Voxel Creator - Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.11 or later
Package size
11.6 MB
Files
152
Favorites
8
Views in the past week
25

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Voxel Creator - Game Creator 2

by LowFrame (opens in new tab)

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Voxel Creator is a Game Creator 2 toolkit for procedural editable block worlds.

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Price history

Last 6 months

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Price history for Voxel Creator - Game Creator 2, 6 months Current $15.00; lowest $15.00; highest $25.00 in this period. $0 $12.5 $25 Jul Aug Sep Oct Nov

Asset preview

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Voxel Creator - Game Creator 2 screenshot 1

Voxel Creator - Game Creator 2 screenshot 1

About this asset

Voxel Creator

Voxel Creator is a modular voxel world framework designed to integrate seamlessly with Game Creator 2, providing a complete workflow for creating procedural block-based worlds inside Unity.

Create infinite-style chunked worlds with configurable terrain generation, biomes, rivers, lakes, caves-ready architecture, runtime block editing, Inventory integration, and a fully ScriptableObject-driven workflow. Customize every block with texture atlas support, separate top/side/bottom textures, hardness, preferred tools, drops, sounds, and more.

The package includes editor utilities, world generation presets, runtime hotbar support, save/load integration through Game Creator Memory, streaming chunks, optimized greedy meshing, configurable voxel props, and ready-to-use Game Creator Instructions for interacting with the world.

Key Features:

World Generation

  • Procedural chunk-based voxel terrain
  • Vertical world generation (World Size Y)
  • Configurable world size
  • Continental terrain generation
  • Rivers, lakes and oceans
  • Biome system (Plains, Forest, Mountains, Beach, Lake/River)
  • Runtime ore generation
  • World generation presets
  • Fast and Optimized generation modes

Runtime Performance

  • Distance-based chunk streaming
  • Lazy chunk generation
  • Per-chunk prop streaming
  • Greedy Visual Mesh optimization
  • Automatic fallback for non-Texture2DArray materials
  • MeshCollider generation
  • Dynamic chunk loading

Blocks

  • ScriptableObject block database
  • Texture atlas support
  • Independent top, side and bottom textures
  • Optional vertex color tint
  • Configurable hardness
  • Preferred tool per block
  • Configurable drops
  • Place and break sounds
  • Runtime block editing

Tools & Mining

  • Tool system
  • Hand, Pickaxe, Axe and Shovel support
  • Tool efficiency multipliers
  • Block breaking progress
  • Procedural breaking cracks
  • Break particles
  • Break progress events

Props

  • Runtime voxel props
  • Per-biome prop spawning
  • Breakable props
  • Inventory item drops
  • Persistent removed props after saving

Game Creator 2 Integration

  • Native Game Creator 2 integration
  • Game Creator Inventory integration
  • Runtime Hotbar (1-9)
  • Place blocks using the equipped Inventory item
  • Ready-to-use Instructions for:
  • Place Block
  • Destroy Block
  • Set Block
  • Get Block
  • Compare Block
  • Save Raycast Block
  • Generate World
  • Clear World
  • Rebuild World

Interaction

  • Raycast block targeting
  • Edge highlight selection
  • Configurable interaction distance
  • Runtime placement and destruction
  • Compatible with Input System

Save & Load

  • Game Creator Memory integration
  • Save and restore:World seed
  • World size
  • Modified chunks
  • Runtime terrain changes
  • Removed props

Navigation

  • NavMesh rebuild support
  • Per-chunk NavMesh options
  • Off-Mesh Link helper support

Editor Tools

  • Setup window
  • Repair utilities
  • Custom inspectors
  • Block database editor
  • Atlas setup tools
  • World presets
  • Automatic project setup utilities

From the publisher's Asset Store listing.

Technical details

  • Chunk size: 16 x 16 x 16 blocks
  • Texture atlas grid: 1 x 1 up to 64 x 64
  • Supports side/top/bottom atlas tile assignment per block
  • Uses mesh generation with visible faces only
  • Uses vertex colors and optional atlas texture rendering
  • Includes MeshCollider support for physics/raycast interaction
  • Built for Unity projects using Game Creator 2

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Compatible Not listed Not listed

As listed on the Asset Store.