Malbers Quest Forge OFFICIAL SALE

❇️IMPORTANT❇️

 Malbers QuestForge requires [Animal Controller]


 💖 Animal Controller is the core product — Quest Forge builds directly on top of it.  


📖MANUAL📖


 Malbers QuestForge is a complete quest and Dialogue system built on top of Animal Controller. From simple fetch quests to fully voiced multi-part storylines, everything is driven by ScriptableObjects and Drag&Drop Graphs. 


 Whether you're building an open-world RPG, a story-driven adventure, or a casual exploration game, Quest Forge gives you a production-ready quest pipeline out of the box. 


 

🗒️ Quest System  

  • Quests as ScriptableObjects — shareable, reusable, no scene coupling 
  • Multiple objective types: Kill, Collect, Interact, Go To Location, and more 
  • Sequential and optional objectives with individual tracking 
  • Quest prerequisites and chains — unlock quests when others complete 
  • Repeatable quests with completion counters 
  • Full quest state tracking: Active, Completed, Failed, Abandoned  

 💬 Dialogue System  

  • Node-based dialogue graphs built directly in the Unity editor
  • Five trigger types: On Interact, On Enter, On Quest Start, On Quest Complete, and Manual 
  • Character Speakers — define portraits, voice clips, colours, and Cinemachine cameras per character
  • Typewriter text with per-character speed control
  • Dialogue flags, strings, and integers for branching story logic  

 🗺️Navigation & Map 

  • Minimap with real-time RenderTexture or static UV-rect modes
  • Full-screen World Map with pan, zoom, and fast travel 
  • Fog of War — CPU-generated, reveals as the player explores
  • Compass bar with elevation indicators
  • POI (Point of Interest) system — categorised, filterable, distance-aware
  • Player-placed custom waypoints with icon and colour picker - Quest path drawn automatically to the active objective

🔔 NPC Speech Bubbles

  • World-space contextual bubbles driven by proximity and quest state
  • Conditions: Quest Available, Quest Active, Quest Completed, Dialogue Flag, and more
  • Object pooling and global bubble cap managed automatically

💾 Save System

  •  Full JSON save and load via JSON.NET — human-readable files 
  • Auto-save on quest state change, periodic timer, and application quit 
  • Multi-slot support: named saves, quick save/load 
  • Saves quest progress, discovered locations, custom waypoints, fog-of-war exploration, and dialogue history