View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 2.7 MB
- Files
- 28
- Favorites
- 6
- Views in the past week
- 8
- Requires
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Gamepad Vibration System for Game Creator 2
Add responsive gamepad vibration to your Game Creator 2 projects with an easy and customizable system.
Affiliate link ยท Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
Gamepad Vibration System for Game Creator 2 screenshot 1
About this asset
๐ฎ Gamepad Vibration System for Game Creator 2
Add professional-quality vibration feedback to your Unity game with full Game Creator 2 integration.
This module provides a simple, flexible, and production-ready system to control gamepad vibration for gameplay events such as hits, explosions, damage, and environmental effects.
โจ Features
โ Full Game Creator 2 integration
โ Supports all Input System gamepads
โ Independent Low & High motor control
โ Pulses, intervals, and smooth fade-out
โ Global intensity scaling
โ Automatic vibration blending (no stuck vibration)
โ Lightweight and easy to use
๐ฎ Perfect For
- Action games
- Adventure games
- Shooters
- RPGs
- Any game needing immersive feedback
โ๏ธ Requirements
- Unity 2020.3+
- Game Creator 2
- Input System
๐ป Platform Compatibility
Supports all major controllers via Unity Input System when used on:
โ PC (Editor and Standalone builds)
โ ๏ธ Console platforms (PlayStation, Xbox, Nintendo Switch) require native SDK vibration implementation and are not supported out-of-the-box.
๐ Why This Asset?
- Prevents vibration bugs (no stuck vibration)
- Handles overlapping effects automatically
- Smooth and responsive feedback
- Designed for real gameplay
๐ Plug & Play
๐ Production Ready
๐ Professional Feel
๐ For detailed setup and usage instructions, please refer to the included documentation.
From the publisher's Asset Store listing.
Technical details
- Built using Unity Input System for modern controller support
- Compatible with Game Creator 2 (Visual Scripting Instruction included)
- Direct C# API for manual control:
GamepadVibrationManager.Play(float low, float high, float duration, bool fadeOut);
- Centralized Vibration Manager:
- Handles multiple simultaneous vibration requests
- Blends motor intensities safely
- Prevents stuck vibration states
- Automatic cleanup and timing control
- Fully customizable vibration parameters:
- Low Frequency (0โ1)
- High Frequency (0โ1)
- Duration
- Pulses
- Interval
- Fade Out
- Global Intensity
- Supports multiple vibration patterns:
- Light and heavy impacts
- Explosions
- Heartbeat effects
- Alert signals
- Continuous damage feedback
- Includes demo scene with practical examples
- Lightweight and performance-friendly
- No per-frame memory allocations during normal use
Requirements:
- Unity 2020.3 LTS or newer
- Unity Input System (required)
- Game Creator 2 (required)
Platform:
- PC (Windows) with supported gamepads
- Console builds (PlayStation, Xbox, Nintendo Switch) may require platform-specific vibration implementation using native SDKs.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.