Buff & Status Effect Manager for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.2.2
Last updated
First released
Unity version
6000.3.9 or later
Package size
833 KB
Files
86
Favorites
12
Views in the past week
37

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Buff & Status Effect Manager for Game Creator 2

by cupedos (opens in new tab)

No ratings yet

Complete status effect system for Game Creator 2. Apply buffs, debuffs, DoTs, immunities, and auras with full Visual Scripting integration. No coding required.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Buff & Status Effect Manager for Game Creator 2, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 10 Aug 2026 v1.0.1 Version 1.2.0 released 16 Sep 2026 v1.2.0 Version 1.2.1 released 17 Sep 2026 Version 1.2.2 released 18 Sep 2026

Asset preview

1 / 6

Buff & Status Effect Manager for Game Creator 2 screenshot 1

Buff & Status Effect Manager for Game Creator 2 screenshot 1

About this asset

Buff & Status Effect Manager (BSM) is a free status-effect framework for Game Creator 2: buffs, debuffs, damage-over-time, auras, immunities and elemental reactions, driven entirely by GC2 Instructions, Conditions and Events. It's for any GC2 project that needs stacking, ticking, or resistible status effects — RPGs, action games, survival games — with no extra scripting required.

----------------------------------------------------------------------------------

Full Online Documentation: Website

----------------------------------------------------------------------------------

Buff & Status Effect Manager adds a complete status-effect system to Game Creator 2: apply, stack, tick, resist, cleanse and react to buffs and debuffs entirely through GC2's own visual scripting.

Core: 5 stacking modes (None / Stack / Refresh / RefreshAndStack / Extend), Timed and Permanent duration modes, a tick scheduler with VFX/audio hooks on Apply/Tick/Remove, permanent Immunity Profiles plus time-limited temporary immunity, per-effect cooldowns, Cleanse Types for strategic dispels, and Effect Interactions — rule-based reactions between effects (Wet + Shock → Electrocuted, Burn melts Frozen), with exclusive categories, priority, source tracking, and apply-chance / stat-based

resistance.

GC2 integration: 20 Instructions, 14 Conditions, 11 Events and 6 Properties (Effect Stack Count, Remaining Duration, Apply Chance, Priority and more) — verified this cycle to work unmodified inside Behavior trees, State machines, Dialogue and Hotspot condition hosts, not just Triggers.

UI: EffectBar, icons, tooltips, and an Immunity Panel that now correctly reflects live immunity state.

Editor tools: a Settings window with an Interactions page (rule validation), an opt-in BSMDebugOverlay runtime QA panel that lists active effects even in a build, and a "More Cupedos Modules" cross-promotion window.

Save/load: StatusEffectRemember integrates with GC2's Memory system — active effects, durations, stacks, tick count and tick progress all persist.

Works with: Game Creator 2 (Core) only, as a hard requirement. The optional StatsBridge lets effects read/write GC2 Stats and Attributes if the Stats module is installed; without it BSM runs standalone.

From the publisher's Asset Store listing.

Technical details

Scripting Backend: Mono, IL2CPP 

Render Pipeline: Built-in, URP, HDRP (UI only, no shaders) 

Platforms: All platforms supported by Unity and Game Creator 2 

Namespace: BuffStatusEffectManager 

Assembly Definitions: Yes (5 assemblies for clean compilation)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.