Puppet Master Integration for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.14 or later
Package size
919 KB
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13
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Puppet Master Integration for Game Creator 2

by Auxilium (opens in new tab)

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Ragdoll deaths and physical hits for Game Creator 2. Characters fall for real, get knocked down by shots and explosions, and stand back up. No code.

Price $34.99

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Price history

Last 6 months

USD
Price history for Puppet Master Integration for Game Creator 2, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Aug Sep Oct Nov

Asset preview

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Puppet Master Integration for Game Creator 2 screenshot 1

Puppet Master Integration for Game Creator 2 screenshot 1

About this asset

๐Ÿ’€ Real ragdoll deaths for Game Creator 2
PuppetMaster gives characters a physical body. This integration connects it to Game Creator 2 so your characters ragdoll when they die, get knocked down by hits and explosions, and stand back up, all from visual scripting. No coding needed.

๐ŸŒ‰ One component does the hard part
The Puppet Character Bridge keeps the puppet quietly following the animation while the character is alive, so movement stays perfectly smooth. The moment the character dies, the body goes limp and falls for real. Revive the character and it pins back up. An optional timer can bring knocked down characters back to their feet on their own.

๐ŸŽฏ Hits that land where they hit
The Apply Hit Force instruction pushes the body part nearest to the hit point, in the direction you choose. Shoot a shoulder and the shoulder snaps back. Turn on Knock Down and one node ragdolls the character and sends it flying, perfect for finishing shots and explosions.

๐ŸŽฎ Made for any genre, fully yours
Shooters, brawlers, RPGs, stealth games, anything with characters that fall. Every force, direction, and timing is set in the inspector and visual scripting.

From the publisher's Asset Store listing.

Technical details

๐ŸŒ‰ Puppet Character Bridge: smooth movement while alive, automatic ragdoll on death, pins back up on revive, optional auto get up timer

๐Ÿ’€ Ragdoll and Get Up instructions for knockdowns and recoveries at any moment.

๐ŸŽฏ Apply Hit Force: pushes the body part nearest the hit point, with direction, force and a one node Knock Down option.

โš™๏ธ Set Puppet Mode instruction for Active, Kinematic and Disabled control.

๐Ÿ”Ž Is Ragdolled condition for visual scripting logic.

Requires: Game Creator 2 Core and PuppetMaster by RootMotion. Both are sold separately and are not included in this package. Melee or Shooter are optional and plug their hit position straight into Apply Hit Force for hit accurate reactions.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Compatible Compatible Compatible

As listed on the Asset Store.