nodes: demolish, apply damage, explode, shoot, slice, activate, fade, reset.

🔍 3 readers: is demolished, is activated, get damage.

📡 6 event actions: on demolished, on activated, on explosion, on shot, on slice, on collapse.

🎯 Owner default and smart component lookup, so there is nothing to wire.

From the publisher's Asset Store listing.

Technical details

🧱 17 custom PlayMaker actions in one RayFire category.

🛠️ Built for PlayMaker 2 using the modern action API, and for RayFire 2.

🔌 Wraps the RayFire Rigid, Bomb, Gun, Blade and Connectivity systems and their events.

📄 Full C# source included.

🧩 Does not modify RayFire or PlayMaker. It lives in its own folder as a bridge.

🎨 Works in Built in, URP and HDRP. The visuals come from RayFire.

📦 Includes a demo scene, an editor welcome window and a PDF manual.

✅ Requires PlayMaker 2 and RayFire 2. Both required, not included.

REQUIREMENTS

This is a bridge asset. You need both of these, and it does not include them.

• PlayMaker 2 by Hutong Games

• RayFire 2 by RayFire Studios

SUPPORT

Questions or ideas? Join our Discord at discord.gg/an4yMHNdes and we will be glad to help.

Made by Auxilium.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.6f1 Compatible Compatible Compatible

As listed on the Asset Store.