Build modular structures and place world objects directly through Game Creator 2. This package includes three complete building workflows: anchor-based snap building for walls, floors, and roofs, free placement for props and structures, and blueprint recipe construction for staged building with resource contribution. It includes custom editors, generated ghost previews, build mode controls, removal, runtime validation, and demo scenes.
Main Features
Free Placement
- Cursor-based object placement
- Optional free rotation
- Optional horizontal placement plane
- Manual preview height adjustment
Blueprint Recipes
- Place unfinished construction sites
- Contribute resources over time
- Complete into final prefabs
- Optional hotspot UI for requirements
Game Creator 2 Integration
- Enter and exit build mode
- Place current preview
- Rotate preview
- Raise, lower, adjust, and reset preview height
- Remove targeted placed pieces
- Contribute to recipe sites
- Remove unfinished recipe sites
- Conditions and events included
Editor Tooling
- Generate Id
- Validate Setup
- Generate Ghost Prefab
- Auto Setup Placement
- Auto Setup Contact Offset
- Database Auto Populate
Who It’s For
- Survival games
- Crafting and building games
- Sandbox games
- Base-building games
- Modular environment gameplay
- Game Creator 2 users who want building mechanics without creating a full system from scratch
Requirements
Third-Party Content
Asset uses Kenney Building Kit, Kenney Interface Sounds, Kenney Survival Kit, and Kenney Coaster Kit under Creative Commons CC0 1.0 Universal; see Third-Party Notices.txt file in package for details.
I'm always open to suggestions! If you have any questions about the asset or ideas for improvements, feel free to reach out via email: assetsupport@ispcode.com
Online documentation and info are here: https://9476764.gitbook.io/building-system-for-game-creator-2/