Perception Extensions for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.0.1
Last updated
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Unity version
6000.3.11 or later
Package size
8.5 MB
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Perception Extensions for Game Creator 2

by rezus13 (opens in new tab)

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GC2 Perception Extensions expands Game Creator 2 Perception with advanced triggers, conditions, instructions, and utilities for stealth, suspicion, investigation, and group AI behaviors.

Price $24.99

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Price history

Last 6 months

USD
Price history for Perception Extensions for Game Creator 2, 6 months Current $24.99; lowest $22.49; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 15 May 2026 v1.0.1

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Perception Extensions for Game Creator 2 screenshot 1

Perception Extensions for Game Creator 2 screenshot 1

About this asset

This module requires Unity 6 and Game Creator 2 and Perception in order to work.

This module extends Game Creator 2 Perception with new Visual Scripting tools designed for stealth, action, horror, and tactical AI systems.

It adds a wide range of custom Triggers, Conditions, Instructions, and Properties for awareness control, target loss and reacquisition, suspicion states, investigation flow, last known positions, hearing logic, shared alarm behavior, and runtime perception utilities.

The package is built for designers who want more control over NPC sensing and reactions without modifying the original Game Creator 2 Perception module. It helps create richer behaviors such as searching lost targets, reacting to recent noise, sharing targets between nearby agents, controlling alert states, and driving stealth gameplay with more nuanced perception logic.

Key use cases include:

  • Stealth AI with suspicion, alert, and combat detection states
  • Investigation and search behavior based on evidence or positions
  • Last known position logic for pursuit and search sequences
  • Noise-based reactions and hearing memory
  • Group alarm and target sharing between nearby NPCs
  • Utility instructions for forcing refreshes, clearing memory, and adjusting detection behavior

Content:

New Triggers count: 20

New Conditions count: 16

New Instructions count: 22

Properties: 6

Triggers

  • On Target Lost
  • On Target Lost For Time
  • On Target Reacquired
  • On First Detect Target
  • On Visible For Seconds
  • On Last Known Position Reached
  • On Last Known Position Updated
  • On Target Entered Peripheral Vision
  • On Target Entered Primary Vision
  • On Heard Noise Above Threshold
  • On Suspicion Started
  • On Suspicion Increased
  • On Suspicion Cleared
  • On Awareness Reached Value
  • On Awareness Dropped Below Value
  • On Investigation Started
  • On Investigation Completed
  • On Investigation Failed
  • On Lost All Targets
  • On Current Target Changed

Conditions

  • Was Target Seen Recently
  • Has Last Known Position
  • Distance To Last Known Position
  • Is In Peripheral Vision
  • Is In Primary Vision
  • Is Current Target Visible
  • Is Current Target Same As
  • Has Any Target
  • Is In Investigation State
  • Has Investigation Target
  • Has Heard Noise Recently
  • Is Noise Masked By Din
  • Can Sense Through Obstruction
  • Is Awareness Between Values
  • Has Reachable Last Known Position
  • Has Nearby Agent With Same Target

Instructions

  • Set Awareness
  • Set Suspicion State
  • Set Alert State
  • Set Combat Detection State
  • Start Investigation
  • Start Investigation At Position
  • Stop Investigation
  • Clear Investigation
  • Set Last Known Position
  • Clear Last Known Position
  • Move To Last Known Position
  • Forget All Targets
  • Forget Noise Memory
  • Broadcast Alarm In Radius
  • Share Target With Nearby Agents
  • Ignore Target For Seconds
  • Ignore All Targets For Seconds
  • Force Sight Refresh
  • Force Hearing Refresh
  • Set Peripheral Multiplier
  • Set Detection Speed Modifier
  • On Current Target Changed

Property

  • Current Target
  • Tracked Target Count
  • Aware Target Count
  • Current Awareness
  • Current Target Last Known Position
  • Current Investigation Target

If you have any suggestions or need help with the asset, don’t hesitate to contact me by email — I’ll be happy to help! [email protected]

Online documentation and full info are here: https://9476764.gitbook.io/assets

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.