Fishing System for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.59 or later
Package size
25.0 MB
Files
100
Favorites
22
Views in the past week
49

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Fishing System for Game Creator 2

by Auxilium (opens in new tab)

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Modular fishing system for Game Creator 2 with rod, bait, bobber, line casting, bite logic, minigame, UI, and easy customization.

Discount -33% Previous price $45.00 Price $30.00

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Price history

Last 6 months

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Price history for Fishing System for Game Creator 2, 6 months Current $30.00; lowest $30.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Fishing System for Game Creator 2 screenshot 1

Fishing System for Game Creator 2 screenshot 1

About this asset

🎣 ALREADY OWN FISHING SYSTEM? UPGRADE AND SAVE 75.97$

Get the other five survival systems (Electrician, Plumber, Automation, Farming and Chopping) by upgrading to the Survival and Crafting Bundle for just 104.99$.

Bought separately they cost 180.96$.

We credit the full price you already paid for Fishing System.

Fishing System is a modular fishing solution for Game Creator 2 designed for developers who want a complete and customizable fishing gameplay loop that is easy to integrate into their project.

The package includes a full fishing flow:

  • Equip a fishing rod.
  • Sim at valid fishing spots.
  • Cast with delayed bobber and line release .
  • Wait for a bite.
  • Play a timing-based fishing minigame, and handle catch, escape, cancel, and reel-in results.

It is built to be flexible, allowing users to customize rod setup, line anchor, bait, fish rewards, UI feedback, timings, and gameplay behavior.

The system supports animated fishing rods, line and bobber casting, spot validation by raycast, modular providers, and a clean state-driven workflow for idle, casting, waiting, bite, fight, reeling, and catch results. It also includes a customizable vertical timing minigame and UI messaging system for player guidance and result feedback. This package is suitable for survival games, RPGs, farming games, adventure games, cozy games, and any project that needs a polished and extensible fishing mechanic.

Asset uses "KayKit : Character Animations (1.1)" created by Kay Lousberg under the Creative Commons Zero (CC0) License; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

  • Full fishing gameplay loop: equip, cast, wait, bite, minigame, catch, fail, cancel, reel-in
  • Animated fishing rod support with direct clip-based state playback
  • Bobber and fishing line casting system with delayed release timing
  • Custom line anchor support for accurate rod tip line placement
  • Raycast-based fishing spot validation
  • Vertical timing minigame with success, fail, timeout, and cancel outcomes
  • Configurable bite timing and cast release timing
  • Modular UI feedback system for hints, bite prompts, caught, escaped, and canceled states
  • Reward flow support for caught fish/item output
  • Bait/lure consumption support
  • Tier-based gameplay expansion support
  • Separate rod animation and character animation workflow
  • Clean interface-based design for easy extension and integration
  • Demo-ready setup for customization and expansion
  • Suitable for 3D projects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.59f2 Compatible Compatible Compatible

As listed on the Asset Store.