World Activity System for Game Creator 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
815 KB
Files
180
Favorites
3
Views in the past week
11
Requires

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

World Activity System for Game Creator 2

by cupedos (opens in new tab)

No ratings yet

Create dynamic open-world experiences with spatial activities, temporal events, and visual event chain editor. Requires Game Creator 2.

Price $10.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for World Activity System for Game Creator 2, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 18 Sep 2026 v1.1.0

Asset preview

1 / 8

World Activity System for Game Creator 2 screenshot 1

World Activity System for Game Creator 2 screenshot 1

About this asset

Transform Your Open World Into a Living, Breathing Experience

The World Activity System is a comprehensive Unity asset that brings your game worlds to life with discoverable spatial activities and dynamic temporal events. Built specifically for Game Creator 2, it provides a complete framework for creating engaging open-world gameplay without writing complex code.

----------------------------------------------------------------------

More Details: Online Documentation

----------------------------------------------------------------------

World Activity System schedules what happens in your world and when: fixed-location Spatial Activities (shrines, dungeons, secrets) discovered via triggers or proximity, and Temporal Activities (blood moons, boss spawns, merchant arrivals) driven by an EventScheduler with Interval, Time-of-Day, Random Chance, Conditional, Manual and now Weighted selection (a priority queue with interruption threshold, cooldowns, incompatible-event lists and chained events).

Core: 

  • A Shader-Graph-style EventChain node editor (Always/OnSuccess/OnFailure links, parallel/wait, cycle and unreachable-node validation, and now copy/cut/paste/duplicate across different chain assets); 
  • A`PrerequisiteCache` for cached GC2 condition checks; a 5-tab Scheduler Debug Window (Dashboard, Timeline/Gantt, Performance, History with CSV export, Tools)
  • Pluggable time providers (Game Time, Real Time, Custom, or an optional Cozy Weather bridge).

GC2 integration: 20 Instructions, 8 Conditions and 1 Event (On Presence Changed).

New this cycle: an opt-in NPC Presence Schedule component — time-of-day windows, a teleport marker, and GC2 Instruction lists on enter/exit — which is what finally makes the `EncounterCategory.NPC`/`Merchant` tags mean something (note: NPC presence itself is not saved to disk yet); an **Activity Journal** (`IActivityJournalUI` `DefaultActivityJournalUI`, an "Open Journal" instruction — no prefab ships, it falls back to a single text line); Weighted event selection; an opt-in anchor-culling/LOD toggle; and an opt in multiplayer authority guard (fails open with a warning if enabled but nothing is assigned - no netcode package is added as a dependency).

Fixed: player builds no longer fail with a MenuItem compile error (editor code now sits in its own editor-only assembly).

A note on the name: WAS is a world-event and encounter scheduler, not an NPC daily-routine/ life-sim system. The new NPC Presence Schedule narrows that gap for simple "NPC is here at this time" cases, but it is not a full behaviour/routine AI — if that's what you need, this isn't it.

Works with: Game Creator 2 (Core) + Visual Scripting — required. GC2 Stats and Cozy Weather are both optional.

Examples: install via Game Creator → Install…

From the publisher's Asset Store listing.

Technical details

Technical Requirements

Required:

  • Unity 2022.3 or newer
  • Game Creator 2 (Core module)
  • TextMeshPro (included with Unity)

Production Ready:

  • Comprehensive validation system
  • Detailed error messages with fix suggestions
  • Undo/Redo throughout
  • Auto-save options
  • Extensive debugging tools

Well Documented:

  • 12+ comprehensive guides
  • Video tutorials (coming soon)
  • Online documentation
  • Code examples
  • Best practices

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.