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- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 8.5 MB
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- 107
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Perception Extensions for Game Creator 2
GC2 Perception Extensions expands Game Creator 2 Perception with advanced triggers, conditions, instructions, and utilities for stealth, suspicion, investigation, and group AI behaviors.
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Perception Extensions for Game Creator 2 screenshot 1
About this asset
This module requires Unity 6 and Game Creator 2 and Perception in order to work.
This module extends Game Creator 2 Perception with new Visual Scripting tools designed for stealth, action, horror, and tactical AI systems.
It adds a wide range of custom Triggers, Conditions, Instructions, and Properties for awareness control, target loss and reacquisition, suspicion states, investigation flow, last known positions, hearing logic, shared alarm behavior, and runtime perception utilities.
The package is built for designers who want more control over NPC sensing and reactions without modifying the original Game Creator 2 Perception module. It helps create richer behaviors such as searching lost targets, reacting to recent noise, sharing targets between nearby agents, controlling alert states, and driving stealth gameplay with more nuanced perception logic.
Key use cases include:
- Stealth AI with suspicion, alert, and combat detection states
- Investigation and search behavior based on evidence or positions
- Last known position logic for pursuit and search sequences
- Noise-based reactions and hearing memory
- Group alarm and target sharing between nearby NPCs
- Utility instructions for forcing refreshes, clearing memory, and adjusting detection behavior
Content:
New Triggers count: 20
New Conditions count: 16
New Instructions count: 22
Properties: 6
Triggers
- On Target Lost
- On Target Lost For Time
- On Target Reacquired
- On First Detect Target
- On Visible For Seconds
- On Last Known Position Reached
- On Last Known Position Updated
- On Target Entered Peripheral Vision
- On Target Entered Primary Vision
- On Heard Noise Above Threshold
- On Suspicion Started
- On Suspicion Increased
- On Suspicion Cleared
- On Awareness Reached Value
- On Awareness Dropped Below Value
- On Investigation Started
- On Investigation Completed
- On Investigation Failed
- On Lost All Targets
- On Current Target Changed
Conditions
- Was Target Seen Recently
- Has Last Known Position
- Distance To Last Known Position
- Is In Peripheral Vision
- Is In Primary Vision
- Is Current Target Visible
- Is Current Target Same As
- Has Any Target
- Is In Investigation State
- Has Investigation Target
- Has Heard Noise Recently
- Is Noise Masked By Din
- Can Sense Through Obstruction
- Is Awareness Between Values
- Has Reachable Last Known Position
- Has Nearby Agent With Same Target
Instructions
- Set Awareness
- Set Suspicion State
- Set Alert State
- Set Combat Detection State
- Start Investigation
- Start Investigation At Position
- Stop Investigation
- Clear Investigation
- Set Last Known Position
- Clear Last Known Position
- Move To Last Known Position
- Forget All Targets
- Forget Noise Memory
- Broadcast Alarm In Radius
- Share Target With Nearby Agents
- Ignore Target For Seconds
- Ignore All Targets For Seconds
- Force Sight Refresh
- Force Hearing Refresh
- Set Peripheral Multiplier
- Set Detection Speed Modifier
- On Current Target Changed
Property
- Current Target
- Tracked Target Count
- Aware Target Count
- Current Awareness
- Current Target Last Known Position
- Current Investigation Target
If you have any suggestions or need help with the asset, don’t hesitate to contact me by email — I’ll be happy to help! [email protected]
Online documentation and full info are here: https://9476764.gitbook.io/assets
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.