First Person + Third Person | Character Controllers View on Asset Store (opens in new tab)

Package details

Latest version
2.0.2
Last updated
First released
Unity version
2020.3.0 or later
Package size
76.6 MB
Files
153
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Views in the past week
10,131

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Keywords

First Person + Third Person | Character Controllers

by Unity Technologies (opens in new tab)

4.7 / 5 · 309 ratings

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5 stars 248
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Lightweight first and third person character controllers for quickly prototyping player movement in Unity, with built-in support for Cinemachine and the Input System.

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Price history

Last 6 months

USD
Price history for First Person + Third Person | Character Controllers, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 2.0 released 4 Sep 2026 v2.0 Version 2.0.1 released 17 Sep 2026 v2.0.1 Version 2.0.2 released 26 Oct 2026 v2.0.2

Asset preview

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First Person + Third Person | Character Controllers screenshot 1

First Person + Third Person | Character Controllers screenshot 1

Technical details

This Character Controllers pack provide ready-to-use first-person and third-person controllers designed to help you quickly prototype and develop character-based games.

The controllers use modular, easy-to-customize systems that can be adapted and expanded for a wide range of projects.

Core Features:

  • Third Person Armature controller with Humanoid rig and animations
  • Robot Kyle character controller with Humanoid rig and animations
  • Third Person Capsule controller
  • First Person Capsule controller
  • Playground scene and level prototyping prefabs
  • Mobile UI Toolkit joystick overlays
  • Input System integration
  • Cinemachine camera setup

Getting Started:

After importing the package, open the Playground scene in the Samples folder to explore and test the included controllers.

Important:

  • Compatible with Unity 6.3 LTS and supported earlier Unity versions
  • Requires the Input System and Cinemachine packages, which are installed automatically
  • Accept the Input System prompt and restart the Editor when requested
  • If the restart interrupts the asset import, import the Starter Assets package again
  • When updating from an older version, manually remove the previous Starter Assets folder before importing the new version
  • These assets require the Input System. If your project also needs the legacy Input Manager, set Active Input Handling to support both systems

Learn More:

Licensing:

All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion License

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Not listed Compatible Not listed
6000.0.11f1 Not listed Compatible Not listed
2022.3.0f1 Not listed Compatible Not listed
2021.3.0f1 Not listed Compatible Not listed
2020.3.0f1 Compatible Compatible Compatible

As listed on the Asset Store.