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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.22 or later
- Package size
- 95.2 MB
- Files
- 200
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- 2
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Chopping System for Game Creator 2
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A tree-chopping framework built for Game Creator 2. Add skill-based wood-gathering to any RPG or survival game, 3 minigames, tier-based difficulty, VFX/SFX, and full loot integration.
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Chopping System for Game Creator 2 screenshot 1
About this asset
🪓 Chopping System | GC2
Chopping System | GC2 is a complete tree-chopping framework built specifically for Game Creator 2 and the Game Creator 2 Inventory module.
It adds a skill-based wood gathering system designed for RPG, survival, crafting, farming, and open-world games.
🌲 Core Gameplay Loop
Aim at a tree, swing your equipped axe, complete a minigame, and collect rewards.
The system supports direct delivery into the player’s GC2 Bag, or it can spawn physics-enabled pickups into the world.
🎮 Included Minigames
Precision Strike
Aim a reticle at a moving target and strike before the timer expires.
Splitting Wedge
Stop a bouncing indicator inside the green perfect-hit zone.
Bark Peeling Scribble
Hold and trace a bark line from the start point to the end point.
Each minigame is fully skinnable and can be swapped by changing a single component reference.
Tree Phases & Rewards
Trees can use a simple instant-fell mode or a detailed multi-phase chopping flow.
Supported phases include:
- Standing tree
- Fallen tree with branches
- Fallen bare log
- Depleted tree
Rewards are resolved through a ScriptableObject item database and can include fixed items or GC2 Loot Tables.
⚔️ Axe Tiers & Progression
Axe tiers are read from the player’s equipped GC2 item.
You can control which axe tiers are allowed to chop each tree tier, and optionally punish weak axes by increasing minigame difficulty for under-equipped players.
🧩 Easy Setup & Extensible Design
All standard behaviour is configured directly in the Inspector with no coding required.
Advanced users can extend the system through clean C# interfaces to add custom minigames or alternative inventory providers.
From the publisher's Asset Store listing.
Technical details
📌 Requirements
- Unity 2021.3 LTS or newer
- Game Creator 2
- Game Creator 2 Inventory module
- Built-in, URP, or HDRP
🌲 Core Chopping System
- Complete chopping framework for Game Creator 2
- Simple mode: instant fell on successful hit
- Detailed mode: separate loot phases
- Tree lifecycle:Standing
Fallen with branches
Fallen bare log
Depleted - Per-tree health
- Custom fall direction
- Adjustable fall duration
- Adjustable settle delay
- Automatic fallen model placement
- Model swapping between phases
🎯 Minigames Included
- Precision Strike
- Splitting Wedge
- Bark Peeling Scribble
- Swappable through one drag-and-drop component slot
- Fully skinnable UI
- Tier-based difficulty presets
📈 Difficulty & Progression
- Per-tier difficulty presets
- Adjustable minigame speed
- Adjustable target or zone size
- Adjustable required hits
- Adjustable time limits
- Per-tier axe allow-lists
- Optional weak-axe punishment rules
- Live Inspector tuning during Play Mode
🎒 Inventory & Loot
- Reads axe tier from the equipped GC2 item
- Sends rewards directly to the player’s GC2 Bag
- Can spawn physics-enabled pickups in the world
- ScriptableObject item database
- Supports fixed item rewards
- Supports GC2 Loot Tables
- Suitable for logs, sticks, branches, bark, crafting items, and custom drops
🧱 Extensibility
- Inspector-first workflow
- No coding required for standard setup
- Clean C# interfaces for advanced users
- Add custom minigames
- Replace or extend inventory providers
- Designed for RPG, survival, crafting, farming, and open-world projects
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.22f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.