FEEL Integration for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.14 or later
Package size
321 KB
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26
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FEEL Integration for Game Creator 2

by Auxilium (opens in new tab)

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A GC2 integration that bridges More Mountains' Feel library, enabling you to trigger, control, and react to MMF Player feedbacks directly from GC2's Trigger, Instruction, and Condition systems

Price $35.00

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Price history

Last 6 months

USD
Price history for FEEL Integration for Game Creator 2, 6 months Current $35.00; lowest $17.50; highest $35.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov Version 1.0.1 released 20 Jul 2026 v1.0.1

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FEEL Integration for Game Creator 2 screenshot 1

FEEL Integration for Game Creator 2 screenshot 1

About this asset

This integration brings Feel's powerful juice and feedback system into Game Creator 2's visual scripting workflow. Instead of writing code to play camera shakes, audio bursts, particle effects, or any other Feel feedback, you can drive them entirely from GC2 Actions and Triggers. You can play feedbacks in response to any GC2 event, wait for them to complete before continuing an action list, and check whether a feedback is currently running inside a GC2 Condition.

From the publisher's Asset Store listing.

Technical details

Instructions (Actions)

  • Play MMF Player — Plays a target MMF Player with a configurable intensity multiplier. Supports an optional "Wait To Complete" mode that pauses the GC2 action list until all feedbacks finish.
  • Play MMF Player At Position — Same as above but plays the feedbacks originating from the world position of another GameObject.
  • Stop MMF Player — Immediately stops all feedbacks on the target MMF Player.
  • Pause MMF Player — Pauses the currently playing feedbacks, preserving their state.
  • Resume MMF Player — Resumes a paused MMF Player from where it left off.
  • Rewind MMF Player — Resets all feedbacks on the target MMF Player back to their initial state.
  • Skip MMF Player To End — Instantly jumps all feedbacks to their final state, useful for skipping cutscene effects.
  • Set MMF Player Intensity — Sets the global intensity multiplier on an MMF Player at runtime.
  • Initialize MMF Player — Manually triggers initialization on an MMF Player, required for players instantiated at runtime or whose targets are set up dynamically.

Events (Triggers)

  • On MMF Player Complete — Fires when an MMF Player finishes playing all its feedbacks. Requires "Trigger On Complete" to be enabled in the MMF Player's Events foldout.
  • On MMF Player Play — Fires when an MMF Player begins playing.
  • On MMF Player Pause — Fires when an MMF Player is paused.
  • On MMF Player Resume — Fires when an MMF Player resumes after a pause.

Conditions

  • Is MMF Player Playing — Returns true if the target MMF Player is currently playing feedbacks.
  • Is MMF Player Initialized — Returns true if the target MMF Player has been initialized and is ready to play.

Requirements

  • Game Creator 2
  • Feel (More Mountains) — tested against the version included in your project

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Compatible Compatible Compatible

As listed on the Asset Store.