Gameplay Tags For Game Creator 2 OFFICIAL SALE

🏷️ Gameplay Tags for Game Creator 2 is a tag-driven workflow extension for Unity projects using Game Creator 2.

It helps you organize gameplay logic with clear, reusable, hierarchical tags instead of scattered booleans, hardcoded strings, or messy one-off checks.

Create readable gameplay facts like:


Character.State.Stunned


Faction.Enemy


Damage.Type.Fire


Interaction.Usable.Door


Quest.Main.Completed


Why use it?


As your project grows, gameplay rules can become difficult to maintain across prefabs, Actions, Conditions, triggers, save data, and custom scripts. Gameplay Tags gives your project a shared vocabulary that designers and programmers can reuse everywhere.


🎮 Great for:


• RPGs and action RPGs


• Adventure games


• Survival games


• Shooters


• Quest-driven games


• Combat systems


• Interaction systems


• AI targeting and faction logic


• Ability, buff, debuff, and status effect systems



🧩 Designer-friendly workflow


Define tags in a central Gameplay Tags settings page, assign them to GameObjects with a GameplayTagComponent, and use them directly inside Game Creator 2 Actions, Conditions, Events, Variables, and save workflows.


🌳 Hierarchical matching


Use exact checks when you need one specific tag, or use parent/child matching when you want broader logic.

For example, a query for Damage.Type can match:


Damage.Type.Fire


Damage.Type.Ice


Damage.Type.Poison



Example use cases:


• Add Character.State.Stunned to block movement, attacks, and interaction


• Use Faction.Enemy to find, filter, or target enemies


• Use Interaction.Usable for raycast-based interaction prompts


• Use Damage.Resistance.Fire to branch damage logic


• Use Quest.Main.Completed to unlock dialogue, doors, rewards, or world changes



📚 Useful links


📖 Online Documentation


💬 Discord Community


🌐 Skyward Games Website


Built for Game Creator 2 users


This package is designed to make tag-based gameplay logic easier to read, easier to reuse, and easier to scale inside Game Creator 2 projects.