Game Creator 2 Integration for Behavior Designer Pro OFFICIAL SALE

Game Creator 2 Integration for Behavior Designer Pro is a bridge that connects the advanced AI workflows of Opsive’s Behavior Designer Pro 3 with the visual scripting ecosystem of Game Creator 2.

This package allows you to execute Game Creator 2 Instructions and Conditions directly from within your Behavior Designer graphs. It also provides a complete bi-directional workflow to read, write, and synchronize variables and events between both systems asynchronously.


  • Nodes: Includes GC2 Action and Conditional tasks natively accessible inside the Behavior Designer graph.
  • Flexible Node Execution: Built-in support to either halt the AI execution until Game Creator 2 instructions completely finish, or fire them instantly and move to the next node.
  • Bi-Directional Shared Variables: Full suite of Visual Scripting modules to seamlessly Get or Set Behavior Designer Shared Variables (Bool, Float, Integer, GameObject, Vector3 Position, String, and Transform) straight from Game Creator 2.
  • Event-Driven Workflows: Includes native Instructions to emit and trigger custom events from global game objects back into your AI Behavior Tree.