Handle Editor | Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.23 or later
Package size
2.3 MB
Files
9
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Handle Editor | Game Creator 2

by Fullscreen Studios (opens in new tab)

1 rating, too few to average

Retarget, create, and edit Game Creator 2 Handles with an in-editor preview. Easily move weapon and prop attachments between characters without repeated Play Mode testing.

Price $25.00

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Price history

Last 6 months

USD
Price history for Handle Editor | Game Creator 2, 6 months Current $25.00; lowest $12.50; highest $25.00 in this period. $0 $12.5 $25 Sep Oct Nov Version 1.0.1 released 26 Aug 2026 v1.0.1

Asset preview

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Handle Editor | Game Creator 2 screenshot 1

Handle Editor | Game Creator 2 screenshot 1

About this asset

Handle Editor for Game Creator 2

Changing your character model can cause a lot of problems with weapons and other attachments. A Handle that was positioned correctly on one character can point in a completely wrong direction when used on another character.

Handle Editor makes it easy to retarget, create, and edit Game Creator 2 Handles.

Retarget an existing Handle from one Humanoid character to another, preview the result before using it, and fine-tune the position and rotation without entering Play Mode.

Old Character + Old Handle → New Character → Retarget→ Preview → Adjust → Retargeted Handle

Handle Editor works great for retargeting Game Creator 2 Shooter 2 weapons to your own characters, such as Synty characters, but Handle Editor also works with any Game Creator 2 Handle used to attach weapons, props, equipment, or other objects to a character.

Retarget Handles Between Characters

When you change your character model, the old Handle usually won't line up correctly anymore.

Instead of manually adjusting every Handle value, Handle Editor can retarget the Handle from the old character to the new one.

Assign the old character, old Handle, and new character, then create a new Handle for the new model.

Handle Editor transfers the attachment position and rotation based on the Humanoid bones used by the original character.

  • Retarget Handles between Humanoid characters
  • Keep the original Handle unchanged
  • Retain Handle conditions and bone selections
  • Automatically create a new Handle for the new character
  • Reject unsupported dynamic offsets instead of creating incorrect results

See The Result Before Play Mode

No more entering Play Mode, checking the weapon, exiting Unity runtime, changing the Handle, and repeating the process.

Handle Editor includes a dedicated Handle Preview stage where you can see the attached model directly on the character.

When retargeting a Handle, you can see both the old and new character at the same time. This makes it easy to compare how the attachment looked on the original character and adjust the new Handle until it looks right.

Preview the attachment, make an adjustment, and see the result immediately.

  • Preview Handles outside Play Mode
  • Compare old and new characters when retargeting
  • Preview weapons, props, and other attached models
  • Preview using an animation
  • Adjust position and rotation while previewing

Easily Adjust Handle Positions

Fine-tune your Handle without manually editing individual entries.

Use exact Position and Rotation values when you know the offset you need, or use the nudge controls for quick adjustments.

Choose how much each nudge should move or rotate the Handle, then use the -X, +X, -Y, +Y, -Z, and +Z buttons to quickly find the correct position.

See the result immediately in the preview stage.

  • Position and rotation controls
  • Adjustable nudge amounts
  • X, Y, and Z adjustments
  • Live preview while adjusting
  • Apply adjustments to all Handle entries

Create New Handles

Create a Handle for a character without starting from an existing asset.

You can create an empty Handle for a model, or start from an existing Handle and use it as the starting point for a new one.

This makes it easier to create new attachment setups while keeping your existing Handle assets untouched.

  • Create Handles from scratch
  • Start from an existing Handle
  • Apply position and rotation adjustments
  • Create Handles for any Humanoid character

Edit Existing Handles

Already have a Handle that is almost correct?

Open it in Handle Editor and adjust the attachment without manually changing each Handle entry.

The changes are previewed first and only applied when you select Save.

  • Edit existing Handles
  • Preview changes before saving
  • Save changes directly to the selected Handle

Perfect For Shooter 2 Weapons

Handle Editor is especially useful when using Game Creator 2 Shooter 2 with custom character models.

For example, you may have a weapon set up for the Game Creator Mannequin, but want to use the same weapons with a Synty character.

Instead of manually fixing every weapon Handle for the new character, simply retarget the existing Handles to the new Humanoid model.

This can save a lot of manual work when moving an existing weapon setup to a new character.

Free Hand IK

When working with two-handed weapons, use the optional Free Hand IK tools to help position the secondary hand.

Select the left or right hand, adjust the target position and rotation, and preview the result on the attached model.

The final Free Hand IK values will be exported to a text file so they can be copied into the corresponding Free Hand settings of a Shooter 2 Sight.

Works With More Than Weapons

Game Creator Handles can be used for many different types of character attachments, and Handle Editor can be used with them as well.

Use it for props, equipment, tools, accessories, or anything else you want to attach to a character using a Game Creator Handle.

📦 What's Included

✔ Full Source Code

✔ Quick Start Guide

✔ Documentation

🔗 Links

🌐 Website

📖 Documentation

📚 Setup Guide

💬 Discord

From the publisher's Asset Store listing.

Technical details

  • Requires Game Creator 2
  • Retarget Handles between different Humanoid character models
  • Create new Handles from scratch or from an existing Handle
  • Edit existing Handles and apply adjustments to all entries
  • Preview attached models directly in the Scene View
  • Compare the original and retargeted Handle during retargeting
  • Position and rotation adjustments with configurable nudge controls
  • Supports constant position and Euler rotation Handle offsets
  • Preserves Handle conditions and bone selections when retargeting
  • Optional Free Hand IK preview for secondary hand placement
  • Free Hand IK values can be exported for use with Shooter 2 Sight assets
  • Original Handles are not modified during retargeting

Retargeting

Handle retargeting uses Unity's Humanoid bone structure to transfer attachment offsets between different character models. The accuracy of the result depends on the destination character's rig, bone orientations, proportions, and hand placement, so results may vary between models.

Handle retargeting has been tested with Synty character packs, including POLYGON and Sidekick, as well as a range of other humanoid characters from the Unity Asset Store. While many compatible characters retarget well, some models may require small position or rotation adjustments.

The built-in Preview Stage and nudge controls make it easy to check the result and fine-tune the Handle for the destination character.

Compatibility

Handle Editor is intended for Humanoid Game Creator 2 Characters. Both the source and destination character models must have valid Humanoid Animators.

The tool works with Game Creator 2 Handles used for weapons, props, equipment, tools, accessories, and other character attachments.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Compatible Compatible Compatible
6000.3.6f1 Compatible Compatible Compatible
6000.0.23f1 Compatible Compatible Compatible

As listed on the Asset Store.