FS Parkour And Climbing AI 2 View on Asset Store (opens in new tab)

Package details

Latest version
2.0.1
Last updated
First released
Unity version
6000.0.77 or later
Package size
2.8 MB
Files
215
Favorites
26
Views in the past week
49

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$19.50 on

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FS Parkour And Climbing AI 2

by Fantacode Studios (opens in new tab)

5.0 / 5 · 3 ratings

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Create AI Characters that can traverse complex environments in game using various parkour and climbing actions

Price $39.00

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Price history

Last 6 months

USD
Price history for FS Parkour And Climbing AI 2, 6 months Current $39.00; lowest $19.50; highest $39.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 2.0.1 released 16 Sep 2026 v2.0.1

Asset preview

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FS Parkour And Climbing AI 2 screenshot 1

FS Parkour And Climbing AI 2 screenshot 1

About this asset

This asset requires the Parkour & Climbing System asset to work.

This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Friendly NPCs that follow the player wherever they go using parkour.

Quickstart Tutorial | Documentation | Discord

This asset utilizes Unity's Navmesh system along with our pathfinding system for finding paths through climbable and jumpable points. Since it uses the built-in Navmesh system, you can use the Navmesh API and easily integrate it with your own systems (like combat system, shooting system, etc.)

The asset is built on top of the Parkour and Climbing system asset which is used to create player characters that can perform parkour and climbing actions.

  • Easy to use editor tool for creating navmesh links for performing parkour & climbing actions
  • Developers can use the built-in Navmesh API to move the AI character and they will automatically perform parkour and climbing action when required
  • Uses a combination of Unity's built-in Pathfinding and our Pathfinding system for navigating the world
  • Supports predictive jumps that allow AI characters to find jumpable points and execute precise jumps to them
  • Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
  • Supports Braced Hang and Free Hang climbs
  • AI character will automatically perform different parkour actions based on height and type of obstacle

From the publisher's Asset Store listing.

Technical details

  • Easy to use editor tool for creating navmesh links for performing parkour & climbing actions
  • Developers can use the built-in Navmesh API to move the AI character and they will automatically perform parkour and climbing action when required
  • Uses a combination of Unity's built-in Pathfinding and our Pathfinding system for navigating the world
  • Supports predictive jumps that allow AI characters to find jumpable points and execute precise jumps to them
  • Uses Inverse Kinematics (IK) to place the hands and feet dynamically while climbing.
  • Supports Braced Hang and Free Hang climbs
  • AI character will automatically perform different parkour actions based on height and type of obstacle

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.77f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.