Auto-Orbit Camera for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.0.5
Last updated
First released
Unity version
6000.5.9 or later
Package size
982 KB
Files
14
Favorites
20
Views in the past week
27
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Auto-Orbit Camera for Game Creator 2

by Arawn (opens in new tab)

2 ratings, too few to average

Auto-Orbit Camera for Game Creator 2- A 3rd-person camera that automatically follows behind the player with no manual rotation needed. Ideal for action combat games.

Price $20.00

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Price history

Last 6 months

USD
Price history for Auto-Orbit Camera for Game Creator 2, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.0.4 released 9 Aug 2026 v1.0.4 Version 1.0.5 released 26 Aug 2026 v1.0.5

Asset preview

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Auto-Orbit Camera for Game Creator 2 screenshot 1

Auto-Orbit Camera for Game Creator 2 screenshot 1

About this asset

Auto-Orbit Camera for Game Creator 2

  • Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
  • This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
  • Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
  • Join my discord if you are missing a specific feature

Core Features

==========

Smart Auto-Orbit

  • Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.

Manual Override + Recovery

  • Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.

Return Delay + Engage Delay

  • Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.

Delay Smoothing

  • Both engage and return flows are smoothly blended to avoid hard transitions.

Direction-Change Aware Delay Reset

  • Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.

Manual Pitch Controls

  • Full pitch control with optional invert pitch toggle.

Shoulder Offset

  • Over-the-shoulder composition with configurable horizontal offset.

Look Ahead

  • Optional forward look-ahead framing for stronger speed and direction readability.

Rotation & Position Smoothing

  • Independent smoothing behavior to reduce jitter and create stable cinematic motion.

Combat Focus System

  • Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).

Speed Framing (Arkham-style behavior)

  • At configurable movement speed thresholds, the camera can:
    • Increase orbit distance up to a defined maximum
    • Optionally add FOV boost at high speed
    • Optionally reduce/nullify shoulder offset for cleaner high-speed centering
    • Smoothly ramp in and ramp out using separate in/out smoothing parameters
    • Preset Workflow
    • Save, capture, and apply camera presets quickly for rapid iteration across shots.

Debug Tools & Editor Camera Presets

  • Built-in debug controls to inspect and tune camera state during gameplay.
  • Create Setting Presets

Why It Feels Better In-Game

  • This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
  • The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.

Best For

  • Third-person action/adventure games
  • Melee combat systems
  • Character-driven traversal and sprint gameplay
  • Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control

From the publisher's Asset Store listing.

Technical details

Requires Unity 6 LTS or higher

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.