MegaFiers 2 gives you powerful runtime mesh deformers. Game Creator 2 lets you build your game with visual scripting. This asset brings them together.
MegaFiers 2 for Game Creator 2 adds 14 ready made nodes to the Game Creator 2 visual scripting menu, all under a clean MegaFiers category. Bend a bridge, twist a bar, melt a statue, bulge a shape or shake a surface with noise, all set live from your triggers and instruction lists. If you build with Game Creator 2 and you own MegaFiers, this is the fastest way to deform meshes with no code.
No scripts. No glue code. Just nodes.
🌀 DEFORM ON DEMAND
Set the value of a MegaFiers modifier from any instruction. Twelve deformers are covered: Bend, Twist, Taper, Bulge, Noise, Melt, Stretch, Spherify, Ripple, Wave, Skew and Bubble. Fire them from a trigger, an interaction or a tween and the mesh warps right away.
🔀 SWITCH DEFORMS ON AND OFF
Turn every modifier on an object on or off with one node, and check whether a deform is active with a condition. Great for damage states, powers and puzzles.
🎯 SIMPLE TO USE
Point a node at the object with the modifier, set the value, done. MegaFiers rebuilds the mesh for you, so there is nothing to manage.
KEY FEATURES
🎮 No code. Every node lives in the Game Creator 2 visual scripting menu.
🌀 12 deformer nodes: Set Bend, Twist, Taper, Bulge, Noise, Melt, Stretch, Spherify, Ripple, Wave, Skew, Bubble.
🔀 Set Modifiers Enabled and a Modifier Is Enabled condition.
🎯 Point at the object, set the value, done. The mesh updates itself.