Gamepad Vibration System for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.3.11 or later
Package size
2.7 MB
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Gamepad Vibration System for Game Creator 2

by 2 Point Soft (opens in new tab)

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Add responsive gamepad vibration to your Game Creator 2 projects with an easy and customizable system.

Price $15.00

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Last 6 months

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Price history for Gamepad Vibration System for Game Creator 2, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Gamepad Vibration System for Game Creator 2 screenshot 1

Gamepad Vibration System for Game Creator 2 screenshot 1

About this asset

๐ŸŽฎ Gamepad Vibration System for Game Creator 2

Add professional-quality vibration feedback to your Unity game with full Game Creator 2 integration.

This module provides a simple, flexible, and production-ready system to control gamepad vibration for gameplay events such as hits, explosions, damage, and environmental effects.

โœจ Features

โœ” Full Game Creator 2 integration

โœ” Supports all Input System gamepads

โœ” Independent Low & High motor control

โœ” Pulses, intervals, and smooth fade-out

โœ” Global intensity scaling

โœ” Automatic vibration blending (no stuck vibration)

โœ” Lightweight and easy to use

๐ŸŽฎ Perfect For

  • Action games
  • Adventure games
  • Shooters
  • RPGs
  • Any game needing immersive feedback

โš™๏ธ Requirements

  • Unity 2020.3+
  • Game Creator 2
  • Input System

๐Ÿ’ป Platform Compatibility

Supports all major controllers via Unity Input System when used on:

โœ” PC (Editor and Standalone builds)

โš ๏ธ Console platforms (PlayStation, Xbox, Nintendo Switch) require native SDK vibration implementation and are not supported out-of-the-box.

๐Ÿš€ Why This Asset?

  • Prevents vibration bugs (no stuck vibration)
  • Handles overlapping effects automatically
  • Smooth and responsive feedback
  • Designed for real gameplay

๐Ÿ‘‰ Plug & Play

๐Ÿ‘‰ Production Ready

๐Ÿ‘‰ Professional Feel

๐Ÿ“˜ For detailed setup and usage instructions, please refer to the included documentation.

From the publisher's Asset Store listing.

Technical details

- Built using Unity Input System for modern controller support

- Compatible with Game Creator 2 (Visual Scripting Instruction included)

- Direct C# API for manual control:

  GamepadVibrationManager.Play(float low, float high, float duration, bool fadeOut);

- Centralized Vibration Manager:

  - Handles multiple simultaneous vibration requests

  - Blends motor intensities safely

  - Prevents stuck vibration states

  - Automatic cleanup and timing control

- Fully customizable vibration parameters:

  - Low Frequency (0โ€“1)

  - High Frequency (0โ€“1)

  - Duration

  - Pulses

  - Interval

  - Fade Out

  - Global Intensity

- Supports multiple vibration patterns:

  - Light and heavy impacts

  - Explosions

  - Heartbeat effects

  - Alert signals

  - Continuous damage feedback

- Includes demo scene with practical examples

- Lightweight and performance-friendly

- No per-frame memory allocations during normal use

Requirements:

- Unity 2020.3 LTS or newer

- Unity Input System (required)

- Game Creator 2 (required)

Platform:

- PC (Windows) with supported gamepads

- Console builds (PlayStation, Xbox, Nintendo Switch) may require platform-specific vibration implementation using native SDKs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.