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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.3.7 or later
- Package size
- 39 KB
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Near Miss Detector for Game Creator 2
Near Miss Detector enhances the dodge experience in Game Creator 2’s Melee 2 module by detecting nearby incoming attacks, not just direct hit strikes.
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Last 6 months
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Near Miss Detector for Game Creator 2 screenshot 1
About this asset
Near Miss Detector enhances the dodge experience in Game Creator 2’s Melee 2 module by detecting nearby incoming attacks, not just direct hit strikes.
By default, dodge reactions typically rely on the Striker physically passing through the character. This system expands that logic by detecting enemies attacking within a configurable radius, allowing dodge responses to trigger even when the strike narrowly misses.
The result is more responsive, cinematic, and forgiving combat, ideal for action-heavy and Soulslike-inspired gameplay.
🔧 What it does
- Detects attacking enemies within a configurable radius
- Triggers dodge logic on near-miss situations
- Works alongside Melee 2’s existing dodge system
- Lightweight and event-driven
- Fully compatible with Game Creator 2
🎯 Perfect for
- Soulslike combat systems
- Action RPGs
- Games that reward well-timed evasive maneuvers
- Developers seeking more dynamic and reactive melee combat
Near Miss Detector doesn’t replace Melee 2’s dodge system,
it extends it, making combat feel more alive and reactive.
From the publisher's Asset Store listing.
Technical details
- Near Miss Detector component
- Offline Documentation
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.7f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.