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Package details
- Latest version
- 1.2.2
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 833 KB
- Files
- 86
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- 12
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- 37
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Keywords
Buff & Status Effect Manager for Game Creator 2
Complete status effect system for Game Creator 2. Apply buffs, debuffs, DoTs, immunities, and auras with full Visual Scripting integration. No coding required.
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Price history
Last 6 months
USDAsset preview
1 / 6
Buff & Status Effect Manager for Game Creator 2 screenshot 1
About this asset
Buff & Status Effect Manager (BSM) is a free status-effect framework for Game Creator 2: buffs, debuffs, damage-over-time, auras, immunities and elemental reactions, driven entirely by GC2 Instructions, Conditions and Events. It's for any GC2 project that needs stacking, ticking, or resistible status effects — RPGs, action games, survival games — with no extra scripting required.
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Full Online Documentation: Website
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Buff & Status Effect Manager adds a complete status-effect system to Game Creator 2: apply, stack, tick, resist, cleanse and react to buffs and debuffs entirely through GC2's own visual scripting.
Core: 5 stacking modes (None / Stack / Refresh / RefreshAndStack / Extend), Timed and Permanent duration modes, a tick scheduler with VFX/audio hooks on Apply/Tick/Remove, permanent Immunity Profiles plus time-limited temporary immunity, per-effect cooldowns, Cleanse Types for strategic dispels, and Effect Interactions — rule-based reactions between effects (Wet + Shock → Electrocuted, Burn melts Frozen), with exclusive categories, priority, source tracking, and apply-chance / stat-based
resistance.
GC2 integration: 20 Instructions, 14 Conditions, 11 Events and 6 Properties (Effect Stack Count, Remaining Duration, Apply Chance, Priority and more) — verified this cycle to work unmodified inside Behavior trees, State machines, Dialogue and Hotspot condition hosts, not just Triggers.
UI: EffectBar, icons, tooltips, and an Immunity Panel that now correctly reflects live immunity state.
Editor tools: a Settings window with an Interactions page (rule validation), an opt-in BSMDebugOverlay runtime QA panel that lists active effects even in a build, and a "More Cupedos Modules" cross-promotion window.
Save/load: StatusEffectRemember integrates with GC2's Memory system — active effects, durations, stacks, tick count and tick progress all persist.
Works with: Game Creator 2 (Core) only, as a hard requirement. The optional StatsBridge lets effects read/write GC2 Stats and Attributes if the Stats module is installed; without it BSM runs standalone.
From the publisher's Asset Store listing.
Technical details
Scripting Backend: Mono, IL2CPP
Render Pipeline: Built-in, URP, HDRP (UI only, no shaders)
Platforms: All platforms supported by Unity and Game Creator 2
Namespace: BuffStatusEffectManager
Assembly Definitions: Yes (5 assemblies for clean compilation)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.