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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.6.0 or later
- Package size
- 570 KB
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- 240
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Keywords
Feedback System For GameCreator 2
A modular feedback system for Game Creator 2 with reusable one-shot and state feedback, 188 feedback steps, Visual Scripting, haptics, camera, audio, UI, VFX, and module integrations.
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Last 6 months
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Feedback System For GameCreator 2 video 1 (plays on the Asset Store)
About this asset
Feedback System for Game Creator 2 is a modular game-feel framework for building responsive, reusable feedback without modifying official Game Creator 2 source.
Create everything from simple hit reactions and UI pulses to complete layered feedback sequences using reusable Feedback Profiles, embedded sequences, and state-based feedback.
The system supports both one-shot feedback and persistent Enter → Active → Exit state workflows, making it suitable for combat impacts, pickups, interactions, low-health effects, aiming states, traversal, quest feedback, dialogue moments, environmental reactions, and more.
Feedback can combine camera effects, audio, particles, transforms, UI animation, lighting, post-processing, haptics, Character actions, variables, branching, delays, randomization, composition, and optional Game Creator module integrations.
Each Feedback Step also supports shared execution controls such as delay, GC2 conditions, chance, intensity, duration modifiers, jitter, conflict handling, and time mode.
Reusable Feedback Profiles can be nested inside other profiles, allowing complex feedback to be composed from smaller effects while built-in recursion protection prevents invalid profile loops.
The included Feedback Controller can be triggered through Game Creator 2 Visual Scripting, C#, or the generic Feedback Trigger Hook, which lets existing GC2 Triggers launch feedback while preserving source and target context.
The module also provides rich typed payload support for optional GC2 integrations, allowing feedback sequences to inspect the gameplay event that caused them, including Stats changes, Inventory items, Quest state, Dialogue context, combat information, Perception data, Behavior processors, and Traversal events.
Main Features
- Reusable Feedback Profiles
- Stateful Feedback Profiles
- Parallel and sequential execution
- 188 Feedback Steps across Core and integrations
- Camera shake and camera feedback
- Audio and music feedback
- UI pulses and presentation feedback
- Transform, renderer, material, light, and particle effects
- Haptics and optional Input System gamepad rumble
- Post-processing integration
- Branching, randomization, cooldowns, repeats, and subsequences
- Nested feedback composition
- Replay policies including Restart, Ignore, Concurrent, and Queue
- GC2 Property-based conditions
- Feedback intensity system
- Conflict and overlap management
- Rich gameplay-event payloads
- Generic GC2 Trigger integration
- Full Game Creator 2 Visual Scripting support
- Optional integrations kept in separate assemblies
From the publisher's Asset Store listing.
Technical details
Unity Compatibility
- Designed for Unity 6+
- Runtime and Editor code are separated into dedicated assemblies
Required Dependency
- Game Creator 2 Core
Feedback Content
- 188 Feedback Steps
- 94 Core Feedback Steps
- 94 optional integration Feedback Steps
- Reusable Feedback Profile assets
- Reusable Feedback State Profile assets
- Embedded controller-local sequences
- Parallel and sequential execution modes
Game Creator 2 Visual Scripting
- 5 InstructionsPlay Feedback Controller
Stop Feedback Controller
Enter Feedback State
Exit Feedback State
Stop Feedback State - 6 Events / TriggersFeedback Started
Feedback Completed
Feedback Stopped
Feedback State Entered
Feedback State Exited
Feedback State Stopped - 58 typed Properties
- Feedback Steps can directly use GC2 Boolean Properties as execution conditions
Core Feedback Categories
- Audio
- Camera
- Character
- UI
- Transform
- Renderer and Materials
- Lighting
- Particles
- Time Scale
- Screen Wash
- Letterbox
- Variables
- Haptics
- Composition
- Branching
- Randomization
- Cooldowns
- Rate limiting
- Repeats
- Local intensity control
Optional Game Creator Integrations
- Stats
- Inventory
- Quest
- Dialogue
- Melee
- Shooter
- Perception
- Behavior
- Traversal
Optional Unity Integrations
- URP Post Processing
- HDRP Post Processing
- Unity Input System Haptics
- Visual Effect Graph
- Cinemachine 3
Optional integrations are isolated into separate assemblies/packages so unused dependencies are not required by Feedback Core.
Runtime Architecture
- Feedback Controller runtime component
- Feedback Profile composition
- Feedback State Profile lifecycle
- Generic Feedback Trigger Hook
- Replay and queue management
- Cancellation support
- Nested profile execution
- Recursion protection
- Deterministic execution context
- Shared intensity propagation
- Typed immutable feedback payload context
- Blend services for overlapping effects
- Conflict-channel handling
Editor Support
- Custom Feedback Controller inspector
- Feedback Profile editor
- Feedback State Profile editor
- Feedback Step drawers and selectors
- Validation utilities
- Composition validation
- Runtime/Editor assembly separation
The asset extends Game Creator 2 through dependency-based integrations and does not modify official Game Creator 2 source.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.6.0f1 | Not listed | Compatible | Compatible |
As listed on the Asset Store.