Multiplayer Integration for Game Creator 2 OFFICIAL SALE

Mirror Addon is a runtime bridge that connects Mirror Networking with Game Creator 2, allowing you to build multiplayer experiences using the familiar GC2 workflow.

No need to rewrite your logic — just extend it to the network.

🚀 Key Features

  • Steam integration (transport + lobby system)
  • ✔ Character synchronization (movement, direction, camera)
  • ✔ RPC system for Triggers, Actions, and Conditions
  • ✔ Networked Name Variables
  • ✔ List Variables with sync support
  • ✔ Built-in Mirror properties for GC2
  • ✔ Visual Scripting ready (no coding required)
  • ✔ Late join support for active RPC states

🧠 Designed for GC2 Workflow

This asset respects how Game Creator 2 is meant to be used:

  • Works directly with Triggers, Actions, and Conditions
  • Minimal setup required
  • Clean integration with existing systems
  • Supports both local and global variables

If you already know GC2, you already know how to use this.


Flexible Networking (No Lock-in)


Unlike solutions such as Photon Unity Networking, this asset is built on top of Mirror’s architecture, meaning:

  • You are not locked to a single backend
  • You can use any transport layer you prefer
  • Easily switch between:LAN
  • Dedicated servers
  • Custom transports
  • Platform-specific solutions

This gives you full control over your infrastructure — from quick prototypes to production-ready servers.


What You Can Build

  • Multiplayer survival games
  • Co-op experiences
  • Social / sandbox games
  • Session-based gameplay

Advanced Networking Tools

  • RPC execution replication across clients
  • RPC Sender system (identify who triggered actions)
  • Player lookup and ordering
  • Player number system
  • Camera synchronization

Easy Setup

Add a few components, and you're ready:

  • NetworkIdentity
  • CharacterNetwork
  • TriggerRPC

The system handles the rest.


Why This Asset?

Because building multiplayer from scratch with Mirror + GC2 is slow and messy.

This gives you:

  • A working foundation
  • A consistent architecture
  • A faster path to a playable multiplayer prototype

Roadmap

Planned updates:

  • Room system
  • Player custom properties
  • Ping & score
  • Props and attachments
  • Expanded variable support