Localization GC2 View on Asset Store (opens in new tab)

Package details

Latest version
1.3.4
Last updated
First released
Unity version
6000.3.15 or later
Package size
486 KB
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62
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Localization GC2

by Vic-GC2 (opens in new tab)

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Localization workflow for Game Creator 2: gather source texts, import CSV/Excel translations, and apply Unity Localization across scenes, prefabs, Dialogue, and UI.

Discount -25% Previous price $80.00 Price $60.00

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Price history

Last 6 months

USD
Price history for Localization GC2, 6 months Current $60.00; lowest $60.00; highest $80.00 in this period. $0 $50 $100 Jul Aug Sep Oct Nov Version 1.2.7 released 8 Jun 2026 v1.2.7 Version 1.2.8 released 9 Jun 2026 Version 1.3.0 released 21 Jun 2026 Version 1.2.9 released 21 Jun 2026 Version 1.3.2 released 17 Sep 2026 v1.3.2 Version 1.3.4 released 5 Oct 2026 v1.3.4

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Localization GC2 screenshot 1

Localization GC2 screenshot 1

About this asset

GC2 Localization is a production-focused localization tool for Game Creator 2 projects.

It works without patching the Game Creator core and helps you keep source texts and translations in sync while your content evolves.

Key features:

- Gather text from ScriptableObjects, Prefabs, Open Scenes, Build Settings Scenes, and Dialogue.

- UI support for TextMeshPro and Unity UI Text.

- Export and import translations in CSV and Excel formats.

- Build Unity Localization String Tables from collected entries.

- Apply translations back to project sources with key-based mapping.

- Diagnostics and logs for gather/import/apply/runtime troubleshooting.

- Filters: blacklist paths, skip tag, minimum text length, skip numeric-only text.

- Optional “All project scenes” scan mode for full-project collection.

Typical workflow:

1) Gather Texts

2) Export CSV/Excel

3) Translate externally

4) Import CSV/Excel

5) Build Localization Tables

6) Apply Translations

Dependencies:

- Game Creator 2

- Unity Localization package

From the publisher's Asset Store listing.

Technical details

Features

- Automatic text gathering from ScriptableObjects, Prefabs, Open Scenes, Build Settings Scenes, and Dialogue.

- TextMeshPro (TMP) and Unity UI Text support.

- CSV and Excel export/import workflow for translators.

- Unity Localization String Table build/update from collected keys.

- Key-based translation apply back to source content.

- Project-wide scan option (“All project scenes”) for full coverage.

- Safety and filtering options: blacklist paths, skip tag, minimum text length, skip numeric-only text.

- Diagnostics and logging for gather/import/apply/runtime steps.

Link to documentation

- Local documentation included: Assets/Plugins/Localization-GC2/READ-ME.md

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.15f1 Compatible Compatible Compatible

Required: Game Creator 2 - Unity Localization integration (v1.2.6+): https://gamecreator.io/downloads/integrations

Unity Localization package.

Optional: Game Creator Dialogue (only for dialogue-specific gather/apply).

As listed on the Asset Store.