Gameplay Tags For Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.8.2
Last updated
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6000.6.0 or later
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Gameplay Tags For Game Creator 2

by Skyward Games (opens in new tab)

2 ratings, too few to average

Hierarchical Gameplay Tags for Game Creator 2. Organize states, factions, damage types, quests, interactions, and visual scripting logic with clean reusable tags.

Price $24.99

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Price history

Last 6 months

USD
Price history for Gameplay Tags For Game Creator 2, 6 months Current $24.99; lowest $17.49; highest $24.99 in this period. $0 $12.5 $25 Sep Oct Nov Version 1.6.1 released 17 Aug 2026 v1.6.1 Version 1.6.2 released 20 Aug 2026 Version 1.7.0 released 31 Aug 2026 v1.7.0 Version 1.7.1 released 4 Sep 2026 Version 1.8.1 released 16 Sep 2026 v1.8.1 Version 1.8.2 released 23 Sep 2026

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Gameplay Tags For Game Creator 2 screenshot 1

Gameplay Tags For Game Creator 2 screenshot 1

About this asset

🏷️ Gameplay Tags for Game Creator 2 is a tag-driven workflow extension for Unity projects using Game Creator 2.

It helps you organize gameplay logic with clear, reusable, hierarchical tags instead of scattered booleans, hardcoded strings, or messy one-off checks.

Create readable gameplay facts like:

Character.State.Stunned

Faction.Enemy

Damage.Type.Fire

Interaction.Usable.Door

Quest.Main.Completed

✨ Why use it?

As your project grows, gameplay rules can become difficult to maintain across prefabs, Actions, Conditions, triggers, save data, and custom scripts. Gameplay Tags gives your project a shared vocabulary that designers and programmers can reuse everywhere.

🎮 Great for:

• RPGs and action RPGs

• Adventure games

• Survival games

• Shooters

• Quest-driven games

• Combat systems

• Interaction systems

• AI targeting and faction logic

• Ability, buff, debuff, and status effect systems

🧩 Designer-friendly workflow

Define tags in a central Gameplay Tags settings page, assign them to GameObjects with a GameplayTagComponent, and use them directly inside Game Creator 2 Actions, Conditions, Events, Variables, and save workflows.

🌳 Hierarchical matching

Use exact checks when you need one specific tag, or use parent/child matching when you want broader logic.

For example, a query for Damage.Type can match:

• Damage.Type.Fire

• Damage.Type.Ice

• Damage.Type.Poison

⚡ Example use cases:

• Add Character.State.Stunned to block movement, attacks, and interaction

• Use Faction.Enemy to find, filter, or target enemies

• Use Interaction.Usable for raycast-based interaction prompts

• Use Damage.Resistance.Fire to branch damage logic

• Use Quest.Main.Completed to unlock dialogue, doors, rewards, or world changes

📚 Useful links

📖 Online Documentation

💬 Discord Community

🌐 Skyward Games Website

✅ Built for Game Creator 2 users

This package is designed to make tag-based gameplay logic easier to read, easier to reuse, and easier to scale inside Game Creator 2 projects.

From the publisher's Asset Store listing.

Technical details

⚙️ Technical Details

🏷️ Core Tag System

• Hierarchical Gameplay Tags using dot syntax

• Tags such as Character.State.Stunned, Faction.Enemy, and Damage.Type.Fire

• Central Gameplay Tags database inside Game Creator settings

• Searchable tag picker dropdowns

• Exact matching

• Include Children parent/child matching

• Tag validation for invalid paths, duplicates, missing redirect targets, and redirect cycles

🧱 Runtime Components

• GameplayTagComponent for assigning tags to GameObjects

• Container mode for multiple simultaneous tags

• Single Tag mode for one primary active tag

• Runtime tag containers for objects, variables, and properties

• Runtime add, remove, clear, set, query, and compare operations

• Save memory support for runtime tags on GameplayTagComponent

🎮 Game Creator 2 Actions

• Set Gameplay Tag

• Add Gameplay Tag

• Remove Gameplay Tag

• Clear Gameplay Tags

• Set Exclusive Gameplay Tag

• Set Parent Group Gameplay Tag

• Cycle Sibling Gameplay Tag

• Clear Parent Group Gameplay Tags

• Find Game Objects by Gameplay Tag

• Find Closest Game Object by Gameplay Tag

• Filter Game Objects by Gameplay Tag

• Raycast by Gameplay Tag

• Raycast 2D by Gameplay Tag

• Overlap Sphere by Gameplay Tag

• Overlap Circle by Gameplay Tag

🔎 Game Creator 2 Conditions

• Has Gameplay Tag

• Game Object Has Gameplay Tag

• Gameplay Tags Empty

• Gameplay Tags Contains Any

• Gameplay Tags Contains All

• Gameplay Tag Equals

• Gameplay Tag Container Equals

⚡ Game Creator 2 Events

• On Gameplay Tags Changed

• On Gameplay Tag Added

• On Gameplay Tag Removed

• On Trigger Enter Gameplay Tag

• On Trigger Exit Gameplay Tag

• On Collision Enter Gameplay Tag

• On Collision Stay Gameplay Tag

• On Collision Exit Gameplay Tag

🧑‍💻 Scripting Support

• Runtime C# API

• GameplayTag

• GameplayTagContainer

• GameplayTagComponent

• GameObject extension methods

• GameplayTagObjectQuery scene queries

• GameplayTagRegistry validation and lookup tools

📦 Requirements

• Unity project using Game Creator 2 Core

• Tested in the development workspace with Unity 6000.3.4f1

• Minimum supported Unity and Game Creator 2 versions should be verified before publishing

📚 Useful links

📖 Documentation

💬 Support Discord

🌐 Publisher Website

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.