Asset References for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.4.0
Last updated
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Unity version
6000.6.0 or later
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411 KB
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Asset References for Game Creator 2

by Skyward Games (opens in new tab)

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Register project assets once and reference them anywhere in Game Creator 2 via stable, readable IDs. Supports direct loading and Addressables-backed streaming out of the box!

Price $24.99

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Price history

Last 6 months

USD
Price history for Asset References for Game Creator 2, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Sep Oct Nov Version 1.4.0 released 16 Sep 2026 v1.4.0

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Asset References for Game Creator 2 screenshot 1

Asset References for Game Creator 2 screenshot 1

About this asset

✨ Key Features & Technical Specifications

Asset References for Game Creator 2 gives you a clean, powerful, and designer-friendly way to reference project assets directly inside Game Creator 2.

Create stable Reference IDs for prefabs, audio clips, materials, sprites, textures, animation clips, scenes, and more — then use them across GC2 Properties, Conditions, Instructions, and Events without constantly dragging references around your project. 🚀

No messy scene dependencies.

No repeated manual assignments.

No fragile hardcoded paths.

Just clean, searchable, reusable asset references built for real production workflows.

🎮 Deep Game Creator 2 Integration

Built to feel natural inside Game Creator 2:

• Properties

Get references for GameObject, AudioClip, Material, Sprite, Texture, Texture2D, AnimationClip, and Scene build index.

• Conditions

Check whether a reference exists, is loaded, is enabled, or which load mode it uses: Direct or Streamed.

• Instructions

Preload streamed assets, release streamed assets, release all streamed assets, and resolve supported asset types directly into GC2 variables.

• Events

React when an asset reference is resolved, loaded, released, or missing.

Events can listen globally or filter by a specific Reference ID.

🗂️ Powerful Database Editor Window

Manage your entire asset reference library from one dedicated editor window.

• Search & Filter

Quickly search metadata and filter by asset type, state, category, or custom tags.

• Usage Scanning

Find exactly which serialized assets are using a specific Reference ID.

Perfect for renaming, cleanup, refactoring, and avoiding broken references.

• Validation Suite

Run one-click validation to detect missing assets, duplicate IDs, scene object references, disabled references, and mismatched Addressables metadata.

• Rapid Workflow

Add references directly from the Inspector, register selected assets, or use context-menu bulk generation tools.

• C# Code Snippet Exporter

Copy raw IDs or static runtime API snippets like AssetReferences.Get() directly into your custom scripts.

🌊 Dynamic Addressables-Backed Streaming

For larger projects, Asset References supports streamed assets using Unity Addressables.

• Preload Policies

Choose between Auto, Preload On Start, On Scene Load, or Manual loading.

• Release Policies

Use Auto release on scene change, Manual release, or Immediate release after resolving.

• Integrated Addressables Tools

See real-time sync status, detect mismatches, sync assets with one click, repair metadata manually, and automatically unregister assets when needed.

⚡ Performance Optimized Runtime

Designed to stay lightweight, safe, and fast during gameplay.

• Fast dictionary-based lookup cache

• Safe synchronous and asynchronous APIs

• TryGet support for graceful missing-asset handling

• No heavy editor database scanning during runtime

• Clean separation between editor tooling and runtime resolving

Your assets stay organized in the Editor, while runtime lookups remain simple and efficient.

🧩 Requirements & Compatibility

• Requires Game Creator 2 by Catsoft Works

• Compatible with Unity 2021.3 LTS, Unity 2022.3 LTS, or newer

• Streaming features require the Unity Addressables package

• Addressables can be installed directly from the Database window when needed

📚 Useful Links

Online Documentation:

https://skyward-games.github.io/Asset-References-For-GC2-Documentation/

Skyward Games Website:

https://skywardgames.com.br/

Support Discord:

https://discord.gg/DTXjRH5TVz

From the publisher's Asset Store listing.

Technical details

✨ Key Features & Technical Specifications

Asset References for Game Creator 2 is built to make project assets easier to organize, select, validate, stream, and use directly inside Game Creator 2 workflows.

Create clean Reference IDs for prefabs, audio clips, materials, sprites, textures, animation clips, scenes, and more — then access them through GC2 Properties, Conditions, Instructions, and Events without constantly dragging asset references around your project.

🎮 Game Creator 2 Integration

Designed to feel fully integrated with Game Creator 2.

• Properties

Getters for GameObject, AudioClip, Material, Sprite, Texture, Texture2D, AnimationClip, and Scene build index.

• Conditions

Check if a reference exists, is loaded, is enabled, or whether it uses Direct or Streamed load mode.

• Instructions

Preload streamed assets, release streamed assets, release all streamed assets, and resolve supported asset types directly into variables.

• Events

Listen for asset reference events such as Resolved, Streamed Asset Loaded, Released, and Missing. Events support both global listening and filtering by a specific Reference ID.

🗂️ Powerful Database Editor Window

A dedicated editor window gives you full control over your asset reference library.

• Search & Filter

Search metadata and filter references by type, state, category, or custom tags.

• Usage Scanning

Locate exactly which serialized assets are using specific Reference IDs.

Perfect for renaming IDs, cleaning up unused references, and preventing broken workflows.

• Validation Suite

Run one-click editor validation to detect missing assets, scene object references, duplicate IDs, disabled references, and Addressables metadata mismatches.

• Rapid Workflow

Add references directly from the Inspector or use context-menu bulk generation tools to register assets faster.

• C# Code Snippet Exporter

Copy raw Reference IDs or static runtime API lines like AssetReferences.Get() directly into your custom scripts.

🌊 Dynamic Addressables-Backed Streaming

For larger projects, Streamed Mode allows references to be backed by Unity Addressables.

• Preload Policies

Use Auto, Preload On Start, On Scene Load, or Manual loading.

• Release Policies

Choose between Auto, Manual, or Immediate release behavior.

• Integrated Tools

Includes real-time sync status indicators, Synced/Mismatch warnings, one-click Sync Now, manual metadata repair, and automatic unregistration when assets are removed.

⚡ Performance Optimized

Built to be lightweight and safe at runtime.

• Fast dictionary-based lookup cache

• Synchronous and asynchronous safe APIs

• TryGet support to handle missing assets gracefully

• No editor database overhead during runtime

• No expensive project scanning in builds

🧩 Requirements & Compatibility

• Requires Game Creator 2 by Catsoft Works

• Compatible with Unity 2021.3 LTS, Unity 2022.3 LTS, or newer

• Streaming features require the Unity Addressables package

• Addressables can be installed directly from the Database window when needed

📚 Useful Links

Online Documentation:

https://skyward-games.github.io/Asset-References-For-GC2-Documentation/

Skyward Games Website:

https://skywardgames.com.br/

Support Discord:

https://discord.gg/DTXjRH5TVz

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.