MegaFiers Integration for PlayMaker 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.5.6 or later
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911 KB
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MegaFiers Integration for PlayMaker 2

by Auxilium (opens in new tab)

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Bend, twist and melt meshes from PlayMaker 2. No code. 27 actions, and they animate.

Price $29.99

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Price history

Last 6 months

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Price history for MegaFiers Integration for PlayMaker 2, 6 months Current $29.99; lowest $20.99; highest $29.99 in this period. $0 $25 $50 Oct Nov

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MegaFiers Integration for PlayMaker 2 screenshot 1

MegaFiers Integration for PlayMaker 2 screenshot 1

About this asset

MegaFiers 2 deforms meshes at runtime. PlayMaker lets you build your game with no code. This asset connects them.

MegaFiers 2 | PlayMaker 2 adds 27 ready made actions to your PlayMaker Action Browser, all under a clean MegaFiers category. Bend a bridge as the player crosses it, melt an enemy as it dies, make a creature breathe, send a shockwave through the floor. All from your state machines, with no scripting.

No scripts. No glue code. No coroutines. Just actions.

๐ŸŒŠ DEFORMERS THAT ANIMATE

This is the part that matters. Every one of the twelve deformers comes twice: set it now, or ease it over seconds. A melt that slumps over two seconds is an effect. A melt that snaps is a switch. Doing this by hand means a coroutine or an animation clip for every single one.

โ›“๏ธ CHAIN EFFECTS TOGETHER

Every transition holds its state until it lands, then fires an event. Wire that to the next state and a sequence plays itself out with no timers to manage. Melt, then collapse, then despawn, is three states and no code.

๐ŸŽ›๏ธ TWELVE DEFORMERS

Bend, Twist, Taper, Bulge, Noise, Melt, Stretch, Spherify, Ripple, Wave, Skew and Bubble. Each one gets a Set action and a Transition action, so the whole toolbox is drivable.

๐Ÿ”Œ SWITCH IT ALL OFF

One action turns every modifier on an object off, snapping the mesh back to its original shape. Useful for resetting, and for keeping the deformation cost off objects that are far away.

๐ŸŽฏ BUILT TO FEEL NATIVE

Target defaults to Owner, so most actions just work on the object your FSM is on. Actions fail quietly when a modifier is missing rather than filling your console with errors. It reads like it was always part of PlayMaker.

KEY FEATURES

๐ŸŽฎ No code. Every action lives in the PlayMaker Action Browser.

๐ŸŽ›๏ธ 12 set actions, one per deformer.

๐ŸŒŠ 12 transition actions that ease a deformer over time and fire an event when they land.

๐Ÿ”Œ Turn every modifier on an object on or off with one action, children included.

๐Ÿ” Read the current strength of any deformer into a variable.

๐ŸŽฏ Target defaults to Owner, so there is usually nothing to wire.

From the publisher's Asset Store listing.

Technical details

๐Ÿงฑ 27 custom PlayMaker actions in one MegaFiers category.

๐Ÿ› ๏ธ Built for PlayMaker 2 using the modern action API, and for MegaFiers 2 by Chris West.

๐ŸŽ›๏ธ Drives Bend, Twist, Taper, Bulge, Noise, Melt, Stretch, Spherify, Ripple, Wave, Skew and Bubble.

โฑ๏ธ Transition actions run every frame and finish themselves, so nothing extra is added to your scene.

๐Ÿ“„ Full C# source included.

๐Ÿงฉ Does not modify MegaFiers or PlayMaker. It lives in its own folder as a bridge.

๐ŸŽจ Works in Built in, URP and HDRP. The deformation comes from MegaFiers.

๐Ÿ“ฆ Includes a demo scene, an editor welcome window and a PDF manual.

โœ… Requires PlayMaker 2 and MegaFiers 2. Both required, not included.

โ„น๏ธ Morphing is not covered. It ships as a separate asset, Morph O Matic, by the same author.

REQUIREMENTS

This is a bridge asset. You need both of these, and it does not include them.

โ€ข PlayMaker 2 by Hutong Games

โ€ข MegaFiers 2 by Chris West

SUPPORT

Questions or ideas? Join our Discord at discord.gg/an4yMHNdes and we will be glad to help.

Made by Auxilium.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.6f1 Not listed Compatible Not listed

As listed on the Asset Store.