Multiplayer Integration for Game Creator 2 with PurrNet View on Asset Store (opens in new tab)

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2.4.9
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Multiplayer Integration for Game Creator 2 with PurrNet

by Arawn (opens in new tab)

5.0 / 5 · 3 ratings

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Advanced PurrNet networking layer for experienced GC2 users. Syncs all official GC2 Modules + Abilities (characters, motion, melee, shooter, stats, variables, IK, and server-authoritative workflows).

Price $99.00

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Price history

Last 6 months

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Price history for Multiplayer Integration for Game Creator 2 with PurrNet, 6 months Current $99.00; lowest $49.50; highest $99.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 15 May 2026 v1.1.0 Version 1.2.0 released 17 May 2026 Version 1.2.1 released 18 May 2026 Version 1.2.2 released 20 May 2026 Version 1.2.3 released 20 May 2026 Version 1.3.0 released 22 May 2026 Version 1.4.0 released 29 May 2026 Version 1.5.0 released 16 Jun 2026 v1.5.0 Version 1.6.0 released 11 Jul 2026 v1.6.0 Version 1.7.0 released 13 Jul 2026 Version 1.8.0 released 30 Jul 2026 v1.8.0 Version 1.8.1 released 31 Jul 2026 Version 1.9.0 released 3 Aug 2026 Version 2.0.0 released 6 Aug 2026 Version 2.0.1 released 7 Aug 2026 Version 2.0.2 released 8 Aug 2026 Version 2.2.1 released 13 Aug 2026 Version 2.3.0 released 28 Aug 2026 v2.3.0 Version 2.4.1 released 28 Aug 2026 Version 2.4.3 released 3 Oct 2026 v2.4.3 Version 2.4.8 released 25 Oct 2026 v2.4.8 Version 2.4.9 released 28 Oct 2026

Asset preview

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Multiplayer Integration for Game Creator 2 with PurrNet screenshot 1

Multiplayer Integration for Game Creator 2 with PurrNet screenshot 1

About this asset

Bring Game Creator 2 projects online with a dedicated Game Creator 2 Networking Layer and first-class PurrNet transport integration.

This package is not just a small PurrNet adapter. It includes my free Game Creator 2 Networking Layer: a multiplayer framework built specifically around Game Creator 2 workflows and official GC2 modules, including supported third-party modules such as Abilities.

Important

  • This asset is not intended for complete beginners.

It is made for designers and developers who already understand the basics of Unity, Game Creator 2, prefabs, components, scenes, player setup, and general multiplayer concepts. You do not need to build a networking layer from scratch, but you should be comfortable reading documentation, setting up demo scenes, testing host/client behavior, and debugging project-specific setup issues.

Multiplayer is inherently more complex than single-player development. This package provides the GC2 networking foundation, PurrNet integration, demo utilities, synchronization components, and debugging tools, but it does not remove the need to understand your own project structure.

===| 💬 DISCORD | 📖 DOCUMENTATION | ===

This package connects Game Creator 2 workflows to PurrNet so you can build multiplayer prototypes and production-ready networked gameplay without replacing the GC2 systems you already use. It focuses on preserving the familiar Game Creator 2 workflow while adding the networking layer needed for synchronized characters, movement, combat, animation, stats, variables, and interactions.

The integration supports networked character initialization, local and remote player roles, server-authoritative validation, client prediction, reconciliation, root-motion-aware motion syncing, and transport bridges for PurrNet. It is designed for action RPGs, co-op games, arena combat, shooters, melee games, and other multiplayer projects built with Game Creator 2.

Key Features

  • - PurrNet transport integration for Game Creator 2
  • - Networked GC2 Character synchronization
  • - Late Join Variable Sync
  • - Local player, remote player, host, and server role handling
  • - Movement synchronization with prediction and reconciliation
  • - Root motion support for attacks, reactions, dashes, and animation-driven motion
  • - Networked melee combat support
  • - Networked shooter support, including firing, aiming, impacts, and effects
  • - Server-authoritative validation
  • - Multiplayer-friendly melee reactions, blocking, skills, charge attacks, and hit reactions
  • - Shooter projectile and impact synchronization options
  • - Networked stats synchronization
  • - Networked variables support
  • - IK and aiming synchronization support
  • - Demo scene setup utilities
  • - Debug tooling for diagnosing transport, motion, combat, and sync issues

Built for Game Creator 2 Workflows

The goal of this integration is to keep your Game Creator 2 project structure intact. Characters, weapons, skills, reactions, stats, variables, instructions, and conditions can continue to be authored through GC2-style workflows while the networking layer handles synchronization and authority.

Ideal For

  • - Advanced Game Creator 2 users
  • - Developers already familiar with Unity project setup
  • - Co-op RPGs
  • - Multiplayer melee combat games
  • - Networked shooter prototypes
  • - Online action-adventure games
  • - PvP arena projects
  • - Multiplayer sandbox interactions
  • - Cross-Device Multiplayer (Android to Desktop PC)
  • - Game Creator 2 developers who want PurrNet support without building a networking layer from scratch

Not Ideal For

  • - Complete Unity beginners
  • - Users who have never set up Game Creator 2 characters or modules
  • - Users expecting multiplayer to work automatically without reading documentation
  • - Projects where the basic single-player GC2 setup is not working correctly yet

Requirements

  • Requires Game Creator 2 and PurrNet.
  • Optional Game Creator 2 modules such as Melee, Shooter, Stats, and related systems (Malbers for GC2, Free Flow Combat) are supported when installed.

From the publisher's Asset Store listing.

Technical details

Requirements

  • Requires Game Creator 2 and PurrNet.
  • Optional Game Creator 2 modules such as Melee, Shooter, Stats, Inventory, Quests, Dialogue, Traversal, Free Flow Combat, Malbers for GC2 and Abilities are supported when installed.
  • The package includes its own Game Creator 2 Networking Layer plus the PurrNet transport integration.

Full melee networking requires a small compatibility patch to the installed Game Creator 2 Melee module. The integration provides the required hook structure so melee skills, reactions, hit validation, and root motion can be synchronized through PurrNet.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible

Minimum requirement

  • Game Creator 2 Core
  • Purrnet
  • Optional PurrDiction

As listed on the Asset Store.