Juicy Actions for Magic Time View on Asset Store (opens in new tab)

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Latest version
1.1
Last updated
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Unity version
6000.0.71 or later
Package size
17.0 MB
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32
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Juicy Actions for Magic Time

by Magic Pig Games / Infinity PBR (opens in new tab)

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Drive game logic and effects without code using Juicy Actions. Simple to use, hundreds of built-in actions, infinitely extensible, this INTEGRATION brings more when used with Magic Time

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Last 6 months

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Price history for Juicy Actions for Magic Time, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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About this asset

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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

🤖 Discord Support Bot is live! Post questions in the support threads and the bot will reply with a very good response. Bot has access to full source code + documentation.

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🤖 AI Skills - Now you can use Claude Code or other AIs with or without Unity AI (MCP) to create, manage, and code with Juicy Actions & the integrations. Skills include creating new actions, assigning and managing action values, and adding the code to your classes.

➡️ Skills are in the main package. They include skills for this integration.

Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.

This is an INTEGRATION PACKAGE between Juicy Actions and Magic Time. Install both packages and unlock deep timescale control from your action sequences, with full per-object clock awareness built into the Juicy Actions runtime.

What you get:

  • Set Magic Time Timescale action — animate any LocalTimeScale asset to a target value over time, with curve-based easing, base value restoration, sequential or random target selection, and pause awareness
  • Set TimeZone Timescale action — animate any TimeZone timescale over time with the same full feature set, targeting one or multiple zones per execution
  • Clock Resolver — automatically registered at runtime; any GameObject that implements Magic Time's local time interface will have its Juicy Actions sequences run on that object's own local time — slow-mo on one enemy doesn't affect another

Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.

⭐️ Extensive Documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support

⭐️ Active development and updates

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☀️ Other Integrations ☀️

Grab these free integrations with popular packages from the Asset Store! Install the package + Juicy Actions, and the integration will bring you new actions, new events, and more. Each integration is as unique as the other package.

👉 All in 1 3D-Shader by Seaside Studios

👉 All in 1 Sprite Shader by Seaside Studios

👉 Dialogue System for Unity by Pixel Crushers

👉 DOTween by Demigiant

👉 Feel by More Mountains

👉 Game Modules 4 by Magic Pig Games

👉 Magic Time - Local Time Scale by Magic Pig Games

👉 PlayMaker by Hutong Games

👉 Projectile Factory by Magic Pig Games

👉 Ultimate Character Controller by Opsive COMING SOON

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Integration Demo Scene Setup

1️⃣ Install Juicy Actions & the other package first

2️⃣ Install the Integration

3️⃣ Check the Documentation for what you can do!

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Check out more info & all of our models at InfinityPBR.com

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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!

For discussions on how to expand on this project, please join the Discord!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.71f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.