Malbers Quest Forge View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.0.79 or later
Package size
11.3 MB
Files
652
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49
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Malbers Quest Forge

by MalberS Animations (opens in new tab)

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QuestForge is a complete quest and Dialogue system built on top of Animal Controller. From simple fetch quests to fully voiced multi-part storylines, everything is driven by SO and Drag&Drop Graphs.

Price $39.99

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Price history

Last 6 months

USD
Price history for Malbers Quest Forge, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.0.3 released 14 May 2026 v1.0.3 Version 2.0 released 2 Oct 2026 v2.0

Asset preview

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Malbers Quest Forge screenshot 1

Malbers Quest Forge screenshot 1

About this asset

❇️IMPORTANT❇️

 Malbers QuestForge requires [Animal Controller]

 💖 Animal Controller is the core product — Quest Forge builds directly on top of it.  

📖MANUAL📖

Malbers QuestForge is a complete quest and Dialogue system built on top of Animal Controller. From simple fetch quests to fully voiced multi-part storylines, everything is driven by ScriptableObjects and Drag&Drop Graphs. 

 Whether you're building an open-world RPG, a story-driven adventure, or a casual exploration game, Quest Forge gives you a production-ready quest pipeline out of the box. 

🗒️ Quest System

  • Quests as ScriptableObjects — shareable, reusable, no scene coupling 
  • Multiple objective types: Kill, Collect, Interact, Go To Location, and more 
  • Sequential and optional objectives with individual tracking 
  • Quest prerequisites and chains — unlock quests when others complete 
  • Repeatable quests with completion counters 
  • Full quest state tracking: Active, Completed, Failed, Abandoned  

 💬 Dialogue System

  • Node-based dialogue graphs built directly in the Unity editor
  • Five trigger types: On Interact, On Enter, On Quest Start, On Quest Complete, and Manual 
  • Character Speakers — define portraits, voice clips, colours, and Cinemachine cameras per character
  • Typewriter text with per-character speed control
  • Dialogue flags, strings, and integers for branching story logic  

 🗺️Navigation & Map

  • Minimap with real-time RenderTexture or static UV-rect modes
  • Full-screen World Map with pan, zoom, and fast travel 
  • Fog of War — CPU-generated, reveals as the player explores
  • Compass bar with elevation indicators
  • POI (Point of Interest) system — categorised, filterable, distance-aware
  • Player-placed custom waypoints with icon and colour picker - Quest path drawn automatically to the active objective

🔔 NPC Speech Bubbles

  • World-space contextual bubbles driven by proximity and quest state
  • Conditions: Quest Available, Quest Active, Quest Completed, Dialogue Flag, and more
  • Object pooling and global bubble cap managed automatically

💾 Save System

  •  Full JSON save and load via JSON.NET — human-readable files 
  • Auto-save on quest state change, periodic timer, and application quit 
  • Multi-slot support: named saves, quick save/load 
  • Saves quest progress, discovered locations, custom waypoints, fog-of-war exploration, and dialogue history

From the publisher's Asset Store listing.

Technical details

❇️ Package Dependencies❇️

(All are pre-installed once the package is downloaded and imported from asset store!)

[Animal Controller] **(required)**

  • Cinemachine 3 (Unity 6)
  • Unity New Input System
  • Text Mesh Pro
  • Newtonsoft JSON
  • Others may be required for various functionality, such as Splines for Dolly Cameras.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.79f1 Compatible Compatible Compatible

As listed on the Asset Store.