Integration of UniText into Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.5.9 or later
Package size
134 KB
Files
17
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6
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Integration of UniText into Game Creator 2

by Arawn (opens in new tab)

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Bridges UniText and Game Creator 2 Dialogue - adds UniText as a TextReference backend via one-click patcher, GC2 visual scripting instructions, and get/set properties.

Price $28.00

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Price history

Last 6 months

USD
Price history for Integration of UniText into Game Creator 2, 6 months Current $28.00; lowest $28.00; highest $28.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.1 released 26 Aug 2026 v1.1.1

About this asset

Seamlessly integrate UniText's advanced text rendering with Game Creator 2's powerful dialogue system. Support 150+ languages including Arabic, Hebrew, Hindi, Thai, and Bengali - scripts that TextMesh Pro cannot render correctly.

UniText for Game Creator 2 bridges two powerful game development tools, bringing production-grade text rendering, character-by-character animation, and full Unicode support to every dialogue interaction in your game. Whether you're building visual novels, narrative-driven adventures, or conversational experiences, this integration unlocks a new level of global accessibility and polish.

What's Included

  • One-Click Patcher for Dialogue Component
  • Automatic setup integrates UniText into Game Creator 2's TextReference system. Simply click "Apply Patch" and UniText becomes available as a text backend option alongside TMP_Text.

Ready-Made Dialogue Skins

Pre-configured prefabs and skin assets for Game Creator 2's dialogue system, fully optimized to showcase UniText's capabilities right out of the box.

Visual Scripting Support

Complete Game Creator 2 visual scripting instructions for controlling UniText properties:

  • Change text dynamically
  • Adjust font sizes and styling
  • Full integration with GC2's instruction workflow
  • Get/Set Properties
  • Programmatic access to UniText properties through Game Creator 2's get/set system for advanced scripting and conditional logic.

Support: === | 💬 DISCORD | ====

Why UniText + Game Creator 2?

True Global Language Support - 100% Unicode conformance. Render scripts TextMesh Pro cannot (requires suitable font):

  • Arabic: العربية (400M speakers) - Full BiDi algorithm, proper letter shaping
  • Hebrew: עברית (9M speakers) - Bidirectional text support
  • Hindi/Devanagari: हिन्दी (600M speakers) - Correct diacritic placement
  • Bengali: বাংলা (230M speakers) - Full script support
  • Thai: ไทย (60M speakers) - Smart word breaking without spaces
  • Tamil: தமிழ் (80M speakers) - Complex script rendering
  • 150+ More Languages - Every writing system on Earth, tested against 861,948 Unicode conformance tests
  • Rich Text Rendering - Markdown syntax (bold, italic, colors, emoji) in any language
  • Full Emoji Support - Complex emoji sequences (👨‍👩‍👧‍👦), skin tones, flags - all correct
  • Character Animation - Smooth text reveal effects and per-character animations
  • Seamless Integration - Works natively with Game Creator 2's dialogue infrastructure
  • Zero Garbage Collection - No stuttering, even with hundreds of text objects
  • Visual Scripting Ready - Build complex dialogue flows without coding
  • 3D + UI Rendering - Text in world space or UI canvas
  • Perfect for narrative designers, indie developers, and studios building dialogue-heavy games with Game Creator 2 - especially those targeting the 1.8 billion players whose languages TextMesh Pro cannot render correctly.

See all UniText 2 Features here

From the publisher's Asset Store listing.

Technical details

Requires

  • Game Creator 2
  • GC2 Dialogue requires patch
  • UniText

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.