Fishnet Addon For Managers Loader System View on Asset Store (opens in new tab)

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Latest version
1.5.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
4.1 MB
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309
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Fishnet Addon For Managers Loader System

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FishNet extension for Managers Loader — networked, server-only & client-only manager orchestration with automatic spawning and dependency resolution.

Price $12.99

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Price history

Last 6 months

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Price history for Fishnet Addon For Managers Loader System, 6 months Current $12.99; lowest $12.99; highest $12.99 in this period. $0 $10 $20 Jul Aug Sep Oct Nov Version 1.5.2 released 2 Oct 2026 v1.5.2

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Fishnet Addon For Managers Loader System screenshot 1

Fishnet Addon For Managers Loader System screenshot 1

About this asset

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FishNet Managers Loader: Networked Manager Orchestration, Solved

FishNet Managers Loader is the networking extension for Managers Loader that brings the same clean, scene-driven initialization workflow to your FishNet multiplayer projects. Stop wrestling with spawn timing, server/client lifecycles, and networked dependency order β€” let the system handle it.

Why Choose FishNet Managers Loader?

  • Server/Client Dependency Separation: Declare DependenciesOnServer and DependenciesOnClient independently on each manager β€” the system resolves the right dependency graph based on who's running the code.
  • 6 Specialized Loader Types: Choose the exact loader for your use case β€” NetworkedManagersLoader (FishNet-spawned managers), ServerOnlyLocalManagersLoader, ClientOnlyLocalManagersLoader, ClientOrServerLocalManagersLoader, PureServerLocalManagersLoader, and PureClientLocalManagersLoader.
  • Automatic FishNet Spawn Integration: Networked managers are spawned via FishNet's ServerManager.Spawn() on the server. Clients automatically detect spawned instances through prefab ID matching β€” no manual wiring required.
  • Scene-Driven Multiplayer Transitions: Trigger manager loading on specific scene changes (FROM/TO pairs), combined with FishNet connection state (authenticated, server started, client started).
  • Real-Time Dashboard & Dependency Graph: Interactive Status Window with pan/zoom dependency graph, cycle detection, node selection, and color-coded loading states β€” works in Play Mode for both server and client views.
  • Production Ready: 149 unit tests, auto-dependency installer, FishNet version checker, Build Settings validation with one-click fix, and full support for URP, HDRP, and Built-in pipelines.

Key Features

  • NetworkedManager base class β€” Extends AnkleBreakerNetworkBehaviour with a complete loading lifecycle (InitiateLoad, Load, DoneLoad) and separate server/client dependency lists
  • Automatic prefab registration β€” One-click sync to FishNet's SinglePrefabObjects from the inspector
  • Client presence detection β€” Clients poll for server-spawned managers by prefab ID and start loading only when all expected managers are present
  • DontDestroyOnLoad support β€” Per-manager and per-loader persistence across scene transitions
  • Connection-aware reset β€” Managers automatically reset on client disconnection
  • Event bus β€” Leverages ManagersLoaderHandlerData static events (OnManagerLoaderReady, OnManagerLoaded, OnAllManagersLoaded, OnManagerCategoryLoaded)
  • Custom editors β€” Dependency graph with pan/zoom, drag & drop prefab management, duplicate detection, scene object rejection, and a dedicated Prefab Picker window
  • Build Settings validation β€” Inspector warning banners with "Add All to Build Settings" button, plus runtime error panels in samples
  • 3 complete samples β€” SimpleHostSetup (single scene), MultiSceneSetup (lobby-to-game flow), SpawnDependencies (networked spawn + FindObjectsOfType dependency patterns)
  • Zero configuration installer β€” Missing dependencies (AnkleBreaker Core, FishNet Core) are auto-detected and installed on import

Requirements

  • Managers Loader (base package, available on Asset Store)
  • FishNet (Fish-Networking) v3.0+
  • Unity 2022.3 LTS or newer (including Unity 6)

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From the publisher's Asset Store listing.

Technical details

Unity version: All versions from 2022.3 LTS

Render pipelines: Any (Built-in, URP, HDRP)

Dependencies: Managers Loader (Asset Store), FishNet v3.0+ (Asset Store), AnkleBreaker Core & FishNet Core (auto-installed on import)

Assembly definitions: 8 asmdef (Runtime, Editor, Editor.Installer, Sample, Sample.S3, Tests, Tests.S3, Tests.Shared)

Namespace: AnkleBreaker.ManagersLoaderSystem.FishNet

Loader types: 6 (NetworkedManagersLoader, ServerOnlyLocal, ClientOnlyLocal, ClientOrServerLocal, PureServerLocal, PureClientLocal)

Sample scenes: 5 scenes across 3 samples (SimpleHostSetup, MultiSceneSetup: Lobby + Game, SpawnDependencies: Menu + Gameplay)

Sample managers: 12+ example managers (PlayerSpawner, PlayerController, CameraManager, VisualFeedback, ObjectSpawner, ObjectCollector, ConnectionHUD, StatusUI, MultiSceneStatusUI, NetworkedCube, CubeRotator…)

Unit tests: 149 (47 EditMode + 102 Sample tests)

Documentation: Shared illustrated PDF with base Managers Loader package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.