True Alpha Refraction View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.19 or later
Package size
38.6 MB
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34
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True Alpha Refraction

by Lumen Section (opens in new tab)

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True Alpha Refraction is an extension for True Alpha Core that adds physically-inspired refraction, blur, and chromatic aberration to transparent materials in URP.

Price $14.99

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Price history

Last 6 months

USD
Price history for True Alpha Refraction, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Sep Oct Nov Version 1.0.1 released 14 Sep 2026 v1.0.1

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True Alpha Refraction video 1 (plays on the Asset Store)

About this asset

⚙️ The Problem

Traditional transparency in URP struggles with refractive materials such as glass, crystal, and ice.

Most refraction techniques rely on rendering the scene into an intermediate texture before transparent objects are drawn. This approach breaks when transparent surfaces overlap and becomes increasingly expensive as more refractive objects are added to the scene.

✅ Our Solution

True Alpha Refraction builds on True Alpha Core's Order-Independent Transparency pipeline to provide high-quality refraction, blur, and chromatic aberration.

Render many refractive objects in the same scene without repeatedly rendering the scene, while ensuring transparent objects refract and interact correctly with one another.

Perfect For

  • Frosted glass
  • Crystal and gemstones
  • Ice and water
  • Potions and bottles
  • Magnifying lenses
  • Sci-fi force fields

⚠️ True Alpha Refraction is an extension for True Alpha Core and will not work without it.

🛠️ Compatibilities

  • Unity 6 and above
  • Shader-graph
  • Universal Render Pipeline using either Forward or Forward+

For questions and feedbacks, please join our Discord Server.

From the publisher's Asset Store listing.

Technical details

Features:

  • Drop-in Shaders Included: Comes with production-ready Lit, Simple Lit, and Unlit shaders that mimic standard URP shaders but with refraction, blur and chromatic aberration.
  • Shader Graph Support: Includes custom Shader Graph targets, allowing you to easily build your own custom refractive shaders from scratch.

Requirements:

  • True Alpha Core
  • Unity 6.0 or newer
  • Universal Render Pipeline (URP)
  • Vulkan, DirectX 12 or Metal
  • Forward or Forward+ rendering path

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Not listed Compatible Not listed
6000.3.19f1 Not listed Compatible Not listed

As listed on the Asset Store.