PlayMaker 2 Integration for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.1.6
Last updated
First released
Unity version
6000.6.0 or later
Package size
16.0 MB
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275
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PlayMaker 2 Integration for Game Creator 2

by Skyward Games (opens in new tab)

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Connect PlayMaker 2 and Game Creator 2 with a beginner-friendly bridge for actions, events, signals, variables, and gameplay context, no custom integration code required.

Price $19.99

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Price history

Last 6 months

USD
Price history for PlayMaker 2 Integration for Game Creator 2, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 26 Oct 2 Nov Version 1.1.4 released 26 Oct 2026 v1.1.4 Version 1.1.5 released 29 Oct 2026 v1.1.5 Version 1.1.6 released 3 Nov 2026 v1.1.6

Asset preview

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PlayMaker 2 Integration for Game Creator 2 screenshot 1

PlayMaker 2 Integration for Game Creator 2 screenshot 1

About this asset

Connect PlayMaker 2 and Game Creator 2

PlayMaker 2 Integration for Game Creator 2 connects both visual scripting systems in one simple and beginner-friendly workflow.

Use PlayMaker 2 to organize state machines and control high-level game flow while continuing to build actions, characters, interactions, and gameplay systems with Game Creator 2.

No custom integration code is required. Install the package, configure the bridge, and start connecting your existing visual logic.

✨ Main Features

  • Run Game Creator 2 Instructions from PlayMaker FSMs
  • Start and communicate with PlayMaker FSMs from Game Creator 2
  • Exchange events and signals between both systems
  • Read and work with variables across your workflows
  • Automatically resolve Self, Target, and Player references
  • Inspect connections and integration status
  • Access project overview, diagnostics, and configuration tools
  • Keep each tool focused on what it does best
  • Use the integration with any game genre
  • Beginner-friendly setup and visual workflow

🧠 A Simple Combined Workflow

Use PlayMaker 2 for:

  • State machines
  • Flow orchestration
  • Visual logic
  • High-level gameplay decisions

Use Game Creator 2 for:

  • Actions and triggers
  • Characters and navigation
  • Interactions
  • Gameplay systems
  • World logic

The integration acts as a bridge between them, allowing both systems to communicate without replacing their native workflows.

🎯 Automatic Gameplay Context

Game Creator 2 Instructions often depend on contextual references such as:

  • Self
  • Target
  • Player

The included context provider automatically supplies these references when Instructions are executed from inside a PlayMaker FSM. Manual overrides are also available when you need more control.

This helps reduce repetitive setup and makes actions easier to reuse across different objects and scenes.

🔁 Events, Signals, and Variables

Create responsive gameplay by connecting communication between both frameworks.

Examples include:

  • Triggering a PlayMaker event after a Game Creator action
  • Sending a Game Creator signal from an FSM
  • Starting gameplay routines from a PlayMaker state
  • Sharing relevant values between visual workflows
  • Reacting to characters, objects, interactions, or world events
  • Coordinating larger gameplay sequences across both systems

🛠️ Built-In Integration Tools

The package includes dedicated tools to help you configure and understand your project:

  • Project integration overview
  • Environment and dependency information
  • Integration settings
  • Automatic project indexing
  • Cross-framework reference inspection
  • Context resolution settings
  • Diagnostics for potential integration issues
  • Quick access to common maintenance actions

These tools are designed to keep the integration clear and manageable as your project grows.

👥 Who Is This For?

This package is useful for:

  • Beginners working with visual scripting
  • Existing PlayMaker projects adopting Game Creator 2
  • Game Creator 2 users who want state-machine workflows
  • Designers and artists who prefer visual tools
  • Developers who want to reduce repetitive bridge code
  • Teams using both frameworks in the same Unity project

💬 Discord Support Server

🌐 Website

📘 Online Documentation

📋 Requirements

This integration requires:

  • PlayMaker 2
  • Game Creator 2

⚠️ PlayMaker 2 and Game Creator 2 are required, sold separately, and are not included with this package.

📌 Important

This asset is an integration bridge. It does not replace PlayMaker 2 or Game Creator 2. You should have both products installed in your Unity project before using the included integration features.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Bidirectional integration between PlayMaker 2 and Game Creator 2
  • Execute Game Creator 2 Instructions from PlayMaker FSMs
  • Trigger and communicate with PlayMaker FSMs from Game Creator 2
  • Bridge PlayMaker events and Game Creator 2 signals
  • Access and exchange variables between both workflows
  • Automatic Self, Target, and Player context resolution
  • Optional manual context overrides
  • Property bindings and cross-framework references
  • Project Overview with integration and dependency status
  • Scene Explorer and project indexing tools
  • Diagnostics for potential integration issues
  • Telemetry traces for debugging connected workflows
  • Configurable global events and signal relay
  • Quick setup and beginner-friendly visual workflow
  • Suitable for any game genre

Requirements

  • PlayMaker 2
  • Game Creator 2
  • Both dependencies are sold separately and are not included with this package.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.