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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.4.6 or later
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Animation Montages for Game Creator 2
Visual animation montage timeline for Game Creator 2 that lets designers sync gameplay events, windows, branches, and transform tracks to animation playback.
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About this asset
Animation Montages for Game Creator 2
Build powerful animation-driven gameplay moments directly inside Game Creator 2. ๐ฌโก
Animation Montages for Game Creator 2 is a designer-friendly animation sequencing tool for Unity that gives you a visual timeline workflow for creating attacks, combo chains, hit windows, interaction animations, cinematic beats, special moves, and character-specific action sequences โ without touching Game Creator 2 core files.
Create a Montage asset, assign a Gesture clip or Game Creator State, and place gameplay logic along a clean 0โ100% normalized animation timeline. Your timing stays consistent even if the animation speed changes or you swap clips later.
Use Montages to control exactly what happens during an animation:
โจ Notifies trigger logic at precise moments
๐ช Windows define active timing ranges, such as hitboxes, parry windows, or cancel windows
๐๏ธ Sections organize your animation into named playback parts
๐ Branches handle conditional transitions and combo flow
๐ Transform Tracks apply timed position, rotation, or offset changes
โ๏ธ Parameters let you drive montage behavior at runtime
Everything integrates directly with Game Creator 2 Visual Scripting through actions, conditions, and triggers. Designers can play montages, wait for notifies, check active windows, jump between sections, branch based on gameplay conditions, set runtime parameters, and control playback โ all from familiar Game Creator workflows.
The package also includes a polished custom UI Toolkit inspector built for fast iteration. Drag markers, resize windows, search and filter timeline items, preview animation timing, diagnose setup issues, and debug active montages during Play Mode with a clean, focused editor experience.
Perfect for:
๐ฎ Melee attacks and combo systems
๐ก๏ธ Hit windows, dodge windows, parry windows, and cancel windows
๐ช Interaction animations with synced gameplay logic
๐ฅ Cinematic character moments
๐ง Character-specific action sequences
โ๏ธ Combat abilities, special moves, and animation-based skills
Support & Resources
Need help setting things up or want to learn more? You can find support, documentation, and updates here:
Animation Montages brings timeline-based animation logic to Game Creator 2 โ making complex animated gameplay easier to build, easier to debug, and easier to control.
From the publisher's Asset Store listing.
Technical details
Technical Details
Hereโs a clear overview of whatโs included with Animation Montages for Game Creator 2:
โ๏ธ Core System
- Unity Editor Extension built specifically for Game Creator 2
- Visual timeline authoring using normalized 0โ100% animation timing
- Supports both Gesture clips and State-based playback sources
- Non-invasive architecture that does not modify Game Creator 2 core files
- Package is isolated under:
Assets/Plugins/SkywardGames/AnimationMontages/
๐ฌ Timeline Authoring
- Perfect for footsteps, VFX, sound effects, weapon trails, combo prompts, and custom logic.Point Notifies for exact animation-timed events
- Useful for hitboxes, parry timing, cancel windows, input buffers, movement locks, invulnerability frames, and more.Range Windows for active gameplay timing
- Organize animations into reusable parts with support for jumps, loops, queued flow, and structured playback.Sections for named playback segments
- Create smarter animation flows based on gameplay state, inputs, parameters, or custom conditions.Branch Points for conditional montage logic
- Apply position, rotation, and scale adjustments during montage playback.Transform Tracks for timed offsets
๐ Game Creator 2 Integration
- Includes Game Creator 2 Visual Scripting support through:Actions
Conditions
Triggers - Control montages directly from your Game Creator workflows:Play
Stop
Cancel
Pause
Resume
Queue sections
Jump between sections
Set parameters
Check active windows
React to notifies
๐งฐ Editor Tools
- Custom UI Toolkit inspector
- Setup diagnostics to catch missing or invalid configuration
- Timeline search and filters
- Drag-and-drop marker editing
- Range resizing
- Preview controls
- Play Mode diagnostics for easier debugging
- Focused editor tests for safer iteration
๐งฉ Runtime System
- Includes a runtime AnimationMontagePlayer component
- Supports:Play
Stop
Cancel
Pause
Resume
Speed control
Runtime diagnostics
๐ฆ Package Contents
- Runtime scripts
- Editor tools
- Game Creator 2 actions, conditions, and triggers
- Release documentation
- Changelog
- QA checklist
- Focused editor tests
- Included documentation files:README.md
Animation_Montage_Documentation.md
๐ป Supported Platforms
Works on any platform supported by Unity and Game Creator 2.
Editor support includes:
- Windows
- macOS
- Linux
๐ Documentation
Documentation is included inside the package and is also available online
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.6f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.