Pulse Scanner FX for Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
320 KB
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Pulse Scanner FX for Game Creator 2

by Indie blankz (opens in new tab)

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World-space pulse scanner FX module for Game Creator 2 on Unity 6+ URP, with profiles, layer filtering, trigger-based detection, and instruction-driven pulse control.

Price $34.99

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Price history for Pulse Scanner FX for Game Creator 2, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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About this asset

Pulse Scanner FX for Game Creator 2 is a stylized world-space scanner module built for Unity 6+ and URP, designed to extend Game Creator 2 with a clean, trigger-driven pulse scan workflow.

Create sci-fi scanning effects that sweep across the world using configurable scan profiles, color controls, cone or radial modes, grid accents, fade-out tails, and optional layer filtering. The module integrates directly into Game Creator 2, allowing you to emit pulses through instructions and react to detected objects using a dedicated On Pulse Detected event.

This module is built for creators who want a flexible scan system without locking themselves into a specific object reveal workflow. The scanner handles the visual world pulse, while detected objects can trigger your own logic, materials, shaders, VFX, animations, or gameplay responses through Game Creator 2.

Use it for:

  • enemy detection
  • hidden object scanning
  • tech vision effects
  • objective pings
  • environmental analysis
  • stealth gameplay feedback
  • interactable discovery systems

The package includes custom inspectors, profile-based setup, controller and responder components, editor polish, and documentation to help you integrate the system quickly into your URP project.

From the publisher's Asset Store listing.

Technical details

Compatibility

  • Unity 6+
  • URP only
  • Requires Game Creator 2
  • Not intended for Built-in Render Pipeline
  • Not intended for HDRP

Core features

  • World-space pulse scanner effect
  • Radial and directional cone scan support
  • Configurable scan profile system
  • Ring, fill, edge, grid, and intensity controls
  • Fade-out tail when scan ends
  • Layer filtering for affected objects
  • Game Creator 2 instruction support
  • Game Creator 2 event support for detected responders
  • Trigger-based workflow for custom gameplay reactions
  • Custom inspectors and editor polish

Included components

  • PulseScannerController
  • PulseScannerResponder
  • PulseScannerProfile
  • PulseScannerRendererFeature
  • GC2 Instructions:
    Emit Pulse Scanner
    Stop Pulse Scanner
    Set Pulse Scanner Profile
  • GC2 Event:
    Pulse Scanner FX / On Pulse Detected

Instruction features

  • Emit pulse from configurable origin and forward direction
  • Optional profile assignment per instruction
  • Duration override
  • Max radius override
  • Optional color override for:
    Ring Color
    Fill Color
    Edge Color
  • Optional wait until finish

Profile controls

  • Duration
  • Max Radius
  • Band Width
  • Softness
  • Intensity
  • Fill Opacity
  • Radius Curve
  • Noise Strength
  • Direction Cone toggle
  • Ring / Fill / Edge colors
  • Grid enable, scale, and opacity
  • Edge accent enable, opacity, and thickness
  • Fade Out Duration
  • Layer Filter toggle
  • Affected Layers

Responder workflow

  • Lightweight detection component
  • Receives pulse hit notifications
  • Raises Game Creator 2 event on detection
  • Exposes detected target through Trigger Args
  • Suitable for driving custom materials, VFX, shaders, or logic

Rendering

  • Uses a custom URP renderer feature
  • Built for URP renderer workflow in Unity 6+
  • Intended for URP camera/renderer setups

Documentation included

  • Setup guide
  • Installation steps
  • Renderer feature setup
  • Profile reference
  • Controller and responder workflow
  • Instruction usage
  • Troubleshooting guide

Important notes

  • Requires an active URP Renderer with the Pulse Scanner renderer feature added
  • Best used in projects already using Game Creator 2 logic and trigger workflows
  • Object-specific visual reactions are intended to be handled by the user through triggers, materials, shaders, VFX, or gameplay logic

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Compatible Compatible Compatible
6000.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.