View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.3.14 or later
- Package size
- 2.0 MB
- Files
- 56
- Favorites
- 11
- Views in the past week
- 31
- Requires
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $24.50 on
Keywords
Blaze AI Integration for Game Creator 2
Give Game Creator 2 ready made enemies. Connect Blaze AI agents to visual scripting so your player can fight them and they can fight back, with no code.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 2
Blaze AI Integration for Game Creator 2 screenshot 1
About this asset
Bring Blaze AI enemies into Game Creator 2.
Blaze AI gives you turnkey enemies that patrol, see, chase, attack, take cover, flee and react to hits. This integration connects those enemies to Game Creator 2 so you can command them and respond to them straight from visual scripting. No coding needed.
How it works
Each Blaze agent runs on its own. It moves and animates by itself on a NavMesh, so there is nothing to sync and nothing to fight against. The integration simply lets Game Creator send commands to the agent, and lets the agent trigger Game Creator logic back. Clean and easy to follow.
Full combat, both ways
Your Game Creator melee or shooter weapons damage Blaze enemies, and Blaze enemies damage your player. Drop one instruction into your weapon On Hit list and the enemy takes damage, plays its hit reaction and dies on its own. No death tracking on your side.
Blaze brings its own enemy AI, so for your enemies you can use it in place of the Game Creator 2 Behavior and Perception modules. Many projects will not need to buy those just to give their enemy NPCs a brain.
Friendly support on our Discord. We read every message and we are happy to help. Come and say hello: https://discord.gg/an4yMHNdes
From the publisher's Asset Store listing.
Technical details
Key features
• Turnkey health for every agent. One Damage Agent instruction lowers health, plays the hit reaction and kills the agent at zero.
• Combat in both directions. Your player hurts enemies through Melee or Shooter. Enemies hurt your player through an On Attack event.
• A health bar with zero setup. Add one component and a bar floats above the agent, faces the camera and shrinks as health drops.
• 22 visual scripting nodes, all grouped under one Blaze AI category.
• Command your agents. Set Enemy, Change State, Distract, Send Agent To a position, Resume Patrol and Stay Idle.
• React to your agents. On Attack, On Death, On State Enter and On State Exit events.
• Ask about your agents. Is In State, Has Enemy, Is Dead and Sees Target conditions, plus health and enemy value readers.
• Friendly inspectors with clear colored sections and a short note under every field.
• A welcome window that checks your setup, and a plain English manual.
What you need
• Game Creator 2 Core. Required.
• The Blaze AI Engine. Required.
• Game Creator 2 Melee or Shooter, or both. Needed so your player can deal damage to enemies.
• Unity AI Navigation. Recommended, since Blaze agents move on a baked NavMesh.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.14f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.