NodeFlow Visual Scripting | Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.2.0
Last updated
First released
Unity version
6000.0.23 or later
Package size
375 KB
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63
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NodeFlow Visual Scripting | Game Creator 2

by Fullscreen Studios (opens in new tab)

1 rating, too few to average

Visualize Game Creator 2 Triggers, Actions, and Conditions in a non-destructive node graph with live debugging and full flow visualization.

Price $34.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for NodeFlow Visual Scripting | Game Creator 2, 6 months Current $34.99; lowest $17.49; highest $34.99 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 1.1.0 released 27 Jul 2026 v1.1.0 Version 1.2.0 released 20 Aug 2026 v1.2.0

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NodeFlow Visual Scripting | Game Creator 2 screenshot 1

NodeFlow Visual Scripting | Game Creator 2 screenshot 1

About this asset

NodeFlow Visual Scripting - Visual Scripting Graph for Game Creator 2

Ever opened a GameObject and found yourself scrolling through a huge list of Triggers, Actions, and Conditions trying to figure out how everything connects together?

NodeFlow Visual Scripting lets you visualize your existing Game Creator 2 Triggers, Actions, and Conditions in a node graph while keeping your current workflow intact.

NodeFlow doesn't replace your Triggers, Actions, or Conditions with custom components. Everything stays exactly where it is. The graph simply gives you a better way to view, organize, and work with your existing Triggers, Actions and Conditions.

You can switch between the node graph and the standard Game Creator Inspector at any time.

See Everything In One Place

Open any GameObject that contains Triggers, Actions, or Conditions and instantly view them in a single graph.

If a GameObject contains multiple Triggers, Conditions, or Actions, they'll all appear together, making it much easier to understand how everything is connected.

NodeFlow can also display other useful Game Creator components directly in the graph, including:

  • Characters
  • Hotspots
  • Remember Components
  • Local Name Variables
  • Local List Variables

This means less jumping between inspectors and more time actually building your game.

Smart Object Picker

Finding the right GameObject is easy.

The built-in Smart Object Picker automatically groups objects by component type and includes a powerful search system.

Search by:

  • GameObject name
  • Trigger type or name
  • Action name
  • Condition branch name

Whether you're looking for an object using "On Enable", "On Jump", finding it takes just a few seconds.

Follow The Full Flow

Understanding how different Triggers, Actions, and Conditions interact isn't always easy.

NodeFlow visualizes those connections for you.

For example, if a Run Conditions instruction references a Condition component that's also in the graph, NodeFlow automatically displays a dotted connection between them.

You can even drag a Condition node directly onto a Run Conditions instruction to create the link.

No more hunting through inspectors trying to figure out what's connected to what.

Live Debugging

During Play Mode, NodeFlow highlights nodes as they execute.

Watch Triggers fire, Actions run, and Conditions evaluate in real time.

It's a great way to understand what's happening under the hood and quickly track down logic issues.

Node Culling

As your graphs grow, NodeFlow can cull the content of the nodes that are outside your current view, helping keep large graphs easier to work with and navigate.

Non-Destructive

NodeFlow does not replace your existing Game Creator workflow.

It doesn't convert your components.

It doesn't create a separate system.

It doesn't lock your project into a custom workflow.

Your Triggers, Actions, and Conditions remain standard Game Creator 2 components.

NodeFlow simply provides a visual layer on top, allowing you to work however you prefer.

Switch between the graph and the Inspector whenever you want.

Additional Features

  • Scene Object Drag & Drop
  • Sticky Notes
  • Duplicate Nodes
  • Snap Guides
  • Branch View
  • Automatic Node Culling

📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

🔗 Links

🌐 Website

📖 Documentation

📚 Setup Guide

💬 Discord

NodeFlow is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.

From the publisher's Asset Store listing.

Technical details

  • Visual node-based graph editor for Game Creator 2 Triggers, Actions, and Conditions
  • View multiple Triggers, Actions, and Conditions from the same GameObject in a single graph
  • Non-destructive workflow that works alongside the standard Game Creator 2 Inspector
  • Switch freely between graph view and Inspector view
  • Smart Object Picker with automatic component grouping
  • Search GameObjects by name, Trigger type, Action type, or Condition type
  • Full flow visualization using visual links between related components
  • Drag and drop Condition nodes onto Run Conditions instructions to create links
  • Live debugging with real-time node highlighting during Play Mode
  • Display Character components inside the graph
  • Display Hotspot components inside the graph
  • Display Remember components inside the graph
  • Display Local Name Variables inside the graph
  • Display Local List Variables inside the graph
  • Scene Object drag-and-drop support
  • Sticky Notes for graph organization and documentation
  • Duplicate Nodes
  • Snap Guides for node alignment
  • Branch View support
  • Automatic Node Culling for large graphs
  • Optimized for large Game Creator setups
  • Full Source Code Included
  • Documentation Included
  • Quick Start Guide Included
  • No core file modifications required

Requirements

  • Game Creator 2.
  • Unity 6 or newer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Compatible Compatible Compatible
6000.3.6f1 Compatible Compatible Compatible
6000.0.23f1 Compatible Compatible Compatible

As listed on the Asset Store.