Bring Game Creator 2 projects online with a dedicated Game Creator 2 Networking Layer and first-class PurrNet transport integration.
This package is not just a small PurrNet adapter. It includes my free Game Creator 2 Networking Layer: a multiplayer framework built specifically around Game Creator 2 workflows and official GC2 modules, including supported third-party modules such as Abilities.
Important
It is made for designers and developers who already understand the basics of Unity, Game Creator 2, prefabs, components, scenes, player setup, and general multiplayer concepts. You do not need to build a networking layer from scratch, but you should be comfortable reading documentation, setting up demo scenes, testing host/client behavior, and debugging project-specific setup issues.
Multiplayer is inherently more complex than single-player development. This package provides the GC2 networking foundation, PurrNet integration, demo utilities, synchronization components, and debugging tools, but it does not remove the need to understand your own project structure.
===| 💬 DISCORD | 📖 DOCUMENTATION | ===
This package connects Game Creator 2 workflows to PurrNet so you can build multiplayer prototypes and production-ready networked gameplay without replacing the GC2 systems you already use. It focuses on preserving the familiar Game Creator 2 workflow while adding the networking layer needed for synchronized characters, movement, combat, animation, stats, variables, and interactions.
The integration supports networked character initialization, local and remote player roles, server-authoritative validation, client prediction, reconciliation, root-motion-aware motion syncing, and transport bridges for PurrNet. It is designed for action RPGs, co-op games, arena combat, shooters, melee games, and other multiplayer projects built with Game Creator 2.
Key Features
Built for Game Creator 2 Workflows
The goal of this integration is to keep your Game Creator 2 project structure intact. Characters, weapons, skills, reactions, stats, variables, instructions, and conditions can continue to be authored through GC2-style workflows while the networking layer handles synchronization and authority.
Ideal For
Not Ideal For
Requirements
Planned PurrNet Networking GC2 Addons
- Chat System
- Lobby System
- Factions by Ninjutsu