Multiplayer Integration for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.3.11 or later
Package size
1.7 MB
Files
2
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Multiplayer Integration for Game Creator 2

by LowFrame (opens in new tab)

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If you're using Game Creator 2 and want multiplayer without fighting the networking layer, this asset gives you a solid starting point — structured, extensible, and built for real use.

Price $25.00

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Price history

Last 6 months

USD
Price history for Multiplayer Integration for Game Creator 2, 6 months Current $25.00; lowest $22.50; highest $25.00 in this period. $0 $12.5 $25 Jul Aug Sep Oct Nov Version 1.1 released 8 Jun 2026 v1.1 Version 1.2 released 15 Oct 2026 v1.2

Asset preview

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Multiplayer Integration for Game Creator 2 screenshot 1

Multiplayer Integration for Game Creator 2 screenshot 1

About this asset

Mirror Addon is a runtime bridge that connects Mirror Networking with Game Creator 2, allowing you to build multiplayer experiences using the familiar GC2 workflow.

No need to rewrite your logic — just extend it to the network.

🚀 Key Features

  • ✔ Steam integration (transport + lobby system)
  • ✔ Character synchronization (movement, direction, camera)
  • ✔ RPC system for Triggers, Actions, and Conditions
  • ✔ Networked Name Variables
  • ✔ List Variables with sync support
  • ✔ Built-in Mirror properties for GC2
  • ✔ Visual Scripting ready (no coding required)
  • ✔ Late join support for active RPC states

🧠 Designed for GC2 Workflow

This asset respects how Game Creator 2 is meant to be used:

  • Works directly with Triggers, Actions, and Conditions
  • Minimal setup required
  • Clean integration with existing systems
  • Supports both local and global variables

If you already know GC2, you already know how to use this.

Flexible Networking (No Lock-in)

Unlike solutions such as Photon Unity Networking, this asset is built on top of Mirror’s architecture, meaning:

  • You are not locked to a single backend
  • You can use any transport layer you prefer
  • Easily switch between:LAN
  • Dedicated servers
  • Custom transports
  • Platform-specific solutions

This gives you full control over your infrastructure — from quick prototypes to production-ready servers.

What You Can Build

  • Multiplayer survival games
  • Co-op experiences
  • Social / sandbox games
  • Session-based gameplay

Advanced Networking Tools

  • RPC execution replication across clients
  • RPC Sender system (identify who triggered actions)
  • Player lookup and ordering
  • Player number system
  • Camera synchronization

Easy Setup

Add a few components, and you're ready:

  • NetworkIdentity
  • CharacterNetwork
  • TriggerRPC

The system handles the rest.

Why This Asset?

Because building multiplayer from scratch with Mirror + GC2 is slow and messy.

This gives you:

  • A working foundation
  • A consistent architecture
  • A faster path to a playable multiplayer prototype

Roadmap

Planned updates:

  • Room system
  • Player custom properties
  • Ping & score
  • Props and attachments
  • Expanded variable support

From the publisher's Asset Store listing.

Technical details

Architecture

  • Runtime module: 68Studios.Mirror.Runtime
  • Component-based integration (MonoBehaviour)
  • No modification to Game Creator 2 core

Networking

  • Built on Mirror (high-level API)
  • Transport-agnostic (custom transports supported)
  • Supports host and dedicated server models

Features

  • Character synchronization (movement, rotation, camera)
  • RPC system (Triggers, Actions, Conditions)
  • Late join state synchronization
  • RPC Sender system

Name Variables:
int, float, double, bool, string, Color, Vector3

List Variables:

  • PlayersList (supported)
  • SyncData (supported)
  • NetworkInstantiation (not supported)

Player Systems

  • Local player detection
  • Player indexing (Player Number)
  • Player lookup (netId)
  • Player count

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.0f1 Compatible Compatible Compatible Compatible
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.