Better Camera Collision replaces unreliable first person and third-person camera clipping with a robust collision system built specifically for Game Creator 2 cameras.
It keeps the camera from passing through walls, floors, ceilings, and tight level geometry while preserving smooth camera recovery when obstacles clear. The system uses non-alloc physics queries, near-clip-aware collision sizing, temporal sweep protection, and last-safe-position recovery to avoid common issues like wall clipping, camera popping, or getting stuck behind geometry.
Features:
Ideal for action RPGs, third-person shooters, soulslikes, adventure games, shooter, MMO-style cameras, and any Game Creator 2 project that needs reliable camera collision.