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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.68 or later
- Package size
- 10.6 MB
- Files
- 41
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- 69
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- 224
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Keywords
River Modeler for Stylized Water 3 (Extension)
Create natural-looking rivers, streams, rapids and cascades directly from Unity splines. Fully integrated with Stylized Water 3.
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Last 6 months
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River Modeler for Stylized Water 3 (Extension) screenshot 1
About this asset
📌 REQUIRES THE STYLIZED WATER 3 (v3.3.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
📄 Documentation | 🟣 Discord | 💬 Forum Thread
Create production-ready rivers directly from Unity's native Splines. This extension for Stylized Water 3 automatically generates optimized river geometry, cascades, VFX and spatial audio as you edit.
🌟Built on Unity’s native Splines, enabling seamless interaction between tools, visuals, gameplay, and other systems: All using the same spline.
💦 Automatic particle effects
Generated and set up automaticaly as you move spline knots, creating believable cascades and rapids through a VFX Graph.
👂 Advanced Audio
The only tool on the store that brings a realistic river soundscape to your environment!
Based on slope and displacement, the right audio type is picked (stream/rapids/cascade).
Audio Sources are streamed in around the camera, based on pre-baked data. Reducing the need of hundreds spawned along the spline to only a handful at a time!
🛠 Technical features:
• Leverages the Job System and Burst for best in class performance: editing is fast and responsive.
• Segmented output, rivers are split up for optimal culling/rendering performance
• Clean LOD generation -> automatic distance-based optimization (requires Unity 6.2+)
• Lightmap UVs, supports baked/realtime Global Illumination and APV
• Designed to support custom/asset store streaming systems.
Script features:
• Callback events, both as C# functions and exposed in the inspector.
• Trigger events when a Colliders enters/leaves a river segment's area. 100% ready for custom surface detection logic.
• Helper C# functions to find the nearest point on the Spline or River surface.
🎁 Includes:
• Demo scene with branching rivers.
• Original recorded audio loops: stream, rapids & cascade.
• Water splash particle texture.
⛰️ Integrates with MicroVerse
Leverage the terrain authoring workflow of MicroVerse, and create rivers that naturally carve their way through the landscape. The integration can drive a Spline Path component to create a river bank and bed.
This requires the both the MicroVerse asset and its MicroVerse Splines module to be installed.
🎁 Limited time 40% upgrade discount for users of the legacy standalone River Modeler asset.
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
From the publisher's Asset Store listing.
Technical details
Requires the following packages to be installed before importing:
- Splines 2.8.3+
- Visual Effect Graph
Details:
- Supports runtime generation, simply alter the spline through script!
- All processes are non-destructive and deterministic, no manual painting required.
- Overlapping triangles may occur at sharp corners, which are to be avoided.
- Only suitable for organic river shapes, hard angled canals aren't possible.
- LODs do not use LOD Groups by design, but rather the MeshLOD system in favor of fewer GameObjects and memory usage.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.68f1 | Not listed | Compatible | Not listed |
Absolutely requires the Stylized Water 3 (v3.3.0+) asset to be installed, so strictly URP compatible.
As listed on the Asset Store.