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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 11.6 MB
- Files
- 152
- Favorites
- 8
- Views in the past week
- 25
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- Last checked
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- Lowest recorded
- $15.00 on
Keywords
Voxel Creator - Game Creator 2
- Price drop
Voxel Creator is a Game Creator 2 toolkit for procedural editable block worlds.
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Voxel Creator - Game Creator 2 screenshot 1
About this asset
Voxel Creator
Voxel Creator is a modular voxel world framework designed to integrate seamlessly with Game Creator 2, providing a complete workflow for creating procedural block-based worlds inside Unity.
Create infinite-style chunked worlds with configurable terrain generation, biomes, rivers, lakes, caves-ready architecture, runtime block editing, Inventory integration, and a fully ScriptableObject-driven workflow. Customize every block with texture atlas support, separate top/side/bottom textures, hardness, preferred tools, drops, sounds, and more.
The package includes editor utilities, world generation presets, runtime hotbar support, save/load integration through Game Creator Memory, streaming chunks, optimized greedy meshing, configurable voxel props, and ready-to-use Game Creator Instructions for interacting with the world.
Key Features:
World Generation
- Procedural chunk-based voxel terrain
- Vertical world generation (World Size Y)
- Configurable world size
- Continental terrain generation
- Rivers, lakes and oceans
- Biome system (Plains, Forest, Mountains, Beach, Lake/River)
- Runtime ore generation
- World generation presets
- Fast and Optimized generation modes
Runtime Performance
- Distance-based chunk streaming
- Lazy chunk generation
- Per-chunk prop streaming
- Greedy Visual Mesh optimization
- Automatic fallback for non-Texture2DArray materials
- MeshCollider generation
- Dynamic chunk loading
Blocks
- ScriptableObject block database
- Texture atlas support
- Independent top, side and bottom textures
- Optional vertex color tint
- Configurable hardness
- Preferred tool per block
- Configurable drops
- Place and break sounds
- Runtime block editing
Tools & Mining
- Tool system
- Hand, Pickaxe, Axe and Shovel support
- Tool efficiency multipliers
- Block breaking progress
- Procedural breaking cracks
- Break particles
- Break progress events
Props
- Runtime voxel props
- Per-biome prop spawning
- Breakable props
- Inventory item drops
- Persistent removed props after saving
Game Creator 2 Integration
- Native Game Creator 2 integration
- Game Creator Inventory integration
- Runtime Hotbar (1-9)
- Place blocks using the equipped Inventory item
- Ready-to-use Instructions for:
- Place Block
- Destroy Block
- Set Block
- Get Block
- Compare Block
- Save Raycast Block
- Generate World
- Clear World
- Rebuild World
Interaction
- Raycast block targeting
- Edge highlight selection
- Configurable interaction distance
- Runtime placement and destruction
- Compatible with Input System
Save & Load
- Game Creator Memory integration
- Save and restore:World seed
- World size
- Modified chunks
- Runtime terrain changes
- Removed props
Navigation
- NavMesh rebuild support
- Per-chunk NavMesh options
- Off-Mesh Link helper support
Editor Tools
- Setup window
- Repair utilities
- Custom inspectors
- Block database editor
- Atlas setup tools
- World presets
- Automatic project setup utilities
From the publisher's Asset Store listing.
Technical details
- Chunk size: 16 x 16 x 16 blocks
- Texture atlas grid: 1 x 1 up to 64 x 64
- Supports side/top/bottom atlas tile assignment per block
- Uses mesh generation with visible faces only
- Uses vertex colors and optional atlas texture rendering
- Includes MeshCollider support for physics/raycast interaction
- Built for Unity projects using Game Creator 2
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.