River Modeler for Stylized Water 3 (Extension) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.68 or later
Package size
10.6 MB
Files
41
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69
Views in the past week
224
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River Modeler for Stylized Water 3 (Extension)

by Staggart Creations (opens in new tab)

5.0 / 5 · 6 ratings

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Create natural-looking rivers, streams, rapids and cascades directly from Unity splines. Fully integrated with Stylized Water 3.

Price $35.00

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Price history

Last 6 months

USD
Price history for River Modeler for Stylized Water 3 (Extension), 6 months Current $35.00; lowest $17.50; highest $35.00 in this period. $0 $25 $50 Oct Nov Version 1.0.1 released 24 Sep 2026 v1.0.1

Asset preview

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River Modeler for Stylized Water 3 (Extension) screenshot 1

River Modeler for Stylized Water 3 (Extension) screenshot 1

About this asset

📌 REQUIRES THE STYLIZED WATER 3 (v3.3.0+) ASSET TO BE INSTALLED!

Before purchasing, you must acknowledge this (see section above)

📄 Documentation | 🟣 Discord | 💬 Forum Thread

Create production-ready rivers directly from Unity's native Splines. This extension for Stylized Water 3 automatically generates optimized river geometry, cascades, VFX and spatial audio as you edit.

🌟Built on Unity’s native Splines, enabling seamless interaction between tools, visuals, gameplay, and other systems: All using the same spline.

💦 Automatic particle effects

Generated and set up automaticaly as you move spline knots, creating believable cascades and rapids through a VFX Graph.

👂 Advanced Audio

The only tool on the store that brings a realistic river soundscape to your environment!

Based on slope and displacement, the right audio type is picked (stream/rapids/cascade).

Audio Sources are streamed in around the camera, based on pre-baked data. Reducing the need of hundreds spawned along the spline to only a handful at a time!

🛠 Technical features:

• Leverages the Job System and Burst for best in class performance: editing is fast and responsive.

• Segmented output, rivers are split up for optimal culling/rendering performance

• Clean LOD generation -> automatic distance-based optimization (requires Unity 6.2+)

• Lightmap UVs, supports baked/realtime Global Illumination and APV

• Designed to support custom/asset store streaming systems.

Script features:

• Callback events, both as C# functions and exposed in the inspector.

• Trigger events when a Colliders enters/leaves a river segment's area. 100% ready for custom surface detection logic.

• Helper C# functions to find the nearest point on the Spline or River surface.

🎁 Includes:

• Demo scene with branching rivers.

• Original recorded audio loops: stream, rapids & cascade.

• Water splash particle texture.

⛰️ Integrates with MicroVerse

Leverage the terrain authoring workflow of MicroVerse, and create rivers that naturally carve their way through the landscape. The integration can drive a Spline Path component to create a river bank and bed.

This requires the both the MicroVerse asset and its MicroVerse Splines module to be installed.

🎁 Limited time 40% upgrade discount for users of the legacy standalone River Modeler asset.

[ Refund policy ] Refunds cannot be granted for not having read the sections on this page

From the publisher's Asset Store listing.

Technical details

Requires the following packages to be installed before importing:

  • Splines 2.8.3+
  • Visual Effect Graph

Details:

  • Supports runtime generation, simply alter the spline through script!
  • All processes are non-destructive and deterministic, no manual painting required.
  • Overlapping triangles may occur at sharp corners, which are to be avoided.
  • Only suitable for organic river shapes, hard angled canals aren't possible.
  • LODs do not use LOD Groups by design, but rather the MeshLOD system in favor of fewer GameObjects and memory usage.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.68f1 Not listed Compatible Not listed

Absolutely requires the Stylized Water 3 (v3.3.0+) asset to be installed, so strictly URP compatible.

As listed on the Asset Store.