Multiplayer Integration for Game Creator 2 with Photon Fusion View on Asset Store (opens in new tab)

Package details

Latest version
2.4.9
Last updated
First released
Unity version
6000.6.0 or later
Package size
2.3 MB
Files
442
Favorites
12
Views in the past week
22

Price tracking

Last checked
Tracked since
Lowest recorded
$49.50 on

Keywords

Multiplayer Integration for Game Creator 2 with Photon Fusion

by Arawn (opens in new tab)

No ratings yet

Add Photon Fusion 2 multiplayer to Game Creator 2 with Host/Client and Shared modes, setup wizards, visual scripting, lobbies, and demos. Supports all official GC2 Modules plus 3rd Party Abilities.

Price $99.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Multiplayer Integration for Game Creator 2 with Photon Fusion, 6 months Current $99.00; lowest $49.50; highest $99.00 in this period. $0 $50 $100 Sep Oct Nov Version 2.0.1 released 7 Aug 2026 v2.0.1 Version 2.0.2 released 8 Aug 2026 Version 2.1.0 released 9 Aug 2026 Version 2.1.1 released 10 Aug 2026 Version 2.1.2 released 10 Aug 2026 Version 2.2.1 released 13 Aug 2026 Version 2.3.0 released 28 Aug 2026 v2.3.0 Version 2.4.1 released 28 Aug 2026 Version 2.4.3 released 3 Oct 2026 v2.4.3 Version 2.4.5 released 19 Oct 2026 v2.4.5 Version 2.4.7 released 23 Oct 2026 Version 2.4.8 released 23 Oct 2026 Version 2.4.9 released 29 Oct 2026 v2.4.9

Asset preview

1 / 4

Multiplayer Integration for Game Creator 2 with Photon Fusion screenshot 1

Multiplayer Integration for Game Creator 2 with Photon Fusion screenshot 1

About this asset

Bring your Game Creator 2 project online with a dedicated server-authoritative multiplayer networking framework and first-class Photon Fusion 2 integration.

This package includes the complete Game Creator 2 Networking Layer, built specifically for GC2 workflows, official modules, and supported third-party integrations.

Continue creating Characters, Stats, Items, Weapons, Quests, Dialogue, Traversal, Abilities, Instructions, Conditions, Events, and Properties through familiar Game Creator 2 Inspector workflows while the Networking Layer handles synchronization, ownership, authority, spawning, late joining, and network transport.

===| 💬 DISCORD | 📖 DOCUMENTATION | ===

The core systems, movement architecture, module integrations, setup wizard, lobby tools, diagnostics, APIs, and demo scenes are functional and actively tested. However, APIs, compatibility, configuration requirements, and behavior may change as development continues.

Main Features

  • Photon Fusion 2 transport integration
  • Cross-Device Multiplayer (Android to Desktop PC)
  • Host/Client and Shared Mode support
  • Networked GC2 Character spawning and initialization
  • Logical ownership separated from Fusion State Authority
  • Authority-validated gameplay requests
  • Anti-Cheat
  • Prediction, reconciliation, and remote interpolation
  • Directional and Point-and-Click movement
  • Jump, root motion, animation, and traversal synchronization
  • Late-join and full-state synchronization
  • Networked local and global Variables
  • Multiplayer character selection and chat
  • Public APIs for custom systems and matchmaking
  • Supported Game Creator 2 Systems
  • Photon Fusion KCC Driver for GC2

Networking support is included for:

  • GC2 Core and Variables
  • Stats
  • Inventory and network pickups
  • Melee
  • Shooter
  • Quests
  • Dialogue
  • Traversal
  • Supported third-party: Abilities, Free Flow Combat, Malbers for GC2

Optional GC2 modules are only required when using their corresponding features.

Photon Lobby Tools

The included Photon lobby service supports:

  • Create Session
  • Quick Join
  • Join by Session Code
  • Browse and refresh available sessions
  • Host/Client or Shared topology selection
  • Photon region selection
  • Maximum player configuration
  • Compatibility and version filtering
  • Session capacity validation
  • Leave and shutdown handling

A provider-neutral Canvas lobby UI is included as a practical starting point and can be replaced with your own interface.

Game Creator 2 Visual Scripting

Dedicated GC2 Instructions, Conditions, Events, and Properties are included for:

  • Starting and joining Fusion sessions
  • Creating Shared sessions
  • Shutting down sessions
  • Spawning and despawning network objects
  • Checking authority, ownership, topology, and session state
  • Reacting to connection, failure, shutdown, and authority events
  • Reading player count, region, RTT, NAT type, and connection type
  • Creating, browsing, joining, refreshing, and leaving Photon lobbies
  • Fusion Scene Setup Wizard

The guided setup wizard can create, configure, and validate:

  • Fusion session bootstrap
  • NetworkRunner and scene manager
  • Fusion transport and RPC bridges
  • GC2 networking managers
  • Module synchronization bridges
  • Player spawning and spawn points
  • Prepared GC2 player prefabs
  • Fusion prefab registration
  • Character selection
  • Chat and session controls
  • Photon lobby interface
  • Required project and build settings

The wizard detects missing dependencies, conflicting synchronizers, invalid prefabs, missing authority patches, Fusion configuration problems, and incompatible build settings.

Failed validation rolls back the setup instead of leaving the scene partially configured.

From the publisher's Asset Store listing.

Technical details

Included Demo Scenes

Demo scenes are included for:

  • Core and Variables
  • Inventory
  • Melee and Stats
  • Shooter and Stats
  • Quests
  • Dialogue
  • Traversal and climbing
  • Abilities and Stats
  • Character selection and chat
  • Photon lobby and session browsing
  • Malbers GC2

Some scenes require the corresponding optional Game Creator 2 demo packages.

Requirements

  • Game Creator 2 Core
  • Photon Fusion 2.1.1
  • Photon account and Fusion App ID
  • Advanced Unity, GC2, Photon Fusion, and multiplayer knowledge

For Mono builds, Managed Stripping Level must be set to Disabled.

Important Limitations

  • This asset is not intended for complete Unity beginners.
  • One NetworkRunner per process is supported.
  • Fusion Multi-Peer Mode is not included.
  • Automatic Host migration is not currently supported.
  • Dedicated Server startup requires custom session code.
  • Shared Mode does not provide dedicated-server-level anti-cheat security.
  • The supplied Fusion Native motor must be the character's only primary movement synchronizer.
  • Custom weapons, abilities, projectiles, animations, and runtime prefabs may require explicit registration or project-specific integration.

Photon Fusion, Game Creator 2, optional GC2 modules, Photon services, and third-party integrations are governed by their respective licenses and are not included unless explicitly stated.

This is an independent third-party integration.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.