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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 1.7 MB
- Files
- 2
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- 7
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- 17
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- $22.50 on
Keywords
Multiplayer Integration for Game Creator 2
If you're using Game Creator 2 and want multiplayer without fighting the networking layer, this asset gives you a solid starting point — structured, extensible, and built for real use.
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Price history
Last 6 months
USDAsset preview
1 / 4
Multiplayer Integration for Game Creator 2 screenshot 1
About this asset
Mirror Addon is a runtime bridge that connects Mirror Networking with Game Creator 2, allowing you to build multiplayer experiences using the familiar GC2 workflow.
No need to rewrite your logic — just extend it to the network.
🚀 Key Features
- ✔ Steam integration (transport + lobby system)
- ✔ Character synchronization (movement, direction, camera)
- ✔ RPC system for Triggers, Actions, and Conditions
- ✔ Networked Name Variables
- ✔ List Variables with sync support
- ✔ Built-in Mirror properties for GC2
- ✔ Visual Scripting ready (no coding required)
- ✔ Late join support for active RPC states
🧠 Designed for GC2 Workflow
This asset respects how Game Creator 2 is meant to be used:
- Works directly with Triggers, Actions, and Conditions
- Minimal setup required
- Clean integration with existing systems
- Supports both local and global variables
If you already know GC2, you already know how to use this.
Flexible Networking (No Lock-in)
Unlike solutions such as Photon Unity Networking, this asset is built on top of Mirror’s architecture, meaning:
- You are not locked to a single backend
- You can use any transport layer you prefer
- Easily switch between:LAN
- Dedicated servers
- Custom transports
- Platform-specific solutions
This gives you full control over your infrastructure — from quick prototypes to production-ready servers.
What You Can Build
- Multiplayer survival games
- Co-op experiences
- Social / sandbox games
- Session-based gameplay
Advanced Networking Tools
- RPC execution replication across clients
- RPC Sender system (identify who triggered actions)
- Player lookup and ordering
- Player number system
- Camera synchronization
Easy Setup
Add a few components, and you're ready:
- NetworkIdentity
- CharacterNetwork
- TriggerRPC
The system handles the rest.
Why This Asset?
Because building multiplayer from scratch with Mirror + GC2 is slow and messy.
This gives you:
- A working foundation
- A consistent architecture
- A faster path to a playable multiplayer prototype
Roadmap
Planned updates:
- Room system
- Player custom properties
- Ping & score
- Props and attachments
- Expanded variable support
From the publisher's Asset Store listing.
Technical details
Architecture
- Runtime module: 68Studios.Mirror.Runtime
- Component-based integration (MonoBehaviour)
- No modification to Game Creator 2 core
Networking
- Built on Mirror (high-level API)
- Transport-agnostic (custom transports supported)
- Supports host and dedicated server models
Features
- Character synchronization (movement, rotation, camera)
- RPC system (Triggers, Actions, Conditions)
- Late join state synchronization
- RPC Sender system
Name Variables:
int, float, double, bool, string, Color, Vector3
List Variables:
- PlayersList (supported)
- SyncData (supported)
- NetworkInstantiation (not supported)
Player Systems
- Local player detection
- Player indexing (Player Number)
- Player lookup (netId)
- Player count
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.6.0f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.3.11f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.