Gesture Sequencer unlocks the native Game Creator 2 Sequencer for any interaction.
While typically reserved for combat or dialogue, this tool brings the familiar, frame-perfect sequence workflow to your entire project.
Define logic, trigger effects, and manage instructions at exact animation frames.
Perfect for interactions, environment manipulation, and character behaviors.
Requires Game Creator 2 (sold separately; not included).
⏱️ Core Features
🎞️ Gesture Sequence Editor
- Precision Timing: Scrub through any animation clip and insert instructions exactly where needed.
- Start/End Events: Handle extra logic to setup your sequences
🛠️ Interaction & Logic
- Interaction Systems: Ideal for "pick up," "put down," or "use" mechanics. Trigger inventory logic or parenting exactly when the hand hits the target.
- Precise State Changes: Toggle colliders, adjust character variables, or change physics states mid-animation.
- VFX & SFX Sync: Coordinate particles, trails, and sound effects.
- Non-Combat Utility: Perfect for NPC tasks, daily life animations, complex emotes, or environmental interactions.
⚙️ Architecture & Design
- Clean Implementation: Logic is decoupled from the animation files themselves.
- Reusability: Create it once and use for any GC2 Character.
- Zero Bloat: Lightweight extension that leverages existing GC2 infrastructure.
📦 What's Included
- Gesture Sequencer Editor.
- Sample animations for demo scene.
- Quick-start guide for setting up custom gestures.