Auto-Orbit Camera for Game Creator 2 OFFICIAL SALE

Auto-Orbit Camera for Game Creator 2


  • Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.
  • This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.
  • Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.
  • Join my discord if you are missing a specific feature

Core Features

==========


Smart Auto-Orbit

  • Automatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.

Manual Override + Recovery

  • Player camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.

Return Delay + Engage Delay

  • Fine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.

Delay Smoothing

  • Both engage and return flows are smoothly blended to avoid hard transitions.

Direction-Change Aware Delay Reset

  • Optional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.

Manual Pitch Controls

  • Full pitch control with optional invert pitch toggle.

Shoulder Offset

  • Over-the-shoulder composition with configurable horizontal offset.

Look Ahead

  • Optional forward look-ahead framing for stronger speed and direction readability.

Rotation & Position Smoothing

  • Independent smoothing behavior to reduce jitter and create stable cinematic motion.

Combat Focus System

  • Blend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).

Speed Framing (Arkham-style behavior)

  • At configurable movement speed thresholds, the camera can:
    • Increase orbit distance up to a defined maximum
    • Optionally add FOV boost at high speed
    • Optionally reduce/nullify shoulder offset for cleaner high-speed centering
    • Smoothly ramp in and ramp out using separate in/out smoothing parameters
    • Preset Workflow
    • Save, capture, and apply camera presets quickly for rapid iteration across shots.

Debug Tools & Editor Camera Presets

  • Built-in debug controls to inspect and tune camera state during gameplay.
  • Create Setting Presets

Why It Feels Better In-Game


  • This camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.
  • The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.

Best For


  • Third-person action/adventure games
  • Melee combat systems
  • Character-driven traversal and sprint gameplay
  • Developers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera control