Blaze AI Integration | PlayMaker 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.5.6 or later
Package size
446 KB
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Blaze AI Integration | PlayMaker 2

by Auxilium (opens in new tab)

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Command Blaze AI agents from PlayMaker 2.

Price $27.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Blaze AI Integration | PlayMaker 2, 6 months Current $27.99; lowest $19.59; highest $27.99 in this period. $0 $25 $50 Sep Oct Nov

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Blaze AI Integration | PlayMaker 2 screenshot 1

Blaze AI Integration | PlayMaker 2 screenshot 1

About this asset

Blaze AI gives your enemies smart senses, cover, patrols and combat. PlayMaker lets you build your game with no code. This asset marries the two.

Blaze AI Integration | PlayMaker 2 adds 20 ready made actions to your PlayMaker Action Browser, all under a clean Blaze AI category.

Send agents into combat, move them, distract them, react to their attacks and deaths, and give them a health pool, all from your state machines. If you build with PlayMaker and you own Blaze AI, this is the fastest way to put your enemies under your control.

No scripts. No glue code. No digging through the Blaze API. Just actions.

⚔️ COMMAND YOUR AGENTS

Set an enemy and watch the agent give chase. Change it between normal and alert. Send it to a spot, tell it to hold, or draw it toward a noise. Play a hit reaction, knock it out, or kill it. Nine command actions cover the moves you reach for most.

📡 REACT TO EVERYTHING

Fire a PlayMaker event the moment an agent attacks, dies, or enters and leaves a state like attack or alert. Perfect for hit sounds, screen shake, loot drops and objectives, timed exactly to what the AI is doing.

❤️ HEALTH IN ONE CLICK

Drop the Blaze Agent Health component on an agent for a real health pool, then use Blaze Damage and Blaze Heal. Add Blaze Agent Health Bar for a bar over its head that builds itself, faces the camera and shrinks as the agent takes hits. No canvas, no prefab, no fuss.

🎯 BUILT TO FEEL NATIVE

Every action defaults its Agent to Owner, so it just works on the object your FSM is on with nothing to wire. It reads like it was always part of PlayMaker.

KEY FEATURES

🎮 No code. Every action lives in the PlayMaker Action Browser.

⚔️ 9 command actions: set enemy, change state, send to, resume routine, stay idle, distract, hit, knock out, kill.

🔍 4 readers: is in state, has enemy, get state, get health.

📡 5 event actions: on attack, on death, on state enter, on state exit, on damaged.

❤️ 2 turnkey components: Blaze Agent Health and a self building Blaze Agent Health Bar.

🎯 Owner default on every action, so there is nothing to wire.

🎬 Comes with a demo scene, a welcome window and a full PDF manual.

SUPPORT

Questions or ideas? Join our Discord at discord.gg/an4yMHNdes and we will be glad to help.

Made by Auxilium.

From the publisher's Asset Store listing.

Technical details

TECHNICAL DETAILS

🧱 20 custom PlayMaker actions in one Blaze AI category, plus 2 components.

🛠️ Built for PlayMaker 2 using the modern action API.

🔌 Wraps the Blaze AI agent, its attacks, states, and death.

📄 Full C# source included.

🎨 Works in Built in, URP and HDRP. The visuals come from Blaze and your own art.

📦 Includes a demo scene.

✅ Requires PlayMaker 2 and Blaze AI. Both required, not included.

REQUIREMENTS

This is a bridge asset. You need both of these, and it does not include them.

• PlayMaker 2 by Hutong Games

• Blaze AI by Pathiral

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.6f1 Compatible Compatible Compatible

As listed on the Asset Store.