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- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.5.6 or later
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- 458 KB
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Emerald AI Integration | PlayMaker 2
Command Emerald AI from PlayMaker 2. No code. 29 actions covering combat, factions, movement, events and health.
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Last 6 months
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Emerald AI Integration | PlayMaker 2 screenshot 1
About this asset
Emerald AI gives your game smart, believable creatures and enemies. PlayMaker lets you build without code. This asset brings them together.
Emerald AI Integration | PlayMaker 2 adds 29 ready made actions to your PlayMaker Action Browser, all under a clean Emerald AI category. Send an AI into combat, make it follow or flee, change its behavior and faction, react to everything it does, and read its health and target, all from your state machines. If you build with PlayMaker and you own Emerald AI, this is the fastest way to put your AI under your control.
No scripts. No glue code. No digging through the Emerald API. Just actions.
⚔️ COMMAND YOUR AI
Set a combat target and watch it attack. Change its behavior between Aggressive, Cautious, Coward and Passive. Make it follow a companion, flee from danger, wander to a point, or reset to calm. Damage it, heal it, or kill it. Thirteen command actions cover the moves you reach for most.
📡 REACT TO EVERYTHING
Fire a PlayMaker event the moment the AI detects the player, enters or leaves combat, deals or takes damage, dodges, blocks, kills its target, or dies. Ten event actions let you drive sounds, effects, objectives and quests, timed exactly to what the AI is doing.
🧭 FACTIONS AND MOVEMENT
Change an AI's faction at runtime, set how it treats the player and other factions, and switch its wander type. Build guards that turn hostile, allies that join you, or patrols that change on a trigger.
🎯 BUILT TO FEEL NATIVE
Every action defaults its Agent to Owner and accepts the AI root or any object inside it, so there is nothing to wire. It reads like it was always part of PlayMaker.
KEY FEATURES
🎮 No code. Every action lives in the PlayMaker Action Browser.
⚔️ 13 command actions: set combat target, change behavior, change faction, set faction relation, follow, stop follow, flee, set destination, set wander type, damage, kill, refill health, reset.
🔍 6 readers: detects player, in combat, is alive, is following, get health, get target.
📡 10 event actions: on player detected, start combat, end combat, take damage, deal damage, killed target, death, health change, dodge, block.
🎯 Owner default and smart lookup on every action, so there is nothing to wire.
SUPPORT
Questions or ideas? Join our Discord at discord.gg/an4yMHNdes and we will be glad to help.
Made by Auxilium.
From the publisher's Asset Store listing.
Technical details
🧱 29 custom PlayMaker actions in one Emerald AI category.
🛠️ Built for PlayMaker 2 using the modern action API.
🔌 Wraps the EmeraldSystem, its combat, movement, detection, health and factions.
📄 Full C# source included.
🧩 Does not modify Emerald AI or PlayMaker. It lives in its own folder as a bridge.
🎨 Works in Built in, URP and HDRP. The visuals come from Emerald and your own art.
✅ Requires PlayMaker 2 and Emerald AI. Both required, not included.
REQUIREMENTS
This is a bridge asset. You need both of these, and it does not include them.
• PlayMaker 2 by Hutong Games
• Emerald AI by Black Horizon Studios