Juicy Action Integration for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.14 or later
Package size
486 KB
Files
22
Views in the past week
8

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Juicy Action Integration for Game Creator 2

by Auxilium (opens in new tab)

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Connect Juicy Actions to your triggers, quests and cutscenes, so the pops, springs, shakes and stretches that make a game feel good are all driven from visual scripting, with no coding at all.

Price $29.99

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Price history

Last 6 months

USD
Price history for Juicy Action Integration for Game Creator 2, 6 months Current $29.99; lowest $14.00; highest $29.99 in this period. $0 $25 $50 Aug Sep Oct Nov

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Juicy Action Integration for Game Creator 2 screenshot 1

Juicy Action Integration for Game Creator 2 screenshot 1

About this asset

Make it feel good. From a trigger. ✨

Great games are built on small moments of feel. Juicy Actions gives you those moments, the squashes, springs, shakes and pops. This package puts every one of them in the hands of Game Creator 2 visual scripting.

🎬 Fire juice from anywhere
Run any Juicy Actions effect from a Game Creator 2 trigger, quest or cutscene. A chest springs open, a coin shakes as you grab it, a door stretches as it swings. Execute a full action runner or a single trigger component, stop it, or restart a looping effect. One node, instant feel.

🎛️ Change the effect on the fly
Override the fields of an action before it plays. Make the same shake gentle for a light hit and violent for a heavy one, or scale a bounce by how much health was restored. Numbers, text and switches can all be overridden from your visual scripting, so one effect covers a hundred situations.

🧠 The Blackboard, connected
Juicy Actions uses a shared Blackboard for values and events. This package hands it to Game Creator 2. Set and read numbers, text and switches, add to a running total, send events, and let Juicy Actions and Game Creator 2 talk to each other freely.

📡 React to the feel
Every effect that starts or finishes, and every Blackboard change, is a Game Creator 2 trigger. Start a follow up when a shake ends, update a counter when a value changes, or branch your logic on whether an effect is still playing.

⏱️ Full control
Set the time scale of an effect for slow motion feel, toggle auto restart on a loop, and check whether anything is playing before you fire the next one.

🎯 Built to be easy
Point a node at the object or anything inside it, and it finds the Juicy Actions component on its own. Every value accepts variables, formulas and other nodes.

Suitable for any genre. RPGs, platformers, puzzle games, mobile games, anything that wants to feel alive in the player's hands.

Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.

From the publisher's Asset Store listing.

Technical details

What you need

  • Game Creator 2 (Core). No Game Creator 2 modules required
  • Juicy Actions by Magic Pig Games

Actions (16)
Execute Juicy Action Runner, Execute Juicy Action Trigger, Stop Juicy Actions, Restart Juicy Actions, Set Juicy Auto Restart, Set Juicy Time Scale, Override Juicy Bool Field, Override Juicy Number Field, Override Juicy String Field, Toggle Juicy Field Override, Set Juicy Blackboard Bool, Set Juicy Blackboard Number, Set Juicy Blackboard String, Add Juicy Blackboard Number, Remove Juicy Blackboard Key, Send Juicy Blackboard Event

Conditions (7)
Juicy Actions Are Executing, Juicy Actions Can Execute, Juicy Runner Is Running, Juicy Blackboard Bool, Juicy Blackboard Number, Juicy Blackboard String, Juicy Blackboard Has Key

Triggers (4)
On Juicy Actions Started, On Juicy Actions Completed, On Juicy Blackboard Changed, On Juicy Blackboard Event

Key features

  • 27 nodes styled like official Game Creator 2 nodes
  • Fire any Juicy Actions effect from Game Creator 2
  • Override effect fields at runtime for one effect that fits every situation
  • Full read and write access to the Juicy Actions Blackboard
  • Events for actions starting, finishing and Blackboard changes
  • Point nodes at the object or anything inside it, they find the component on their own
  • Every value accepts variables, formulas and other nodes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Compatible Compatible Compatible

As listed on the Asset Store.