Stylized Water 3 OFFICIAL SALE

📄 Documentation🟣 Discord💬 Forum ⚙️ Compatibility


« A license for this asset guarantees access to updates for Unity 6.0-6.6, and potentially new versions/features. »


⭐ WHAT'S NEW?

• Rewritten for Unity 6 - Render Graph-compatible rendering

Revamped wave animations - Various types of waves through a profile system

• GPU-based height query system - Query the water surface from C# and make rivers and dynamic effects interact with gameplay.

New features - decals, ocean mesh, waterfall prefabs and puddles

• Advanced rendering passes - Height and depth pre-passes enable other shaders and custom effects to interact with the water.

👉 See the complete list


Projects using Stylized Water 2 can be upgraded following this guide.


Built on over 10 years of experience in shader development and water rendering, both on the asset store and for commercial projects, ready to take advantage of. This asset targets both basic and fairly advanced uses of water in games.


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🏄🏽‍♀️ RUNDOWN

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Rather than being stricly PBR-based, a custom lighting model gives you direct control over color and light/environment reflections. All whilst retaining correct dynamic lighting behaviour, and support for Unity's native lighting features.


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💪 FOR BEGINNERS AND ADVANCED USERS

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SW3 focuses heavily on usability: UX/UI is a core focus, setup issues are displayed and fixed with 1 click. Sensible defaults get you started quickly, while extensive controls, APIs and rendering features are available when you need them.


This asset is perfect for both beginners and experts alike, and can serve a range of different applications and styles. Extensive documentation is available, and regularly improved upon.


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💧SHADING FEATURES:

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• Scalable water shading - Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)

• Water Coloring - Deep, shallow and horizon color controls with physically accurate color absorption.

Foam - Surface foam based on wave crests, slope or vertex color.

Intersection Foam - Draws on opaque geometry, based on scene-depth or vertex colors

Light Reflections - Sparkles created by the Sun or Point/Spot lights, fully adjustable.

Environment Reflections - Planar Reflections, Reflection Probes and integrated Screen-Space Reflections

Layered Wave Animations - Preset based waves that animate vertices

Caustics - Project on the underwater surface, from above or the sun.

Translucency - Scatters light inside the water to liven it up under low light angles

Flat Shading Mode - Achieves the distinct low poly look

Refraction - Physically accurate distortions below the water surface

Vertex Color Support - Control foam, underwater fog and wave height

Tiling Reduction - For the normal map and surface foam


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⚙️ TOOLS & INTEGRATION

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• Native Unity workflow - Clean, accordion-style material UI with contextual tooltips and notifications.

• Adaptive tessellation - Dynamically subdivides geometry based on distance

• Water surface API - Read water height from C# and align objects to the surface.

Transform component - Snaps a Transform the water surface below (does not support Rigidbodies)

• Water Grid - Generate tiled water surfaces that follow a camera or Transform.

• Planar Reflections - Scalable reflection rendering through a dedicated Renderer component.

• Screen-space reflections - Raytraced reflections directly integrated into the water shader.

• Water masking - Hide water inside boats and other objects using transparency masks.

• Custom time & world offsets - Synchronize animations over a network or with floating-origin systems.

• Mesh utilities - Generate subdivided plane and circle meshes directly from the editor.


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⚡PERFORMANCE

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Hand-written, expertly crafted shader, for maximum performance and complete flexibility.


Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid animated lake.


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📦 INCLUDES

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• Tropical beach demo scene (desktop)

• Several pre-configured water materials

> Clear - Frozen - Lava - Lowpoly - Murky - Ocean - Realistic - Swamp - Toon

• Several foam and normal map textures

• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)


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✔️ COMPATIBILITY

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• Universal Render Pipeline (URP) 17.0.3+

• PC, macOS, Xbox, Playstation, Nintendo Switch, Android/iOS, WebGL 2.0 and WebGPU

• DirectX 11/12, Metal, Vulkan and OpenGL (3.0+).

• Automatic fog integration for: Enviro 3, Azure Sky, Atmospheric Height Fog, COZY Weather 3 and Buto. No code changes required!

• Supports spot/point lights and baked/dynamic GI

• Network-syncronized waves/animations are possible.

• Orthographic camera's

• VR rendering (both Single Pass Instanced & Multiview)

Full details...


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🚧 RESTRICTIONS

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• Built for 3D rendering. Can't be used with the 2D Renderer or Tilemaps

• Planar reflections aren't VR-compatible (other techniques work perfectly)

• Not suitable for planetary rendering (texture seams would be unavoidable)

• Not compatible with Apple Vision Pro.

• GPU height readback is limited to within the main camera's frustum.


Available extension assets:


🎁 20% upgrade discount for users of Stylized Water 2 (offer valid since 2024, expires in 2027)


[ Asset Store Refund policy ]


No AI was used at any stage during the development of this asset.