Mirror Addon is a runtime bridge that connects Mirror Networking with Game Creator 2, allowing you to build multiplayer experiences using the familiar GC2 workflow.
No need to rewrite your logic — just extend it to the network.
🚀 Key Features
- ✔ Steam integration (transport + lobby system)
- ✔ Character synchronization (movement, direction, camera)
- ✔ RPC system for Triggers, Actions, and Conditions
- ✔ Networked Name Variables
- ✔ List Variables with sync support
- ✔ Built-in Mirror properties for GC2
- ✔ Visual Scripting ready (no coding required)
- ✔ Late join support for active RPC states
🧠 Designed for GC2 Workflow
This asset respects how Game Creator 2 is meant to be used:
- Works directly with Triggers, Actions, and Conditions
- Minimal setup required
- Clean integration with existing systems
- Supports both local and global variables
If you already know GC2, you already know how to use this.
Flexible Networking (No Lock-in)
Unlike solutions such as Photon Unity Networking, this asset is built on top of Mirror’s architecture, meaning:
- You are not locked to a single backend
- You can use any transport layer you prefer
- Easily switch between:LAN
- Dedicated servers
- Custom transports
- Platform-specific solutions
This gives you full control over your infrastructure — from quick prototypes to production-ready servers.
What You Can Build
- Multiplayer survival games
- Co-op experiences
- Social / sandbox games
- Session-based gameplay
Advanced Networking Tools
- RPC execution replication across clients
- RPC Sender system (identify who triggered actions)
- Player lookup and ordering
- Player number system
- Camera synchronization
Easy Setup
Add a few components, and you're ready:
- NetworkIdentity
- CharacterNetwork
- TriggerRPC
The system handles the rest.
Why This Asset?
Because building multiplayer from scratch with Mirror + GC2 is slow and messy.
This gives you:
- A working foundation
- A consistent architecture
- A faster path to a playable multiplayer prototype
Roadmap
Planned updates:
- Room system
- Player custom properties
- Ping & score
- Props and attachments
- Expanded variable support