Animation Montages for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.4.6 or later
Package size
4.3 MB
Files
71
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Animation Montages for Game Creator 2

by Skyward Games (opens in new tab)

2 ratings, too few to average

Visual animation montage timeline for Game Creator 2 that lets designers sync gameplay events, windows, branches, and transform tracks to animation playback.

Price $24.99

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Price history

Last 6 months

USD
Price history for Animation Montages for Game Creator 2, 6 months Current $24.99; lowest $17.49; highest $24.99 in this period. $0 $12.5 $25 Sep Oct Nov

Asset preview

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Animation Montages for Game Creator 2 screenshot 1

Animation Montages for Game Creator 2 screenshot 1

About this asset

Animation Montages for Game Creator 2

Build powerful animation-driven gameplay moments directly inside Game Creator 2. ๐ŸŽฌโšก

Animation Montages for Game Creator 2 is a designer-friendly animation sequencing tool for Unity that gives you a visual timeline workflow for creating attacks, combo chains, hit windows, interaction animations, cinematic beats, special moves, and character-specific action sequences โ€” without touching Game Creator 2 core files.

Create a Montage asset, assign a Gesture clip or Game Creator State, and place gameplay logic along a clean 0โ€“100% normalized animation timeline. Your timing stays consistent even if the animation speed changes or you swap clips later.

Use Montages to control exactly what happens during an animation:

โœจ Notifies trigger logic at precise moments

๐ŸŸช Windows define active timing ranges, such as hitboxes, parry windows, or cancel windows

๐ŸŽž๏ธ Sections organize your animation into named playback parts

๐Ÿ”€ Branches handle conditional transitions and combo flow

๐Ÿ“ Transform Tracks apply timed position, rotation, or offset changes

โš™๏ธ Parameters let you drive montage behavior at runtime

Everything integrates directly with Game Creator 2 Visual Scripting through actions, conditions, and triggers. Designers can play montages, wait for notifies, check active windows, jump between sections, branch based on gameplay conditions, set runtime parameters, and control playback โ€” all from familiar Game Creator workflows.

The package also includes a polished custom UI Toolkit inspector built for fast iteration. Drag markers, resize windows, search and filter timeline items, preview animation timing, diagnose setup issues, and debug active montages during Play Mode with a clean, focused editor experience.

Perfect for:

๐ŸŽฎ Melee attacks and combo systems

๐Ÿ—ก๏ธ Hit windows, dodge windows, parry windows, and cancel windows

๐Ÿšช Interaction animations with synced gameplay logic

๐ŸŽฅ Cinematic character moments

๐Ÿง Character-specific action sequences

โš”๏ธ Combat abilities, special moves, and animation-based skills

Support & Resources

Need help setting things up or want to learn more? You can find support, documentation, and updates here:

๐Ÿ’ฌ Discord Support Server

๐ŸŒ Website

๐Ÿ“˜ Online Documentation

Animation Montages brings timeline-based animation logic to Game Creator 2 โ€” making complex animated gameplay easier to build, easier to debug, and easier to control.

From the publisher's Asset Store listing.

Technical details

Technical Details

Hereโ€™s a clear overview of whatโ€™s included with Animation Montages for Game Creator 2:

โš™๏ธ Core System

  • Unity Editor Extension built specifically for Game Creator 2
  • Visual timeline authoring using normalized 0โ€“100% animation timing
  • Supports both Gesture clips and State-based playback sources
  • Non-invasive architecture that does not modify Game Creator 2 core files
  • Package is isolated under:

Assets/Plugins/SkywardGames/AnimationMontages/

๐ŸŽฌ Timeline Authoring

  • Perfect for footsteps, VFX, sound effects, weapon trails, combo prompts, and custom logic.Point Notifies for exact animation-timed events
  • Useful for hitboxes, parry timing, cancel windows, input buffers, movement locks, invulnerability frames, and more.Range Windows for active gameplay timing
  • Organize animations into reusable parts with support for jumps, loops, queued flow, and structured playback.Sections for named playback segments
  • Create smarter animation flows based on gameplay state, inputs, parameters, or custom conditions.Branch Points for conditional montage logic
  • Apply position, rotation, and scale adjustments during montage playback.Transform Tracks for timed offsets

๐Ÿ”Œ Game Creator 2 Integration

  • Includes Game Creator 2 Visual Scripting support through:Actions
    Conditions
    Triggers
  • Control montages directly from your Game Creator workflows:Play
    Stop
    Cancel
    Pause
    Resume
    Queue sections
    Jump between sections
    Set parameters
    Check active windows
    React to notifies

๐Ÿงฐ Editor Tools

  • Custom UI Toolkit inspector
  • Setup diagnostics to catch missing or invalid configuration
  • Timeline search and filters
  • Drag-and-drop marker editing
  • Range resizing
  • Preview controls
  • Play Mode diagnostics for easier debugging
  • Focused editor tests for safer iteration

๐Ÿงฉ Runtime System

  • Includes a runtime AnimationMontagePlayer component
  • Supports:Play
    Stop
    Cancel
    Pause
    Resume
    Speed control
    Runtime diagnostics

๐Ÿ“ฆ Package Contents

  • Runtime scripts
  • Editor tools
  • Game Creator 2 actions, conditions, and triggers
  • Release documentation
  • Changelog
  • QA checklist
  • Focused editor tests
  • Included documentation files:README.md
    Animation_Montage_Documentation.md

๐Ÿ’ป Supported Platforms

Works on any platform supported by Unity and Game Creator 2.

Editor support includes:

  • Windows
  • macOS
  • Linux

๐Ÿ“˜ Documentation

Documentation is included inside the package and is also available online

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.