SnapPose — Animation Pose Capture & Composer View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.66 or later
Package size
67.9 MB
Files
61
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SnapPose — Animation Pose Capture & Composer

by alperunlu (opens in new tab)

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Capture, layer, and apply bone poses from any animation clip directly in the Unity Editor. Perfect for VFX artists, animators, and technical artists.

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Price history

Last 6 months

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Price history for SnapPose — Animation Pose Capture & Composer, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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SnapPose — Animation Pose Capture & Composer screenshot 1

SnapPose — Animation Pose Capture & Composer screenshot 1

About this asset

SnapPose is a powerful Unity Editor tool that lets you scrub any AnimationClip frame by frame, capture the exact bone pose at that moment, and apply it to your character — permanently or as a non-destructive preview.

Whether you're setting up a cinematic idle pose, composing a VFX scene, or blending multiple animation states to find the perfect in-between, SnapPose gives you full, precise control without touching your animation files.

From the publisher's Asset Store listing.

Technical details

Timeline Scrubber Scrub any AnimationClip with a custom frame-accurate timeline. Watch your character update live in the Scene view as you drag — just like a mini animation editor built into your workflow.

Pose Snapshot & Capture Freeze the exact bone transforms at any frame and store them as a named, reusable ScriptableObject asset. Build a pose library and reference it any time across projects.

Pose Stack — Layer & Blend Combine multiple captured poses into a single result using per-layer blend weights and bone masks. Great for mixing upper-body, lower-body, and facial poses independently.

Diff View Before you commit a pose, preview exactly which bones will change and by how much. Color-coded magnitude visualization prevents surprises on complex rigs.

Bone Mask Editor Hierarchical bone tree with Alt+Click support for recursive selection. Include or exclude any set of bones from a pose apply operation — total control over what gets modified.

Mirror Sample a pose and mirror it across X, Y, or Z axes with automatic bone pair detection. Great for symmetric idle stances from asymmetric animation clips.

History Tracking Every pose operation is tracked. Re-apply recent operations without recapturing or rebuilding your pose stack.

Apply Modes Choose between Permanent Apply (with full Undo/Redo support) or Preview Only for a non-destructive live preview that disappears when you close the tool.

Generic & Humanoid Support Works with both rig types using Unity's AnimationMode API. Includes a dedicated Humanoid Muscle Inspector for muscle-space visualization.

Multi-Character Workspace Add multiple characters to the Workspace panel and switch between them instantly — your clip and frame selection are preserved per object.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.66f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.