Chopping System for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.1.0
Last updated
First released
Unity version
6000.3.22 or later
Package size
95.2 MB
Files
200
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Chopping System for Game Creator 2

by Auxilium (opens in new tab)

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A tree-chopping framework built for Game Creator 2. Add skill-based wood-gathering to any RPG or survival game, 3 minigames, tier-based difficulty, VFX/SFX, and full loot integration.

Discount -32% Previous price $36.99 Price $25.00

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Price history

Last 6 months

USD
Price history for Chopping System for Game Creator 2, 6 months Current $25.00; lowest $25.00; highest $36.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 1.1.0 released 20 Aug 2026 v1.1.0

Asset preview

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Chopping System for Game Creator 2 screenshot 1

Chopping System for Game Creator 2 screenshot 1

About this asset

🪓 Chopping System | GC2

Chopping System | GC2 is a complete tree-chopping framework built specifically for Game Creator 2 and the Game Creator 2 Inventory module.

It adds a skill-based wood gathering system designed for RPG, survival, crafting, farming, and open-world games.

🌲 Core Gameplay Loop

Aim at a tree, swing your equipped axe, complete a minigame, and collect rewards.

The system supports direct delivery into the player’s GC2 Bag, or it can spawn physics-enabled pickups into the world.

🎮 Included Minigames

Precision Strike

Aim a reticle at a moving target and strike before the timer expires.

Splitting Wedge

Stop a bouncing indicator inside the green perfect-hit zone.

Bark Peeling Scribble

Hold and trace a bark line from the start point to the end point.

Each minigame is fully skinnable and can be swapped by changing a single component reference.

Tree Phases & Rewards

Trees can use a simple instant-fell mode or a detailed multi-phase chopping flow.

Supported phases include:

  • Standing tree
  • Fallen tree with branches
  • Fallen bare log
  • Depleted tree

Rewards are resolved through a ScriptableObject item database and can include fixed items or GC2 Loot Tables.

⚔️ Axe Tiers & Progression

Axe tiers are read from the player’s equipped GC2 item.

You can control which axe tiers are allowed to chop each tree tier, and optionally punish weak axes by increasing minigame difficulty for under-equipped players.

🧩 Easy Setup & Extensible Design

All standard behaviour is configured directly in the Inspector with no coding required.

Advanced users can extend the system through clean C# interfaces to add custom minigames or alternative inventory providers.

From the publisher's Asset Store listing.

Technical details

📌 Requirements

  • Unity 2021.3 LTS or newer
  • Game Creator 2
  • Game Creator 2 Inventory module
  • Built-in, URP, or HDRP

🌲 Core Chopping System

  • Complete chopping framework for Game Creator 2
  • Simple mode: instant fell on successful hit
  • Detailed mode: separate loot phases
  • Tree lifecycle:Standing
    Fallen with branches
    Fallen bare log
    Depleted
  • Per-tree health
  • Custom fall direction
  • Adjustable fall duration
  • Adjustable settle delay
  • Automatic fallen model placement
  • Model swapping between phases

🎯 Minigames Included

  • Precision Strike
  • Splitting Wedge
  • Bark Peeling Scribble
  • Swappable through one drag-and-drop component slot
  • Fully skinnable UI
  • Tier-based difficulty presets

📈 Difficulty & Progression

  • Per-tier difficulty presets
  • Adjustable minigame speed
  • Adjustable target or zone size
  • Adjustable required hits
  • Adjustable time limits
  • Per-tier axe allow-lists
  • Optional weak-axe punishment rules
  • Live Inspector tuning during Play Mode

🎒 Inventory & Loot

  • Reads axe tier from the equipped GC2 item
  • Sends rewards directly to the player’s GC2 Bag
  • Can spawn physics-enabled pickups in the world
  • ScriptableObject item database
  • Supports fixed item rewards
  • Supports GC2 Loot Tables
  • Suitable for logs, sticks, branches, bark, crafting items, and custom drops

🧱 Extensibility

  • Inspector-first workflow
  • No coding required for standard setup
  • Clean C# interfaces for advanced users
  • Add custom minigames
  • Replace or extend inventory providers
  • Designed for RPG, survival, crafting, farming, and open-world projects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Not listed Compatible Not listed

As listed on the Asset Store.