Relationship System for Game Creator 2 OFFICIAL SALE

Relationship System transforms how characters interact in your Game Creator 2 projects. Build dynamic reputation systems, complex faction hierarchies, and diplomatic relationships—all without writing code.


Imagine a guard who trusts you enough to look the other way, a guild that shuts its doors because you sided with their enemies, or a companion whose loyalty shifts after one too many questionable decisions. These aren't scripted moments — they emerge naturally from a living system of values, levels, and factions that react to everything the player does.


Setting it up takes minutes, not hours. Drop a component on your characters, define what "Friendly" or "Hostile" means to you, and wire it up through Game Creator 2's visual scripting. No code required. When the player completes a quest, a single instruction adjusts the relationship. When that value crosses a threshold, your UI updates, your NPCs react, and your world feels alive.


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Online Documentation: Link

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Core Features

  • Dynamic Relationships — Values change based on player actions with configurable levels (Hostile → Neutral → Friendly)
  • Faction Hierarchies — Parent/child factions with automatic relationship inheritance
  • Diplomacy States — War, Peace, Alliance, Ceasefire, Embargo with threshold-based transitions
  • Full GC2 Integration — 20+ Instructions, Conditions, and Events for visual scripting
  • Save/Load Support — Automatic persistence via GC2 Remember integration
  • Production-Ready UI — Base classes and prefabs for relationship displays

Advanced Capabilities

  • Temporary Modifiers (flat/percentage/override with duration)
  • Relationship History (audit log with timestamps)
  • Reputation Caps (min/max gates with events)
  • Auto-Hostility (NPCs attack based on reputation)
  • Scene Instructions (override actions per scene)
  • Event Listeners (UnityEvents + GC2 Instructions)

Use Cases

  • RPG reputation with merchants, guilds, factions
  • Strategy game diplomacy and alliances
  • NPC trust/distrust mechanics
  • Companion approval systems
  • Territory control faction wars

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HuckHub - Possible Updates and Integrations

This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.

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