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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.0.79 or later
- Package size
- 11.3 MB
- Files
- 652
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- 49
- Views in the past week
- 71
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- $19.99 on
Keywords
Malbers Quest Forge
QuestForge is a complete quest and Dialogue system built on top of Animal Controller. From simple fetch quests to fully voiced multi-part storylines, everything is driven by SO and Drag&Drop Graphs.
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Malbers Quest Forge screenshot 1
About this asset
❇️IMPORTANT❇️
Malbers QuestForge requires [Animal Controller]
💖 Animal Controller is the core product — Quest Forge builds directly on top of it.
📖MANUAL📖
Malbers QuestForge is a complete quest and Dialogue system built on top of Animal Controller. From simple fetch quests to fully voiced multi-part storylines, everything is driven by ScriptableObjects and Drag&Drop Graphs.
Whether you're building an open-world RPG, a story-driven adventure, or a casual exploration game, Quest Forge gives you a production-ready quest pipeline out of the box.
🗒️ Quest System
- Quests as ScriptableObjects — shareable, reusable, no scene coupling
- Multiple objective types: Kill, Collect, Interact, Go To Location, and more
- Sequential and optional objectives with individual tracking
- Quest prerequisites and chains — unlock quests when others complete
- Repeatable quests with completion counters
- Full quest state tracking: Active, Completed, Failed, Abandoned
💬 Dialogue System
- Node-based dialogue graphs built directly in the Unity editor
- Five trigger types: On Interact, On Enter, On Quest Start, On Quest Complete, and Manual
- Character Speakers — define portraits, voice clips, colours, and Cinemachine cameras per character
- Typewriter text with per-character speed control
- Dialogue flags, strings, and integers for branching story logic
🗺️Navigation & Map
- Minimap with real-time RenderTexture or static UV-rect modes
- Full-screen World Map with pan, zoom, and fast travel
- Fog of War — CPU-generated, reveals as the player explores
- Compass bar with elevation indicators
- POI (Point of Interest) system — categorised, filterable, distance-aware
- Player-placed custom waypoints with icon and colour picker - Quest path drawn automatically to the active objective
🔔 NPC Speech Bubbles
- World-space contextual bubbles driven by proximity and quest state
- Conditions: Quest Available, Quest Active, Quest Completed, Dialogue Flag, and more
- Object pooling and global bubble cap managed automatically
💾 Save System
- Full JSON save and load via JSON.NET — human-readable files
- Auto-save on quest state change, periodic timer, and application quit
- Multi-slot support: named saves, quick save/load
- Saves quest progress, discovered locations, custom waypoints, fog-of-war exploration, and dialogue history
From the publisher's Asset Store listing.
Technical details
❇️ Package Dependencies❇️
(All are pre-installed once the package is downloaded and imported from asset store!)
[Animal Controller] **(required)**
- Cinemachine 3 (Unity 6)
- Unity New Input System
- Text Mesh Pro
- Newtonsoft JSON
- Others may be required for various functionality, such as Splines for Dolly Cameras.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.79f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.