Generic Character Kit for Game Creator 2 OFFICIAL SALE

The Generic Character Kit is a set of editor tools and runtime ScriptableObjects that extend Game Creator 2 to work seamlessly with Generic-rig characters (any model whose Animation Type is set to Generic rather than Humanoid). It is ideal for RPGs, adventure games, creature-heavy sandboxes, and any project where your cast goes beyond human characters.


The kit is composed of two core modules:


Generic Locomotion provides custom State assets (StateGenericLocomotion for simple 1D blending, StateGenericLocomotion8Way for full 8-way directional movement) backed by pre-built Animator Controllers and blend trees. Clips are assigned through standard Animator Override Controllers, and GC2's built-in UnitAnimimKinematic drives all parameters automatically -- no extra code needed. A Generic Character Wizard editor window walks you through the entire process: scan an FBX for animation clips, auto-detect idle/walk/run by keyword, choose 1D or 8-Way locomotion, optionally generate a skeleton, and output a fully wired prefab and all supporting assets in one click. Manual setup is also fully documented for advanced workflows.


Generic Skeleton Builder is an editor window that scans any generic model's transform hierarchy and auto-generates GC2 Skeleton assets complete with properly sized capsule/sphere collider volumes, configurable joint limits, and depth-based weight distribution. It supports multiple rig archetypes (Biped, Quadruped, Loose, Flying, Uniform) with tuned joint presets per bone category (spine, limb, tail, wing, jaw, etc.). After generation, volumes are fully editable in GC2's standard Skeleton inspector.

All content is fully customizable. State assets, Override Controllers, and Skeleton assets are standard GC2/Unity assets you can tune, duplicate, and extend. The Locomotion module is genre-agnostic -- it works for any game that uses GC2 characters. The Skeleton Builder adapts to any creature topology.



****ART ASSETS NOT INCLUDED.