🎁🎁🎁🎁🎁🚀 LIMITED TIME DEAL 🚀🎁🎁🎁🎁🎁
While this package is in its new release discount at 50% off you will also be able to buy JuiceBox PRO for $20 off as well through it. The way you do that is to buy this package first and then you'll find that JuiceBox Pro will be discounted for you. (It will not work if you purchase both packages at the same time for... reasons.) The PRO $20 off offer will expire when this 50% offer expires.
🎁🎁🎁🎁🎁🚀 LIMITED TIME DEAL 🚀🎁🎁🎁🎁🎁
JuiceBox is a node-based animation tool for Unity. You build a sequence in its graph editor from tweens, follows, swings, shakes, waits and loops, point it at any GameObject, and it plays. This package is the bridge: everything you author in that graph becomes something a PlayMaker 2 FSM can start, stop and steer. Whether you want to create playmaker tweens or author full animation trees, JuiceBox can do it.
This extension puts JuiceBox animation sequences into the PlayMaker 2 action browser, so any state can fire a hit flash, a bounce, a screen shake or a UI transition, then carry on the moment it finishes. PlayMaker is the visual state machine editor for Unity: you build an FSM from states, events and transitions on a graph, use parallel regions when two things need to run at once, and get sophisticated behavior without writing or recompiling C#. No code, no glue scripts, no coroutines. Your animation work stays visual, the same way your scripting does.
JuiceBox comes with a full set of helpful documentation that will walk you through how to make advanced effects the right way. JuiceBox works perfectly and allows you to iterate quickly, whether you need a simple animation or more sophisticated behavior.
Rapid retriggering is handled for you. Play Sequence Unique lets you pick what happens when the animation is already running, ignore the new call, restart it, or queue behind it, so a spam-clicked button or a fast-repeating hit reaction behaves the way you meant it to.
Every run can be captured in a Sequence Handle variable, a new PlayMaker variable type that passes between states like any other. Hold on to one animation and stop, pause or retime that run alone while everything else keeps playing.
Animations can follow your FSM too. Push any PlayMaker variable into a named sequence parameter each frame, and a health bar, charge meter or aim offset tracks your game state with no glue scripts.
Requires JuiceBox Pro and PlayMaker2, both sold separately.