Better Camera Collision for Game Creator 2 OFFICIAL SALE

Better Camera Collision replaces unreliable first person and third-person camera clipping with a robust collision system built specifically for Game Creator 2 cameras.



It keeps the camera from passing through walls, floors, ceilings, and tight level geometry while preserving smooth camera recovery when obstacles clear. The system uses non-alloc physics queries, near-clip-aware collision sizing, temporal sweep protection, and last-safe-position recovery to avoid common issues like wall clipping, camera popping, or getting stuck behind geometry.



Features:

  • Built for Game Creator 2 camera clipping
  • Prevents first/third-person camera wall clipping
  • Near-plane-aware collision radius
  • Non-alloc physics for runtime performance
  • Smooth push-out recovery
  • Immediate safe pull-in when obstructed
  • Handles forced camera pressure against walls
  • Recovery logic for stuck or invalid camera positions
  • Preset system for fast tuning
  • Competitive multiplayer-friendly behavior
  • Works with custom collision layers and trigger settings

Ideal for action RPGs, third-person shooters, soulslikes, adventure games, shooter, MMO-style cameras, and any Game Creator 2 project that needs reliable camera collision.