Generic Character Kit for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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6000.3.8 or later
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Generic Character Kit for Game Creator 2

by [email protected] (opens in new tab)

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Generic Character Kit adds non-humanoid support to Game Creator 2, with one-click setup, auto skeleton/ragdoll generation, and ready-made locomotion for any creature.

Price $20.00

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Price history

Last 6 months

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Price history for Generic Character Kit for Game Creator 2, 6 months Current $20.00; lowest $10.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

About this asset

The Generic Character Kit is a set of editor tools and runtime ScriptableObjects that extend Game Creator 2 to work seamlessly with Generic-rig characters (any model whose Animation Type is set to Generic rather than Humanoid). It is ideal for RPGs, adventure games, creature-heavy sandboxes, and any project where your cast goes beyond human characters.

The kit is composed of two core modules:

Generic Locomotion provides custom State assets (StateGenericLocomotion for simple 1D blending, StateGenericLocomotion8Way for full 8-way directional movement) backed by pre-built Animator Controllers and blend trees. Clips are assigned through standard Animator Override Controllers, and GC2's built-in UnitAnimimKinematic drives all parameters automatically -- no extra code needed. A Generic Character Wizard editor window walks you through the entire process: scan an FBX for animation clips, auto-detect idle/walk/run by keyword, choose 1D or 8-Way locomotion, optionally generate a skeleton, and output a fully wired prefab and all supporting assets in one click. Manual setup is also fully documented for advanced workflows.

Generic Skeleton Builder is an editor window that scans any generic model's transform hierarchy and auto-generates GC2 Skeleton assets complete with properly sized capsule/sphere collider volumes, configurable joint limits, and depth-based weight distribution. It supports multiple rig archetypes (Biped, Quadruped, Loose, Flying, Uniform) with tuned joint presets per bone category (spine, limb, tail, wing, jaw, etc.). After generation, volumes are fully editable in GC2's standard Skeleton inspector.

All content is fully customizable. State assets, Override Controllers, and Skeleton assets are standard GC2/Unity assets you can tune, duplicate, and extend. The Locomotion module is genre-agnostic -- it works for any game that uses GC2 characters. The Skeleton Builder adapts to any creature topology.

****ART ASSETS NOT INCLUDED.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Generic Character Wizard -- one-click editor window that creates a fully configured GC2 character from any Generic-rig FBX: scans clips, builds Override Controllers, generates State assets, creates the prefab hierarchy, and optionally generates a Skeleton -- all in a single operation
  • 1D Locomotion State -- 2-clip blend tree (Idle + Move) driven by the Speed parameter; ideal for creatures that always face their movement direction
  • 8-Way Locomotion State -- 9-clip blend tree (Idle + 8 directions) driven by Speed-X and Speed-Z; ideal for strafing characters or player-controlled creatures
  • Auto-Detect Clips -- keyword-based scanner that automatically matches FBX sub-asset clips to locomotion slots (idle, walk, run, and all 8 directional variants)
  • Locomotion Profile Asset -- bundles Walk + Run states for streamlined behavior tree wiring and runtime state swapping via GC2's Change State instruction
  • Generic Skeleton Builder -- editor window that scans bone hierarchies, classifies bones by keyword (spine, hip, tail, wing, jaw, finger, etc.), and generates GC2 Skeleton assets with sized capsule/sphere volumes and configurable joints
  • 5 Rig Archetype Presets -- Biped, Quadruped, Loose, Flying, and Uniform, each with tuned joint limit profiles for realistic ragdoll behavior
  • Depth-Based Weight Distribution -- automatic bone weight assignment based on hierarchy depth (heavy roots, light extremities)
  • Scene Preview Gizmos -- visual overlay of generated volumes and joints directly in the Scene view for rapid tuning
  • Runtime State Swapping -- switch between walk and run locomotion at runtime using standard GC2 Change State instructions in Triggers or Behavior Trees
  • Footstep Compatibility -- documented workaround for the GetBoneTransform() humanoid-only exception (set Footstep detector to None)
  • No Runtime Dependencies -- all editor tools are in Editor/ assemblies; shipped prefabs contain only standard GC2 components and Unity assets
  • URP Compatible -- built and tested on Unity 6 with Universal Render Pipeline
  • Fully Documented -- includes a comprehensive PDF user guide covering wizard walkthroughs, manual setup, locomotion deep dives, skeleton tuning, troubleshooting, and reference tables

Compatibility:

  • Unity 6000.3+
  • Universal Render Pipeline (URP)
  • Game Creator 2 (required dependency)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.