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Package details
- Latest version
- 1.5.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 4.1 MB
- Files
- 309
- Views in the past week
- 18
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- $12.99 on
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Fishnet Addon For Managers Loader System
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FishNet extension for Managers Loader — networked, server-only & client-only manager orchestration with automatic spawning and dependency resolution.
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Fishnet Addon For Managers Loader System screenshot 1
About this asset
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FishNet Managers Loader: Networked Manager Orchestration, Solved
FishNet Managers Loader is the networking extension for Managers Loader that brings the same clean, scene-driven initialization workflow to your FishNet multiplayer projects. Stop wrestling with spawn timing, server/client lifecycles, and networked dependency order β let the system handle it.
Why Choose FishNet Managers Loader?
- Server/Client Dependency Separation: Declare DependenciesOnServer and DependenciesOnClient independently on each manager β the system resolves the right dependency graph based on who's running the code.
- 6 Specialized Loader Types: Choose the exact loader for your use case β NetworkedManagersLoader (FishNet-spawned managers), ServerOnlyLocalManagersLoader, ClientOnlyLocalManagersLoader, ClientOrServerLocalManagersLoader, PureServerLocalManagersLoader, and PureClientLocalManagersLoader.
- Automatic FishNet Spawn Integration: Networked managers are spawned via FishNet's ServerManager.Spawn() on the server. Clients automatically detect spawned instances through prefab ID matching β no manual wiring required.
- Scene-Driven Multiplayer Transitions: Trigger manager loading on specific scene changes (FROM/TO pairs), combined with FishNet connection state (authenticated, server started, client started).
- Real-Time Dashboard & Dependency Graph: Interactive Status Window with pan/zoom dependency graph, cycle detection, node selection, and color-coded loading states β works in Play Mode for both server and client views.
- Production Ready: 149 unit tests, auto-dependency installer, FishNet version checker, Build Settings validation with one-click fix, and full support for URP, HDRP, and Built-in pipelines.
Key Features
- NetworkedManager base class β Extends AnkleBreakerNetworkBehaviour with a complete loading lifecycle (InitiateLoad, Load, DoneLoad) and separate server/client dependency lists
- Automatic prefab registration β One-click sync to FishNet's SinglePrefabObjects from the inspector
- Client presence detection β Clients poll for server-spawned managers by prefab ID and start loading only when all expected managers are present
- DontDestroyOnLoad support β Per-manager and per-loader persistence across scene transitions
- Connection-aware reset β Managers automatically reset on client disconnection
- Event bus β Leverages ManagersLoaderHandlerData static events (OnManagerLoaderReady, OnManagerLoaded, OnAllManagersLoaded, OnManagerCategoryLoaded)
- Custom editors β Dependency graph with pan/zoom, drag & drop prefab management, duplicate detection, scene object rejection, and a dedicated Prefab Picker window
- Build Settings validation β Inspector warning banners with "Add All to Build Settings" button, plus runtime error panels in samples
- 3 complete samples β SimpleHostSetup (single scene), MultiSceneSetup (lobby-to-game flow), SpawnDependencies (networked spawn + FindObjectsOfType dependency patterns)
- Zero configuration installer β Missing dependencies (AnkleBreaker Core, FishNet Core) are auto-detected and installed on import
Requirements
- Managers Loader (base package, available on Asset Store)
- FishNet (Fish-Networking) v3.0+
- Unity 2022.3 LTS or newer (including Unity 6)
π οΈ We also offer other quality & productivity tools for Minimaps, Cinematic Cameras, Radial Menus, Save System and more.
From the publisher's Asset Store listing.
Technical details
Unity version: All versions from 2022.3 LTS
Render pipelines: Any (Built-in, URP, HDRP)
Dependencies: Managers Loader (Asset Store), FishNet v3.0+ (Asset Store), AnkleBreaker Core & FishNet Core (auto-installed on import)
Assembly definitions: 8 asmdef (Runtime, Editor, Editor.Installer, Sample, Sample.S3, Tests, Tests.S3, Tests.Shared)
Namespace: AnkleBreaker.ManagersLoaderSystem.FishNet
Loader types: 6 (NetworkedManagersLoader, ServerOnlyLocal, ClientOnlyLocal, ClientOrServerLocal, PureServerLocal, PureClientLocal)
Sample scenes: 5 scenes across 3 samples (SimpleHostSetup, MultiSceneSetup: Lobby + Game, SpawnDependencies: Menu + Gameplay)
Sample managers: 12+ example managers (PlayerSpawner, PlayerController, CameraManager, VisualFeedback, ObjectSpawner, ObjectCollector, ConnectionHUD, StatusUI, MultiSceneStatusUI, NetworkedCube, CubeRotatorβ¦)
Unit tests: 149 (47 EditMode + 102 Sample tests)
Documentation: Shared illustrated PDF with base Managers Loader package
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.