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Package details
- Latest version
- 1.5.3b
- Last updated
- First released
- Unity version
- 6000.0.79 or later
- Package size
- 99.5 MB
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- 2,940
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Keywords
Animal Controller (Malbers Character Controller)
Character Controller based on Scriptable Architecture
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Last 6 months
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Animal Controller (Malbers Character Controller) screenshot 1
About this asset
⭐Unity 6.6 Ready!⭐
❇️IMPORTANT❇️
DON'T Buy this asset if you also need [Horse Animset Pro]
💖 Horse Animset Pro (HAP) already includes this Asset.
MANUAL | INTEGRATIONS | DEMO
⭐ What's New! | ⭐ Road Map
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🧩🧩Addons🧩🧩
- 🤖Animal Controllers AI Skills (Claude, Codex)
- 💼Inventory System
- 🐟Fishing | 🛜Fishnet for AC (Multiplayer)
- 🧗Advanced Climbing | 📦Push & Pull
- 🧱Wall Jump & Slide | ⬆️Pole Climb
- 🪝Rope Hook | ⚖️Balance
- 🧠Behaviour Designer Integration for AC
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❇️UPGRADING❇️
⏩ALWAYS BACKUP YOUR PROJECT BEFORE UPGRADING⏪
If you have trouble upgrading or if a script is causing errors, please remove the "MalbersAnimations/Common/" folder and reimport the asset back again.
Animal Controller(AC) is an animation framework controller that can be used for any creature or humanoid character, whether root-motion or in-place. It is the base controller for all my assets, but can also be used with any other character in the Assetstore.
Based on Scriptable Architecture, the asset uses modular features that you can add or remove to perfectly fit the unique needs of your projects.
With over 100 tools included in the asset, you can tackle any situation without having to write a single line of code.
Drawing from more than five years of work, Animal Controller has been crafted to perfection, resulting in a smooth and customizable controller that will enhance all of your assets.
(Includes Human Animations and a Wolf as an example)
AC is based on States, Modes, and Stances.
- States like Locomotion, Idle, Jump, Fall, Fly, Swim, Climb, Glide, Death, etc.
- Modes like Main Attacks, Secondary Attacks, Hits, Actions, emotes, etc.
- Stances like crouched, wounded, and sneak.
States are animations that contain certain logic, and they can not overlap with each other
(E.g., you can’t swim and fly at the same time)
Modes are animations that are used while a state animation is playing (E.g., attacking while flying or running, or getting hit while falling or swimming).
Stances are animations that change the way that states look. (E.g. You can do a wounded walk, a crouched walk, or a happy walk.)
By combining all of these features, you can create a cohesive character controller with seamless customization that will elevate your project to the next level.
❇Package Dependencies ❇️
The Asset requires some Unity packages to work properly. When the asset is installed
- Cinemachine 3(Unity 6)
- Unity Input System
- Shader Graph
- Spline tools
- Text Mesh Pro
- AI New Navmesh
Disclaimer:
The asset does not include any of the animals shown in the video; They are a representation on how the Animal Controller works with any model.
From the publisher's Asset Store listing.
Technical details
FEATURES
- Modular System based on Scriptable States
- Stance Animations
- Activation Zones
- Platforms Logic
- Terrain Alignment
- Event System based on Scriptable objects.
- Mobile Ready
- Compatible with Rewired
- Scriptable Variables
- Stats (Health, Stamina, Air)
- Head Look At
- Nav Mesh AI Control
- Point & Click
- Mesh Changer
- Material Changer
- Pick Up Drop Logic
- Blendshapes/Morphs Manager
- Scalable Control
- Steps Manager
- Effect Manager
- Respawner & CheckPoints
- Gravity Changer
- Brain AI
- Clean and easy-to-read Animator
- Full C# source code is provided.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.79f1 | Compatible | Compatible | Compatible |
How to Upgrade to:
URP | HDRP
As listed on the Asset Store.